using UnityEngine; using UnityEngine.Experimental.Rendering; namespace UnityEditor.Experimental.Rendering { [VolumeParameterDrawer(typeof(MinFloatParameter))] sealed class MinFloatParameterDrawer : VolumeParameterDrawer { public override bool OnGUI(SerializedDataParameter parameter, GUIContent title) { var value = parameter.value; if (value.propertyType != SerializedPropertyType.Float) return false; var o = parameter.GetObjectRef(); float v = EditorGUILayout.FloatField(title, value.floatValue); value.floatValue = Mathf.Max(v, o.min); return true; } } [VolumeParameterDrawer(typeof(NoInterpMinFloatParameter))] sealed class NoInterpMinFloatParameterDrawer : VolumeParameterDrawer { public override bool OnGUI(SerializedDataParameter parameter, GUIContent title) { var value = parameter.value; if (value.propertyType != SerializedPropertyType.Float) return false; var o = parameter.GetObjectRef(); float v = EditorGUILayout.FloatField(title, value.floatValue); value.floatValue = Mathf.Max(v, o.min); return true; } } [VolumeParameterDrawer(typeof(MaxFloatParameter))] sealed class MaxFloatParameterDrawer : VolumeParameterDrawer { public override bool OnGUI(SerializedDataParameter parameter, GUIContent title) { var value = parameter.value; if (value.propertyType != SerializedPropertyType.Float) return false; var o = parameter.GetObjectRef(); float v = EditorGUILayout.FloatField(title, value.floatValue); value.floatValue = Mathf.Min(v, o.max); return true; } } [VolumeParameterDrawer(typeof(NoInterpMaxFloatParameter))] sealed class NoInterpMaxFloatParameterDrawer : VolumeParameterDrawer { public override bool OnGUI(SerializedDataParameter parameter, GUIContent title) { var value = parameter.value; if (value.propertyType != SerializedPropertyType.Float) return false; var o = parameter.GetObjectRef(); float v = EditorGUILayout.FloatField(title, value.floatValue); value.floatValue = Mathf.Min(v, o.max); return true; } } [VolumeParameterDrawer(typeof(ClampedFloatParameter))] sealed class ClampedFloatParameterDrawer : VolumeParameterDrawer { public override bool OnGUI(SerializedDataParameter parameter, GUIContent title) { var value = parameter.value; if (value.propertyType != SerializedPropertyType.Float) return false; var o = parameter.GetObjectRef(); EditorGUILayout.Slider(value, o.min, o.max, title); value.floatValue = Mathf.Clamp(value.floatValue, o.min, o.max); return true; } } [VolumeParameterDrawer(typeof(NoInterpClampedFloatParameter))] sealed class NoInterpClampedFloatParameterDrawer : VolumeParameterDrawer { public override bool OnGUI(SerializedDataParameter parameter, GUIContent title) { var value = parameter.value; if (value.propertyType != SerializedPropertyType.Float) return false; var o = parameter.GetObjectRef(); EditorGUILayout.Slider(value, o.min, o.max, title); value.floatValue = Mathf.Clamp(value.floatValue, o.min, o.max); return true; } } [VolumeParameterDrawer(typeof(FloatRangeParameter))] sealed class FloatRangeParameterDrawer : VolumeParameterDrawer { public override bool OnGUI(SerializedDataParameter parameter, GUIContent title) { var value = parameter.value; if (value.propertyType != SerializedPropertyType.Vector2) return false; var o = parameter.GetObjectRef(); var v = value.vector2Value; // The layout system breaks alignement when mixing inspector fields with custom layouted // fields as soon as a scrollbar is needed in the inspector, so we'll do the layout // manually instead const int kFloatFieldWidth = 50; const int kSeparatorWidth = 5; float indentOffset = EditorGUI.indentLevel * 15f; var lineRect = GUILayoutUtility.GetRect(1, EditorGUIUtility.singleLineHeight); lineRect.xMin += 4f; lineRect.y += 2f; var labelRect = new Rect(lineRect.x, lineRect.y, EditorGUIUtility.labelWidth - indentOffset, lineRect.height); var floatFieldLeft = new Rect(labelRect.xMax, lineRect.y, kFloatFieldWidth + indentOffset, lineRect.height); var sliderRect = new Rect(floatFieldLeft.xMax + kSeparatorWidth - indentOffset, lineRect.y, lineRect.width - labelRect.width - kFloatFieldWidth * 2 - kSeparatorWidth * 2, lineRect.height); var floatFieldRight = new Rect(sliderRect.xMax + kSeparatorWidth - indentOffset, lineRect.y, kFloatFieldWidth + indentOffset, lineRect.height); EditorGUI.PrefixLabel(labelRect, title); v.x = EditorGUI.FloatField(floatFieldLeft, v.x); EditorGUI.MinMaxSlider(sliderRect, ref v.x, ref v.y, o.min, o.max); v.y = EditorGUI.FloatField(floatFieldRight, v.y); value.vector2Value = v; return true; } } }