#ifndef SHADERPASS #error Undefine_SHADERPASS #endif #if (SHADERPASS == SHADERPASS_DBUFFER_MESH) #define ATTRIBUTES_NEED_NORMAL #define ATTRIBUTES_NEED_TANGENT // Always present as we require it also in case of anisotropic lighting #define ATTRIBUTES_NEED_TEXCOORD0 #define VARYINGS_NEED_POSITION_WS #define VARYINGS_NEED_TANGENT_TO_WORLD #define VARYINGS_NEED_TEXCOORD0 #endif // This include will define the various Attributes/Varyings structure #include "../../ShaderPass/VaryingMesh.hlsl"