比较提交
合并到: unity-tech-cn:main
unity-tech-cn:/main
unity-tech-cn:/scriptablerenderloop-materialgraph
unity-tech-cn:/batch_rendering
unity-tech-cn:/vr_sandbox
unity-tech-cn:/Branch_Batching2
unity-tech-cn:/mikko-renderpass
unity-tech-cn:/fptl_cleanup
unity-tech-cn:/vr_fptl_sandbox
unity-tech-cn:/Branch_batcher
unity-tech-cn:/MobileDeferredRenderPass
unity-tech-cn:/vr_api_testbed
unity-tech-cn:/RenderPassXR_Sandbox
unity-tech-cn:/classicDeferredMobile
unity-tech-cn:/EnableVulkanAndES3
unity-tech-cn:/OnTileRenderPass2
unity-tech-cn:/sample_game
unity-tech-cn:/culling
unity-tech-cn:/OTDRP-develop
unity-tech-cn:/Add-support-for-light-specular-color-tint
unity-tech-cn:/stochastic_alpha_test
unity-tech-cn:/Yibing-Project-2
unity-tech-cn:/xr-hdrp-rt-test
unity-tech-cn:/system-shock-transitional-shader
unity-tech-cn:/feature-runtimeTextureCache
unity-tech-cn:/shader-library-include-paths
unity-tech-cn:/asmdef
unity-tech-cn:/namespace
unity-tech-cn:/feature-ReflectionProbeFit
unity-tech-cn:/prototype-decals
unity-tech-cn:/DrawSettings
unity-tech-cn:/projects-TheLastStand
unity-tech-cn:/iridesence
unity-tech-cn:/lw-nolightlist
unity-tech-cn:/Add-physical-light-unity-support
unity-tech-cn:/LightweightPipelineExperimental
unity-tech-cn:/switch_support
unity-tech-cn:/feature-ScreenSpaceProjection
unity-tech-cn:/use-roughness
unity-tech-cn:/LW-BakedIndirect
unity-tech-cn:/Branch_FixObjectMotion
unity-tech-cn:/srp_batcher
unity-tech-cn:/LW-LightOptimizations
unity-tech-cn:/Branch_ScriptableCulling
unity-tech-cn:/LW-LowEnd
unity-tech-cn:/feature-ReflectionProbeBaking
unity-tech-cn:/Improve-shader-generator
unity-tech-cn:/improve-shader-generator-data
unity-tech-cn:/2018.1
unity-tech-cn:/lwr-xr-shader-fixes-sandbox
unity-tech-cn:/uifoldout-fix
unity-tech-cn:/lw-callbacktests
unity-tech-cn:/lwrp-xr-sssm-DrawProc
unity-tech-cn:/lwrp-xr-tim-hacks
unity-tech-cn:/ss3HDRP
unity-tech-cn:/build-automation
unity-tech-cn:/HDRP_SurfaceShader
unity-tech-cn:/tag-1.1.0-beta
unity-tech-cn:/xr-hdrp-pyramids
unity-tech-cn:/lw-bias_per_cascade
unity-tech-cn:/040SimpleLighting
unity-tech-cn:/lw-tangentspacelightingtest
unity-tech-cn:/Lux-for-HDRI
unity-tech-cn:/HDRP_GraphicTests
unity-tech-cn:/projects-system-shock-2018.1
unity-tech-cn:/Change-cluster-Tile-to-dynamic-branch
unity-tech-cn:/Reduce-shader-variant
unity-tech-cn:/lw-shadow-optimization
unity-tech-cn:/LW-DistortionPass
unity-tech-cn:/lw-shader-optimization
unity-tech-cn:/Branch_RemoveCascadeBordersInUI
unity-tech-cn:/Branch_EnableLastSplitFade
unity-tech-cn:/Branch_DebugExposure
unity-tech-cn:/Documentation
unity-tech-cn:/lw-bugfixes
unity-tech-cn:/Branch_DebugExposure2
unity-tech-cn:/Branch_DebugWindowFix
unity-tech-cn:/lw-shadow-keyword
unity-tech-cn:/backport-shader-optimization
unity-tech-cn:/tag-1.1.4-preview
unity-tech-cn:/StackLitWork
unity-tech-cn:/tag-1.1.5-preview
unity-tech-cn:/tag-1.1.6-preview
unity-tech-cn:/stacklit
unity-tech-cn:/StackLit2
unity-tech-cn:/hdrp-staging
拉取从: unity-tech-cn:tag-1.1.5-preview
unity-tech-cn:/main
unity-tech-cn:/scriptablerenderloop-materialgraph
unity-tech-cn:/batch_rendering
unity-tech-cn:/vr_sandbox
unity-tech-cn:/Branch_Batching2
unity-tech-cn:/mikko-renderpass
unity-tech-cn:/fptl_cleanup
unity-tech-cn:/vr_fptl_sandbox
unity-tech-cn:/Branch_batcher
unity-tech-cn:/MobileDeferredRenderPass
unity-tech-cn:/vr_api_testbed
unity-tech-cn:/RenderPassXR_Sandbox
unity-tech-cn:/classicDeferredMobile
unity-tech-cn:/EnableVulkanAndES3
unity-tech-cn:/OnTileRenderPass2
unity-tech-cn:/sample_game
unity-tech-cn:/culling
unity-tech-cn:/OTDRP-develop
unity-tech-cn:/Add-support-for-light-specular-color-tint
unity-tech-cn:/stochastic_alpha_test
unity-tech-cn:/Yibing-Project-2
unity-tech-cn:/xr-hdrp-rt-test
unity-tech-cn:/system-shock-transitional-shader
unity-tech-cn:/feature-runtimeTextureCache
unity-tech-cn:/shader-library-include-paths
unity-tech-cn:/asmdef
unity-tech-cn:/namespace
unity-tech-cn:/feature-ReflectionProbeFit
unity-tech-cn:/prototype-decals
unity-tech-cn:/DrawSettings
unity-tech-cn:/projects-TheLastStand
unity-tech-cn:/iridesence
unity-tech-cn:/lw-nolightlist
unity-tech-cn:/Add-physical-light-unity-support
unity-tech-cn:/LightweightPipelineExperimental
unity-tech-cn:/switch_support
unity-tech-cn:/feature-ScreenSpaceProjection
unity-tech-cn:/use-roughness
unity-tech-cn:/LW-BakedIndirect
unity-tech-cn:/Branch_FixObjectMotion
unity-tech-cn:/srp_batcher
unity-tech-cn:/LW-LightOptimizations
unity-tech-cn:/Branch_ScriptableCulling
unity-tech-cn:/LW-LowEnd
unity-tech-cn:/feature-ReflectionProbeBaking
unity-tech-cn:/Improve-shader-generator
unity-tech-cn:/improve-shader-generator-data
unity-tech-cn:/2018.1
unity-tech-cn:/lwr-xr-shader-fixes-sandbox
unity-tech-cn:/uifoldout-fix
unity-tech-cn:/lw-callbacktests
unity-tech-cn:/lwrp-xr-sssm-DrawProc
unity-tech-cn:/lwrp-xr-tim-hacks
unity-tech-cn:/ss3HDRP
unity-tech-cn:/build-automation
unity-tech-cn:/HDRP_SurfaceShader
unity-tech-cn:/tag-1.1.0-beta
unity-tech-cn:/xr-hdrp-pyramids
unity-tech-cn:/lw-bias_per_cascade
unity-tech-cn:/040SimpleLighting
unity-tech-cn:/lw-tangentspacelightingtest
unity-tech-cn:/Lux-for-HDRI
unity-tech-cn:/HDRP_GraphicTests
