using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.Rendering.HDPipeline; namespace UnityEditor.Experimental.Rendering.HDPipeline { [CustomEditor(typeof(HDAdditionalReflectionData))] [CanEditMultipleObjects] partial class HDAdditionalReflectionDataEditor : Editor { public override void OnInspectorGUI() { } } }