比较提交
合并到: unity-tech-cn:main
unity-tech-cn:/main
unity-tech-cn:/scriptablerenderloop-materialgraph
unity-tech-cn:/batch_rendering
unity-tech-cn:/vr_sandbox
unity-tech-cn:/Branch_Batching2
unity-tech-cn:/mikko-renderpass
unity-tech-cn:/fptl_cleanup
unity-tech-cn:/vr_fptl_sandbox
unity-tech-cn:/Branch_batcher
unity-tech-cn:/MobileDeferredRenderPass
unity-tech-cn:/vr_api_testbed
unity-tech-cn:/RenderPassXR_Sandbox
unity-tech-cn:/classicDeferredMobile
unity-tech-cn:/EnableVulkanAndES3
unity-tech-cn:/OnTileRenderPass2
unity-tech-cn:/sample_game
unity-tech-cn:/culling
unity-tech-cn:/OTDRP-develop
unity-tech-cn:/Add-support-for-light-specular-color-tint
unity-tech-cn:/stochastic_alpha_test
unity-tech-cn:/Yibing-Project-2
unity-tech-cn:/xr-hdrp-rt-test
unity-tech-cn:/system-shock-transitional-shader
unity-tech-cn:/feature-runtimeTextureCache
unity-tech-cn:/shader-library-include-paths
unity-tech-cn:/asmdef
unity-tech-cn:/namespace
unity-tech-cn:/feature-ReflectionProbeFit
unity-tech-cn:/prototype-decals
unity-tech-cn:/DrawSettings
unity-tech-cn:/projects-TheLastStand
unity-tech-cn:/iridesence
unity-tech-cn:/lw-nolightlist
unity-tech-cn:/Add-physical-light-unity-support
unity-tech-cn:/LightweightPipelineExperimental
unity-tech-cn:/switch_support
unity-tech-cn:/feature-ScreenSpaceProjection
unity-tech-cn:/use-roughness
unity-tech-cn:/LW-BakedIndirect
unity-tech-cn:/Branch_FixObjectMotion
unity-tech-cn:/srp_batcher
unity-tech-cn:/LW-LightOptimizations
unity-tech-cn:/Branch_ScriptableCulling
unity-tech-cn:/LW-LowEnd
unity-tech-cn:/feature-ReflectionProbeBaking
unity-tech-cn:/Improve-shader-generator
unity-tech-cn:/improve-shader-generator-data
unity-tech-cn:/2018.1
unity-tech-cn:/lwr-xr-shader-fixes-sandbox
unity-tech-cn:/uifoldout-fix
unity-tech-cn:/lw-callbacktests
unity-tech-cn:/lwrp-xr-sssm-DrawProc
unity-tech-cn:/lwrp-xr-tim-hacks
unity-tech-cn:/ss3HDRP
unity-tech-cn:/build-automation
unity-tech-cn:/HDRP_SurfaceShader
unity-tech-cn:/tag-1.1.0-beta
unity-tech-cn:/xr-hdrp-pyramids
unity-tech-cn:/lw-bias_per_cascade
unity-tech-cn:/040SimpleLighting
unity-tech-cn:/lw-tangentspacelightingtest
unity-tech-cn:/Lux-for-HDRI
unity-tech-cn:/HDRP_GraphicTests
unity-tech-cn:/projects-system-shock-2018.1
unity-tech-cn:/Change-cluster-Tile-to-dynamic-branch
unity-tech-cn:/Reduce-shader-variant
unity-tech-cn:/lw-shadow-optimization
unity-tech-cn:/LW-DistortionPass
unity-tech-cn:/lw-shader-optimization
unity-tech-cn:/Branch_RemoveCascadeBordersInUI
unity-tech-cn:/Branch_EnableLastSplitFade
unity-tech-cn:/Branch_DebugExposure
unity-tech-cn:/Documentation
unity-tech-cn:/lw-bugfixes
unity-tech-cn:/Branch_DebugExposure2
unity-tech-cn:/Branch_DebugWindowFix
unity-tech-cn:/lw-shadow-keyword
unity-tech-cn:/backport-shader-optimization
unity-tech-cn:/tag-1.1.4-preview
unity-tech-cn:/StackLitWork
unity-tech-cn:/tag-1.1.5-preview
unity-tech-cn:/tag-1.1.6-preview
unity-tech-cn:/stacklit
unity-tech-cn:/StackLit2
unity-tech-cn:/hdrp-staging
拉取从: unity-tech-cn:lw-bias_per_cascade
unity-tech-cn:/main
unity-tech-cn:/scriptablerenderloop-materialgraph
unity-tech-cn:/batch_rendering
unity-tech-cn:/vr_sandbox
unity-tech-cn:/Branch_Batching2
unity-tech-cn:/mikko-renderpass
unity-tech-cn:/fptl_cleanup
unity-tech-cn:/vr_fptl_sandbox
unity-tech-cn:/Branch_batcher
unity-tech-cn:/MobileDeferredRenderPass
unity-tech-cn:/vr_api_testbed
unity-tech-cn:/RenderPassXR_Sandbox
unity-tech-cn:/classicDeferredMobile
unity-tech-cn:/EnableVulkanAndES3
unity-tech-cn:/OnTileRenderPass2
unity-tech-cn:/sample_game
unity-tech-cn:/culling
unity-tech-cn:/OTDRP-develop
unity-tech-cn:/Add-support-for-light-specular-color-tint
unity-tech-cn:/stochastic_alpha_test
unity-tech-cn:/Yibing-Project-2
unity-tech-cn:/xr-hdrp-rt-test
unity-tech-cn:/system-shock-transitional-shader
unity-tech-cn:/feature-runtimeTextureCache
unity-tech-cn:/shader-library-include-paths
unity-tech-cn:/asmdef
unity-tech-cn:/namespace
unity-tech-cn:/feature-ReflectionProbeFit
unity-tech-cn:/prototype-decals
unity-tech-cn:/DrawSettings
unity-tech-cn:/projects-TheLastStand
unity-tech-cn:/iridesence
unity-tech-cn:/lw-nolightlist
unity-tech-cn:/Add-physical-light-unity-support
unity-tech-cn:/LightweightPipelineExperimental
unity-tech-cn:/switch_support
unity-tech-cn:/feature-ScreenSpaceProjection
unity-tech-cn:/use-roughness
unity-tech-cn:/LW-BakedIndirect
unity-tech-cn:/Branch_FixObjectMotion
unity-tech-cn:/srp_batcher
unity-tech-cn:/LW-LightOptimizations
unity-tech-cn:/Branch_ScriptableCulling
unity-tech-cn:/LW-LowEnd
unity-tech-cn:/feature-ReflectionProbeBaking
unity-tech-cn:/Improve-shader-generator
unity-tech-cn:/improve-shader-generator-data
unity-tech-cn:/2018.1
unity-tech-cn:/lwr-xr-shader-fixes-sandbox
unity-tech-cn:/uifoldout-fix
unity-tech-cn:/lw-callbacktests
unity-tech-cn:/lwrp-xr-sssm-DrawProc
unity-tech-cn:/lwrp-xr-tim-hacks
unity-tech-cn:/ss3HDRP
unity-tech-cn:/build-automation
unity-tech-cn:/HDRP_SurfaceShader