unity-tech-cn:/projects-system-shock-2018.1
unity-tech-cn:/Change-cluster-Tile-to-dynamic-branch
unity-tech-cn:/Reduce-shader-variant
unity-tech-cn:/lw-shadow-optimization
unity-tech-cn:/LW-DistortionPass
unity-tech-cn:/lw-shader-optimization
unity-tech-cn:/Branch_RemoveCascadeBordersInUI
unity-tech-cn:/Branch_EnableLastSplitFade
unity-tech-cn:/Branch_DebugExposure
unity-tech-cn:/Documentation
unity-tech-cn:/lw-bugfixes
unity-tech-cn:/Branch_DebugExposure2
unity-tech-cn:/Branch_DebugWindowFix
unity-tech-cn:/lw-shadow-keyword
unity-tech-cn:/backport-shader-optimization
unity-tech-cn:/tag-1.1.4-preview
unity-tech-cn:/StackLitWork
unity-tech-cn:/tag-1.1.5-preview
unity-tech-cn:/tag-1.1.6-preview
unity-tech-cn:/stacklit
unity-tech-cn:/StackLit2
unity-tech-cn:/hdrp-staging
此合并请求有变更与目标分支冲突。
/ScriptableRenderPipeline/Core/package.json
/ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Shadow/ShadowAlgorithms.hlsl
/ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/EntityLighting.hlsl
/ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/API/GLCore.hlsl
/ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/API/GLES3.hlsl
/ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/API/Metal.hlsl
/ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/API/Vulkan.hlsl
/ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
/ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
/ScriptableRenderPipeline/Core/CoreRP/Editor/Volume/VolumeComponentEditor.cs
/ScriptableRenderPipeline/Core/CoreRP/Editor/Debugging/DebugState.cs
/ScriptableRenderPipeline/Core/CoreRP/Editor/Debugging/DebugUIDrawer.cs
/ScriptableRenderPipeline/Core/CoreRP/Editor/Debugging/DebugWindow.cs
/ScriptableRenderPipeline/Core/CoreRP/Editor/TextureCombiner/TextureCombiner.cs
/ScriptableRenderPipeline/Core/CoreRP/Editor/CoreEditorUtils.cs
/ScriptableRenderPipeline/Core/CoreRP/Shadow/Shadow.cs
/ScriptableRenderPipeline/Core/CoreRP/Debugging/DebugManager.cs
/ScriptableRenderPipeline/Core/CoreRP/Debugging/Prefabs/Scripts/UIFoldout.cs
/ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
/ScriptableRenderPipeline/Core/CoreRP/TextureCache.cs
/ScriptableRenderPipeline/HDRenderPipeline/package.json
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassForward.hlsl
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassGBuffer.hlsl
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/HDRISky/HDRISkyRenderer.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/ProceduralSky/ProceduralSkyRenderer.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/MaterialDebug.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplayLatlong.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugColorPicker.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugViewMaterialGBuffer.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugViewTiles.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.hlsl
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/EditorRenderPipelineResources/ReflectionProbesPreview.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Camera/HDCameraUI.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Sky/HDRISky/HDRISkyEditor.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDLightEditor.Styles.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDLightEditor.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/SerializedHDReflectionProbe.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/SerializedPlanarReflectionProbe.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.Drawers.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/DiffusionProfile/DrawDiffusionProfile.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/DiffusionProfile/DrawTransmittanceGraph.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/StandardsToHDLitMaterialUpgrader.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/LitUI.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Unlit/UnlitsToHDUnlitUpgrader.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Unlit/BaseUnlitUI.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Deferred.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightDefinition.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightDefinition.cs.hlsl
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightUtils.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/ShadowContext.hlsl
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/Shadow.hlsl
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild-bigtile.compute
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild-clustered.compute
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild.compute
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/materialflags.compute
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/scrbound.compute
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoopSettings.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/ReflectionProbeCache.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/VolumeProjection.hlsl
