using System.Collections.Generic; using UnityEngine; using System; namespace UnityEngine.Experimental.Rendering.HDPipeline { [GenerateHLSL] public enum ColorPickerDebugMode { None, Byte, Byte4, Float, Float4, } [Serializable] public class ColorPickerDebugSettings { public ColorPickerDebugMode colorPickerMode = ColorPickerDebugMode.None; public Color fontColor = new Color(1.0f, 0.0f, 0.0f); public void OnValidate() { } } }