unity-tech-cn:/tag-1.1.0-beta
unity-tech-cn:/xr-hdrp-pyramids
unity-tech-cn:/lw-bias_per_cascade
unity-tech-cn:/040SimpleLighting
unity-tech-cn:/lw-tangentspacelightingtest
unity-tech-cn:/Lux-for-HDRI
unity-tech-cn:/HDRP_GraphicTests
unity-tech-cn:/projects-system-shock-2018.1
unity-tech-cn:/Change-cluster-Tile-to-dynamic-branch
unity-tech-cn:/Reduce-shader-variant
unity-tech-cn:/lw-shadow-optimization
unity-tech-cn:/LW-DistortionPass
unity-tech-cn:/lw-shader-optimization
unity-tech-cn:/Branch_RemoveCascadeBordersInUI
unity-tech-cn:/Branch_EnableLastSplitFade
unity-tech-cn:/Branch_DebugExposure
unity-tech-cn:/Documentation
unity-tech-cn:/lw-bugfixes
unity-tech-cn:/Branch_DebugExposure2
unity-tech-cn:/Branch_DebugWindowFix
unity-tech-cn:/lw-shadow-keyword
unity-tech-cn:/backport-shader-optimization
unity-tech-cn:/tag-1.1.4-preview
unity-tech-cn:/StackLitWork
unity-tech-cn:/tag-1.1.5-preview
unity-tech-cn:/tag-1.1.6-preview
unity-tech-cn:/stacklit
unity-tech-cn:/StackLit2
unity-tech-cn:/hdrp-staging
此合并请求有变更与目标分支冲突。
/ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Shadows.hlsl
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineAsset.cs
/ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/LightweightPipelineAsset.asset
/ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
3 次代码提交
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
Felipe Lira | 2c485ade | Added Tanks scene. | 7 年前 |
Felipe Lira | 4c6c80fe | Fixed cascade UI | 7 年前 |
Felipe Lira | 9d9d5435 | Initial prototype. | 7 年前 |
共有 286 个文件被更改,包括 9541 次插入 和 3 次删除
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/LightweightPipelineAsset.asset
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14ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Shadows.hlsl
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7ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineAsset.cs
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26ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightAssetEditor.cs
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2ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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9Animators.meta
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9AudioClips.meta
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7CHANGELOG.md.meta
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9Editor.meta
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9Fonts.meta
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9Materials.meta
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9Models.meta
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16PostProcessStrippingConfig.asset
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8PostProcessStrippingConfig.asset.meta
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9Prefabs.meta
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9Profiles.meta
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26Readme.asset
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8Readme.asset.meta
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8Scenes.meta
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9Scripts.meta
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9Sprites.meta
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9TutorialInfo.meta
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9_Complete-Game.meta
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779_Complete-Game.unity
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8_Complete-Game.unity.meta
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9_Completed-Assets.meta
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69Animators/Pumpjack.controller
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8Animators/Pumpjack.controller.meta
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21AudioClips/BackgroundMusic.wav.meta
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1001AudioClips/EngineDriving.aif
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21AudioClips/EngineDriving.aif.meta
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1001AudioClips/EngineIdle.aif
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21AudioClips/EngineIdle.aif.meta
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879AudioClips/ShellExplosion.wav
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21AudioClips/ShellExplosion.wav.meta
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1001AudioClips/ShotCharging.wav
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21AudioClips/ShotCharging.wav.meta
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1001AudioClips/ShotFiring.wav
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21AudioClips/ShotFiring.wav.meta
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1001AudioClips/TankExplosion.wav
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21AudioClips/TankExplosion.wav.meta