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/HDAdditionalReflectionData.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/PlanarReflectionProbe.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/ProbeWrapper.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/PlanarReflectionProbeCache.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/GBufferManager.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/CombineLighting.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.compute
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Unlit/Unlit.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.cs.hlsl
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitDepthPass.hlsl
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitDistortionPass.hlsl
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitVelocityPass.hlsl
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/MaterialUtilities.hlsl
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/GGXConvolution/GGXConvolve.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/GGXConvolution/RuntimeFilterIBL.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/Blit.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CopyDepthBuffer.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CopyStencilBuffer.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CameraMotionVectors.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/HDRenderPipelineResources.asset
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/RenderPipelineResources.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/FrameSettings.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/MRTBufferManager.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalProjectorComponent.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDAssetFactory.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/LightLoopSettingsUI.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/FrameSettingsUI.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedFrameSettings.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Resources/PreIntegratedFGD.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/HDRISky/HDRISky.shader
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/ProceduralSky/ProceduralSky.shader
/ScriptableRenderPipeline/LightweightPipeline/package.json
/ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/CoreFunctions.hlsl
/ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Core.hlsl
/ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
/ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Shadows.hlsl
/ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Input.hlsl
/ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/InputBuiltin.hlsl
/ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Lighting.hlsl
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightBlit.shader
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightCopyDepth.shader
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardParticles.shader
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardParticlesUnlit.shader
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardUnlit.shader
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightScreenSpaceShadows.shader
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandard.shader
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineAsset.cs
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGraph/lightweightPBRExtraPasses.template
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGraph/lightweightPBRForwardPass.template
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGraph/lightweightUnlitExtraPasses.template
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGraph/lightweightUnlitPass.template
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGUI/LightweightStandardGUI.cs
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGUI/LightweightStandardSimpleLightingGUI.cs
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGUI/LightweightShaderGUI.cs
/ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
/ScriptableRenderPipeline/Core/Documentation
/ScriptableRenderPipeline/HDRenderPipeline/Documentation
/ScriptableRenderPipeline/LightweightPipeline/Documentation
/ScriptableRenderPipeline/LightweightPipeline/LWRP/SceneViewDrawMode.cs
/ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassDepthOnly.hlsl
/ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/InputSurfacePBR.hlsl
/ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl
/ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl.meta
/ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Terrain/InputSurfaceTerrain.hlsl
/ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Terrain/LightweightPassLitGrass.hlsl
/ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Terrain/LightweightPassLitTerrain.hlsl
/ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Terrain/InputSurfaceGrass.hlsl
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/Terrain/LightweightStandardTerrainAddPass.shader
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/Terrain/LightweightStandardTerrainBase.shader
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/Terrain/LightweightWavingGrass.shader
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/Terrain/LightweightWavingGrassBillboard.shader
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/Terrain/LightweightStandardTerrain.shader
