using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Artistic", "Normal", "Normal Unpack")] internal class NormalUnpackNode : CodeFunctionNode { public NormalUnpackNode() { name = "Normal Unpack"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_NormalUnpack", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_NormalUnpack( [Slot(0, Binding.None)] Vector4 In, [Slot(1, Binding.None)] out Vector3 Out) { Out = Vector3.up; return @" { Out = UnpackNormalmapRGorAG(In); } "; } } }