// // This file was automatically generated. Please don't edit by hand. // #ifndef SHADERCONFIG_CS_HLSL #define SHADERCONFIG_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.ShaderOptions: static fields // #define SHADEROPTIONS_CAMERA_RELATIVE_RENDERING (1) #define SHADEROPTIONS_USE_DISNEY_SSS (1) #endif