/package.json
/Tests/Scripts/Editor/GraphicTests/Framework/TestFrameworkCustomBuild.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightUtilities.hlsl
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDRenderPipelineMenuItems.cs
/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs
/ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightConstantBuffer.cs
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
/ScriptableRenderPipeline/LightweightPipeline/sub-package.json
/ScriptableRenderPipeline/master-package.json
5 次代码提交
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
Peter Bay Bastian | e567198b | Update package versions | 7 年前 |
Tim Cooper | 123cd602 | Update Submodules | 7 年前 |
GitHub | 73900c27 |
Merge pull request #1235 from Unity-Technologies/update-submodule-2018.1
Update postprocessing submodule (2018.1) |
7 年前 |
Thomas | 1a126055 | Update postprocessing submodule | 7 年前 |
Tim Cooper | 98a0966b | Tizen does not exist in 2018.2+ so hide warning. | 7 年前 |
共有 242 个文件被更改,包括 1390 次插入 和 1250 次删除
-
2package.json
-
4Tests/Scripts/Editor/GraphicTests/Framework/TestFrameworkCustomBuild.cs
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12ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
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5ScriptableRenderPipeline/Core/CoreRP/Debugging/Prefabs/Scripts/DebugUIHandlerEnumField.cs
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15ScriptableRenderPipeline/Core/CoreRP/Debugging/Prefabs/Scripts/UIFoldout.cs
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8ScriptableRenderPipeline/Core/CoreRP/Debugging/DebugManager.cs
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33ScriptableRenderPipeline/Core/CoreRP/Shadow/Shadow.cs
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259ScriptableRenderPipeline/Core/CoreRP/Editor/CoreEditorUtils.cs
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2ScriptableRenderPipeline/Core/CoreRP/Editor/Volume/VolumeComponentEditor.cs
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9ScriptableRenderPipeline/Core/CoreRP/Editor/TextureCombiner/TextureCombiner.cs
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6ScriptableRenderPipeline/Core/CoreRP/Editor/Debugging/DebugState.cs
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36ScriptableRenderPipeline/Core/CoreRP/Editor/Debugging/DebugUIDrawer.Builtins.cs
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1ScriptableRenderPipeline/Core/CoreRP/Editor/Debugging/DebugUIDrawer.cs
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65ScriptableRenderPipeline/Core/CoreRP/Editor/Debugging/DebugWindow.cs
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51ScriptableRenderPipeline/Core/CoreRP/Editor/MaterialUpgrader.cs
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2ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Shadow/ShadowAlgorithms.hlsl
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7ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/API/GLCore.hlsl
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7ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/API/GLES3.hlsl
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7ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/API/Metal.hlsl
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7ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/API/Vulkan.hlsl
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2ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
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5ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Packing.hlsl
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13ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
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31ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/EntityLighting.hlsl
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36ScriptableRenderPipeline/Core/CoreRP/TextureCache.cs
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4ScriptableRenderPipeline/Core/package.json
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
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105ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/FrameSettings.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/Blit.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CameraMotionVectors.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CopyDepthBuffer.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CopyStencilBuffer.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/HDRenderPipelineResources.asset
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/RenderPipelineResources.cs
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32ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalProjectorComponent.cs
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146ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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8ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassForward.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassGBuffer.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/MRTBufferManager.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugColorPicker.shader
