# Changelog All notable changes to this package will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). ## [Unreleased] ### Added ### Changed ## [0.1.6] - 2018-xx-yy ### New features and functionality - ### Bug fixes - Fix fog flags in scene view is now taken into account - Fix sky in preview windows that were disappearing after a load of a new level - Fix numerical issues in IntersectRayAABB(). - Fix alpha blending of volumetric lighting with transparent objects. - Fix the near plane of the V-Buffer causing out-of-bounds look-ups in the clustered data structure. - Depth and color pyramid are properly computed and sampled when the camera renders inside a viewport of a RTHandle. ### Changed, Removals and deprecations - EnableShadowMask in FrameSettings (But shadowMaskSupport still disable by default) - Forced Planar Probe update modes to (Realtime, Every Update, Mirror Camera) - Removed Planar Probe mirror plane position and normal fields in inspector, always display mirror plane and normal gizmos - Screen Space Refraction proxy model uses the proxy of the first environment light (Reflection probe/Planar probe) or the sky - Moved RTHandle static methods to RTHandles - Renamed RTHandle to RTHandleSystem.RTHandle ### Improvements - Port Global Density Volumes to the Interpolation Volume System. - Optimize ImportanceSampleLambert() to not require the tangent frame. - Generalize SampleVBuffer() to handle different sampling and reconstruction methods. - Improve the quality of volumetric lighting reprojection. - Optimize Morton Order code in the Subsurface Scattering pass. - Planar Reflection Probe support roughness (gaussian convolution of captured probe) - Only store decal textures to atlas if decal is visible, debounce out of memory decal atlas warning. ### Features - Screen Space Refraction projection model (Proxy raycasting, HiZ raymarching) - Screen Space Refraction settings as volume component - Added buffered frame history per camera