// // This file was automatically generated. Please don't edit by hand. // #ifndef LIGHTINGDEBUG_CS_HLSL #define LIGHTINGDEBUG_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.DebugLightingMode: static fields // #define DEBUGLIGHTINGMODE_NONE (0) #define DEBUGLIGHTINGMODE_DIFFUSE_LIGHTING (1) #define DEBUGLIGHTINGMODE_SPECULAR_LIGHTING (2) #define DEBUGLIGHTINGMODE_LUX_METER (3) #define DEBUGLIGHTINGMODE_LUMINANCE_METER (4) #define DEBUGLIGHTINGMODE_VISUALIZE_CASCADE (5) #define DEBUGLIGHTINGMODE_VISUALIZE_SHADOW_MASKS (6) #define DEBUGLIGHTINGMODE_INDIRECT_DIFFUSE_OCCLUSION (7) #define DEBUGLIGHTINGMODE_INDIRECT_SPECULAR_OCCLUSION (8) #define DEBUGLIGHTINGMODE_SCREEN_SPACE_TRACING_REFRACTION (9) #define DEBUGLIGHTINGMODE_SCREEN_SPACE_TRACING_REFLECTION (10) // // UnityEngine.Experimental.Rendering.HDPipeline.DebugScreenSpaceTracing: static fields // #define DEBUGSCREENSPACETRACING_NONE (0) #define DEBUGSCREENSPACETRACING_COLOR (1) #define DEBUGSCREENSPACETRACING_RAY_DIR_WS (2) #define DEBUGSCREENSPACETRACING_HIT_DEPTH (3) #define DEBUGSCREENSPACETRACING_HIT_SUCCESS (4) #define DEBUGSCREENSPACETRACING_TRACING_MODEL (5) #define DEBUGSCREENSPACETRACING_HI_ZPOSITION_NDC (6) #define DEBUGSCREENSPACETRACING_HI_ZRAY_DIR_NDC (7) #define DEBUGSCREENSPACETRACING_HI_ZITERATION_COUNT (8) #define DEBUGSCREENSPACETRACING_HI_ZMAX_USED_MIP_LEVEL (9) #define DEBUGSCREENSPACETRACING_HI_ZINTERSECTION_KIND (10) #define DEBUGSCREENSPACETRACING_HI_ZHIT_WEIGHT (11) #define DEBUGSCREENSPACETRACING_HI_ZSAMPLED_COLOR (12) #define DEBUGSCREENSPACETRACING_HI_ZDIFF (13) #define DEBUGSCREENSPACETRACING_LINEAR_POSITION_NDC (14) #define DEBUGSCREENSPACETRACING_LINEAR_RAY_DIR_NDC (15) #define DEBUGSCREENSPACETRACING_LINEAR_ITERATION_COUNT (16) #define DEBUGSCREENSPACETRACING_LINEAR_HIT_WEIGHT (17) #define DEBUGSCREENSPACETRACING_LINEAR_SAMPLED_COLOR (18) #endif