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplayLatlong.shader
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugViewMaterialGBuffer.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugViewTiles.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
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9ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/MaterialDebug.cs
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7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.hlsl
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187ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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14ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/MaterialUtilities.hlsl
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21ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/GBufferManager.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.cs.hlsl
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.shader
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20ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.compute
-
1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/CombineLighting.shader
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.shader
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/GGXConvolution/GGXConvolve.shader
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7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/GGXConvolution/RuntimeFilterIBL.cs
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51ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader
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56ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
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7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Resources/PreIntegratedFGD.shader
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52ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitDepthPass.hlsl
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitDistortionPass.hlsl
-
12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitVelocityPass.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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59ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader
-
4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Unlit/Unlit.shader
-
4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/HDRISky/HDRISky.cs
-
7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/HDRISky/HDRISkyRenderer.cs
-
29ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/ProceduralSky/ProceduralSkyRenderer.cs
-
7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
-
29ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs
-
1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Deferred.shader
-
55ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
-
33ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightUtils.cs
-
263ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightDefinition.cs
-
301ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightDefinition.cs.hlsl
-
24ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightUtilities.hlsl
-
48ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/VolumeProjection.hlsl
-
23ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/PlanarReflectionProbeCache.cs
-
30ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/ReflectionProbeCache.cs
-
9ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/HDAdditionalReflectionData.cs
-
13ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/PlanarReflectionProbe.cs
-
9ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/ProbeWrapper.cs
-
8ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/Shadow.hlsl
-
24ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/ShadowContext.hlsl
-
40ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoopSettings.cs
-
116ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild-bigtile.compute
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild-clustered.compute
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild.compute
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/materialflags.compute
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/scrbound.compute
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDAssetFactory.cs
-
6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Sky/HDRISky/HDRISkyEditor.cs
-
7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/EditorRenderPipelineResources/ReflectionProbesPreview.shader
-
3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Camera/HDCameraUI.cs
-
20ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDRenderPipelineMenuItems.cs
|
|||
{ |
|||
"name": "com.unity.render-pipelines.core", |
|||
"description": "Core library for Unity render pipelines.", |
|||
"version": "0.1.33", |
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"version": "1.1.5-preview", |
|||
"com.unity.postprocessing": "0.2.0" |
|||
"com.unity.postprocessing": "2.0.5-preview" |
|||
} |
|||
} |
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