using System.Collections; using System.Collections.Generic; using UnityEngine; using NUnit.Framework; using UnityEngine.TestTools; using UnityEngine.TestTools.Graphics; using UnityEngine.Experimental.Rendering; using UnityEngine.Events; public class HDRP_TestSettings : GraphicsTestSettings { public UnityEngine.Events.UnityEvent doBeforeTest; public int captureFramerate = 0; public int waitFrames = 0; }