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15Editor/MoveSceneViewCamera.cs
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12Editor/MoveSceneViewCamera.cs.meta
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9Fonts/Bowlby_One.meta
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518Fonts/Bowlby_One/BowlbyOne-Regular.ttf
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18Fonts/Bowlby_One/BowlbyOne-Regular.ttf.meta
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93Fonts/Bowlby_One/OFL.txt
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8Fonts/Bowlby_One/OFL.txt.meta
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88Materials/Blue.mat
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8Materials/Blue.mat.meta
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88Materials/Brown.mat
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8Materials/Brown.mat.meta
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86Materials/BuildingGlass.mat
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8Materials/BuildingGlass.mat.meta
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86Materials/BuildingGrey.mat
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8Materials/BuildingGrey.mat.meta
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86Materials/BuildingMetal.mat
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8Materials/BuildingMetal.mat.meta
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86Materials/BuildingStone.mat
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8Materials/BuildingStone.mat.meta
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86Materials/BuildingWhite.mat
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8Materials/BuildingWhite.mat.meta
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94Materials/Dust.mat
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8Materials/Dust.mat.meta
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94Materials/Explosion.mat
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8Materials/Explosion.mat.meta
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88Materials/Gold.mat
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8Materials/Gold.mat.meta
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88Materials/Green.mat
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8Materials/Green.mat.meta
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88Materials/Grey.mat
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8Materials/Grey.mat.meta
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86Materials/OilDrums.mat
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8Materials/OilDrums.mat.meta
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88Materials/Red.mat
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8Materials/Red.mat.meta
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94Materials/Smoke.mat
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8Materials/Smoke.mat.meta
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88Materials/TankColour.mat
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8Materials/TankColour.mat.meta
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88Materials/TankGrey.mat
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8Materials/TankGrey.mat.meta
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88Materials/TankLights.mat
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8Materials/TankLights.mat.meta
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文件差异内容过多而无法显示
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AudioClips/EngineIdle.aif
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AudioClips/ShellExplosion.wav
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AudioClips/ShotCharging.wav
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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|
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AudioClips/ShotFiring.wav
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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|
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AudioClips/TankExplosion.wav
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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|
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|||
using UnityEditor; |
|||
using UnityEngine; |
|||
|
|||
public class MoveSceneViewCamera |
|||
{ |
|||
[MenuItem ("Window/Position Scene View Camera")] |
|||
static void PositionCamera () |
|||
{ |
|||
SceneView.lastActiveSceneView.pivot = new Vector3(-147f, 23.5f, 237f); |
|||
SceneView.lastActiveSceneView.rotation = Quaternion.Euler (0f, 150f, 0f); |
|||
SceneView.lastActiveSceneView.orthographic = true; |
|||
SceneView.lastActiveSceneView.size = 100f; |
|||
Selection.activeGameObject = Camera.main.gameObject; |
|||
} |
|||
} |
|
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|