using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Artistic", "Normal", "Normal Blend")] public class NormalBlendNode : CodeFunctionNode { public NormalBlendNode() { name = "Normal Blend"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_NormalBlend", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_NormalBlend( [Slot(0, Binding.None, 0, 0, 1, 0)] Vector3 A, [Slot(1, Binding.None, 0, 0, 1, 0)] Vector3 B, [Slot(2, Binding.None)] out Vector3 Out) { Out = Vector3.one; return @" { Out = normalize({precision}3(A.rg + B.rg, A.b * B.b)); } "; } } }