using UnityEditor; using UnityEngine; public class MoveSceneViewCamera { [MenuItem ("Window/Position Scene View Camera")] static void PositionCamera () { SceneView.lastActiveSceneView.pivot = new Vector3(-147f, 23.5f, 237f); SceneView.lastActiveSceneView.rotation = Quaternion.Euler (0f, 150f, 0f); SceneView.lastActiveSceneView.orthographic = true; SceneView.lastActiveSceneView.size = 100f; Selection.activeGameObject = Camera.main.gameObject; } }