using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using UnityEngine; using UnityEngine.Experimental.Rendering.HDPipeline; using UnityEngine.Rendering; using UnityEngine.SceneManagement; using Object = UnityEngine.Object; namespace UnityEditor.Experimental.Rendering.HDPipeline { public static class EditorReflectionSystem { const HideFlags k_ReflectionSystemDictionaryHideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector | HideFlags.DontSaveInBuild; public static bool IsCollidingWithOtherProbes(string targetPath, ReflectionProbe targetProbe, out ReflectionProbe collidingProbe) { ReflectionProbe[] probes = Object.FindObjectsOfType().ToArray(); collidingProbe = null; foreach (var probe in probes) { if (probe == targetProbe || probe.customBakedTexture == null) continue; string path = AssetDatabase.GetAssetPath(probe.customBakedTexture); if (path == targetPath) { collidingProbe = probe; return true; } } return false; } public static bool IsCollidingWithOtherProbes(string targetPath, PlanarReflectionProbe targetProbe, out PlanarReflectionProbe collidingProbe) { PlanarReflectionProbe[] probes = Object.FindObjectsOfType().ToArray(); collidingProbe = null; foreach (var probe in probes) { if (probe == targetProbe || probe.customTexture == null) continue; var path = AssetDatabase.GetAssetPath(probe.customTexture); if (path == targetPath) { collidingProbe = probe; return true; } } return false; } public static void BakeCustomReflectionProbe(PlanarReflectionProbe probe, bool usePreviousAssetPath) { string path; if (!GetCustomBakePath(probe.name, probe.customTexture, true, usePreviousAssetPath, out path)) return; PlanarReflectionProbe collidingProbe; if (IsCollidingWithOtherProbes(path, probe, out collidingProbe)) { if (!EditorUtility.DisplayDialog("Texture is used by other reflection probe", string.Format("'{0}' path is used by the game object '{1}', do you really want to overwrite it?", path, collidingProbe.name), "Yes", "No")) { return; } } EditorUtility.DisplayProgressBar("Planar Reflection Probes", "Baking " + path, 0.5f); if (!BakePlanarReflectionProbe(probe, path)) Debug.LogError("Failed to bake reflection probe to " + path); EditorUtility.ClearProgressBar(); AssetDatabase.ImportAsset(path); probe.customTexture = AssetDatabase.LoadAssetAtPath(path); } public static void BakeAllPlanarReflectionProbes() { var probes = Object.FindObjectsOfType(); for (var i = 0; i < probes.Length; i++) { EditorUtility.DisplayProgressBar( "Baking Planar Probes", string.Format("Probe {0} / {1}", i + 1, probes.Length), (i + 1) / (float)probes.Length); var probe = probes[i]; var bakePath = GetBakePathFor(probe); var bakePathInfo = new FileInfo(bakePath); if (!bakePathInfo.Directory.Exists) bakePathInfo.Directory.Create(); BakePlanarReflectionProbe(probe, bakePath); } } static string GetBakePathFor(PlanarReflectionProbe probe) { var scene = probe.gameObject.scene; var directory = Path.Combine(Path.GetDirectoryName(scene.path), Path.GetFileNameWithoutExtension(scene.path)); var filename = string.Format("PlanarReflectionProbe-{0}.exr", 0); return Path.Combine(directory, filename); } public static bool BakePlanarReflectionProbe(PlanarReflectionProbe probe, string path) { var rt = ReflectionSystem.NewRenderTarget(probe); ReflectionSystem.Render(probe, rt); var target = new Texture2D(rt.width, rt.height, TextureFormat.RGBAHalf, false, true); var a = RenderTexture.active; RenderTexture.active = rt; target.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0, false); RenderTexture.active = a; rt.Release(); if (!WriteAndImportTexture(path, target)) return false; return true; } public static void BakeCustomReflectionProbe(ReflectionProbe probe, bool usePreviousAssetPath) { string path; if (!GetCustomBakePath(probe.name, probe.customBakedTexture, probe.hdr, usePreviousAssetPath, out path)) return; ReflectionProbe collidingProbe; if (IsCollidingWithOtherProbes(path, probe, out collidingProbe)) { if (!EditorUtility.DisplayDialog("Cubemap is used by other reflection probe", string.Format("'{0}' path is used by the game object '{1}', do you really want to overwrite it?", path, collidingProbe.name), "Yes", "No")) { return; } } EditorUtility.DisplayProgressBar("Reflection Probes", "Baking " + path, 0.5f); if (!UnityEditor.Lightmapping.BakeReflectionProbe(probe, path)) Debug.LogError("Failed to bake reflection probe to " + path); EditorUtility.ClearProgressBar(); } static MethodInfo k_Lightmapping_BakeReflectionProbeSnapshot = typeof(UnityEditor.Lightmapping).GetMethod("BakeReflectionProbeSnapshot", BindingFlags.Static | BindingFlags.NonPublic); public static bool BakeReflectionProbeSnapshot(ReflectionProbe probe) { return (bool)k_Lightmapping_BakeReflectionProbeSnapshot.Invoke(null, new object[] { probe }); } public static bool BakeReflectionProbeSnapshot(PlanarReflectionProbe probe) { var rt = ReflectionSystem.NewRenderTarget(probe); var bakedTexture = probe.bakedTexture as Texture2D; var assetPath = string.Empty; if (bakedTexture != null) assetPath = AssetDatabase.GetAssetPath(bakedTexture); if (string.IsNullOrEmpty(assetPath)) assetPath = GetBakePath(probe); if (bakedTexture == null || string.IsNullOrEmpty(assetPath)) { bakedTexture = new Texture2D(rt.width, rt.height, TextureFormat.RGBAHalf, true, false); probe.bakedTexture = bakedTexture; } ReflectionSystem.Render(probe, rt); var art = RenderTexture.active; RenderTexture.active = rt; bakedTexture.