using UnityEngine; using UnityEngine.Experimental.Rendering; namespace UnityEditor.Experimental.Rendering { [VolumeParameterDrawer(typeof(Vector4Parameter))] sealed class Vector4ParametrDrawer : VolumeParameterDrawer { public override bool OnGUI(SerializedDataParameter parameter, GUIContent title) { var value = parameter.value; if (value.propertyType != SerializedPropertyType.Vector4) return false; value.vector4Value = EditorGUILayout.Vector4Field(title, value.vector4Value); return true; } } }