using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Trigonometry", "Cosine")] public class CosineNode : CodeFunctionNode { public CosineNode() { name = "Cosine"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Cosine", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Cosine( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = cos(In); } "; } } }