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0, false); RenderTexture.active = art; WriteAndImportTexture(assetPath, bakedTexture); return true; } static MethodInfo k_Lightmapping_BakeAllReflectionProbesSnapshots = typeof(UnityEditor.Lightmapping).GetMethod("BakeAllReflectionProbesSnapshots", BindingFlags.Static | BindingFlags.NonPublic); public static bool BakeAllReflectionProbesSnapshots() { return (bool)k_Lightmapping_BakeAllReflectionProbesSnapshots.Invoke(null, new object[0]); } static bool GetCustomBakePath(string probeName, Texture customBakedTexture, bool hdr, bool usePreviousAssetPath, out string path) { path = ""; if (usePreviousAssetPath) path = AssetDatabase.GetAssetPath(customBakedTexture); var targetExtension = hdr ? "exr" : "png"; if (string.IsNullOrEmpty(path) || Path.GetExtension(path) != "." + targetExtension) { // We use the path of the active scene as the target path var targetPath = GetSceneBakeDirectoryPath(SceneManager.GetActiveScene()); if (Directory.Exists(targetPath) == false) Directory.CreateDirectory(targetPath); var fileName = probeName + (hdr ? "-reflectionHDR" : "-reflection") + "." + targetExtension; fileName = Path.GetFileNameWithoutExtension(AssetDatabase.GenerateUniqueAssetPath(Path.Combine(targetPath, fileName))); path = EditorUtility.SaveFilePanelInProject("Save reflection probe's cubemap.", fileName, targetExtension, "", targetPath); if (string.IsNullOrEmpty(path)) return false; } return true; } static string GetBakePath(PlanarReflectionProbe probe) { var id = GetProbePersistentID(probe); if (id == -1) return string.Empty; var scene = probe.gameObject.scene; var targetPath = GetSceneBakeDirectoryPath(scene); if (!Directory.Exists(targetPath)) Directory.CreateDirectory(targetPath); var fileName = probe.name + "-reflectionHDR.exr"; return AssetDatabase.GenerateUniqueAssetPath(Path.Combine(targetPath, fileName)); } static string GetSceneBakeDirectoryPath(Scene scene) { var targetPath = scene.path; targetPath = Path.Combine(Path.GetDirectoryName(targetPath), Path.GetFileNameWithoutExtension(targetPath)); if (string.IsNullOrEmpty(targetPath)) targetPath = "Assets"; else if (Directory.Exists(targetPath) == false) Directory.CreateDirectory(targetPath); return targetPath; } static int GetProbePersistentID(PlanarReflectionProbe probe) { var scene = probe.gameObject.scene; if (!scene.IsValid()) return -1; var reflectionDictionary = GetReflectionDictionaryFor(scene); return reflectionDictionary.GetIdFor(probe); } static ReflectionSystemSceneDictionary GetReflectionDictionaryFor(Scene scene) { ReflectionSystemSceneDictionary result = null; var roots = new List(); scene.GetRootGameObjects(roots); for (var i = 0; i < roots.Count; i++) { result = roots[i].GetComponent(); if (result != null) break; } if (result == null) { result = EditorUtility.CreateGameObjectWithHideFlags( "Reflection System Dictionary", k_ReflectionSystemDictionaryHideFlags, typeof(ReflectionSystemSceneDictionary)) .GetComponent(); SceneManager.MoveGameObjectToScene(result.gameObject, scene); result.gameObject.SetActive(false); } result.gameObject.hideFlags = k_ReflectionSystemDictionaryHideFlags; return result; } static bool WriteAndImportTexture(string path, Texture2D target) { var bytes = target.EncodeToEXR(); try { var targetFile = new FileInfo(path); if (!targetFile.Directory.Exists) targetFile.Directory.Create(); File.WriteAllBytes(path, bytes); } catch (Exception e) { Console.WriteLine(e); return false; } AssetDatabase.ImportAsset(path); var importer = AssetImporter.GetAtPath(path) as TextureImporter; if (importer != null) { importer.alphaSource = TextureImporterAlphaSource.None; importer.sRGBTexture = false; importer.mipmapEnabled = false; var hdrp = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset; if (hdrp != null) { importer.textureCompression = hdrp.renderPipelineSettings.lightLoopSettings.planarReflectionCacheCompressed ? TextureImporterCompression.Compressed : TextureImporterCompression.Uncompressed; } importer.SaveAndReimport(); } return true; } } }