// // This file was automatically generated. Please don't edit by hand. // #ifndef MIPMAPDEBUG_CS_HLSL #define MIPMAPDEBUG_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.DebugMipMapMode: static fields // #define DEBUGMIPMAPMODE_NONE (0) #define DEBUGMIPMAPMODE_MIP_RATIO (1) #define DEBUGMIPMAPMODE_MIP_COUNT (2) #define DEBUGMIPMAPMODE_MIP_COUNT_REDUCTION (3) #define DEBUGMIPMAPMODE_STREAMING_MIP_BUDGET (4) #define DEBUGMIPMAPMODE_STREAMING_MIP (5) // // UnityEngine.Experimental.Rendering.HDPipeline.DebugMipMapModeTerrainTexture: static fields // #define DEBUGMIPMAPMODETERRAINTEXTURE_CONTROL (0) #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER0 (1) #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER1 (2) #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER2 (3) #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER3 (4) #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER4 (5) #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER5 (6) #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER6 (7) #define DEBUGMIPMAPMODETERRAINTEXTURE_LAYER7 (8) #endif