比较提交
合并到: unity-tech-cn:main
unity-tech-cn:/main
unity-tech-cn:/scriptablerenderloop-materialgraph
unity-tech-cn:/batch_rendering
unity-tech-cn:/vr_sandbox
unity-tech-cn:/Branch_Batching2
unity-tech-cn:/mikko-renderpass
unity-tech-cn:/fptl_cleanup
unity-tech-cn:/vr_fptl_sandbox
unity-tech-cn:/Branch_batcher
unity-tech-cn:/MobileDeferredRenderPass
unity-tech-cn:/vr_api_testbed
unity-tech-cn:/RenderPassXR_Sandbox
unity-tech-cn:/classicDeferredMobile
unity-tech-cn:/EnableVulkanAndES3
unity-tech-cn:/OnTileRenderPass2
unity-tech-cn:/sample_game
unity-tech-cn:/culling
unity-tech-cn:/OTDRP-develop
unity-tech-cn:/Add-support-for-light-specular-color-tint
unity-tech-cn:/stochastic_alpha_test
unity-tech-cn:/Yibing-Project-2
unity-tech-cn:/xr-hdrp-rt-test
unity-tech-cn:/system-shock-transitional-shader
unity-tech-cn:/feature-runtimeTextureCache
unity-tech-cn:/shader-library-include-paths
unity-tech-cn:/asmdef
unity-tech-cn:/namespace
unity-tech-cn:/feature-ReflectionProbeFit
unity-tech-cn:/prototype-decals
unity-tech-cn:/DrawSettings
unity-tech-cn:/projects-TheLastStand
unity-tech-cn:/iridesence
unity-tech-cn:/lw-nolightlist
unity-tech-cn:/Add-physical-light-unity-support
unity-tech-cn:/LightweightPipelineExperimental
unity-tech-cn:/switch_support
unity-tech-cn:/feature-ScreenSpaceProjection
unity-tech-cn:/use-roughness
unity-tech-cn:/LW-BakedIndirect
unity-tech-cn:/Branch_FixObjectMotion
unity-tech-cn:/srp_batcher
unity-tech-cn:/LW-LightOptimizations
unity-tech-cn:/Branch_ScriptableCulling
unity-tech-cn:/LW-LowEnd
unity-tech-cn:/feature-ReflectionProbeBaking
unity-tech-cn:/Improve-shader-generator
unity-tech-cn:/improve-shader-generator-data
unity-tech-cn:/2018.1
unity-tech-cn:/lwr-xr-shader-fixes-sandbox
unity-tech-cn:/uifoldout-fix
unity-tech-cn:/lw-callbacktests
unity-tech-cn:/lwrp-xr-sssm-DrawProc
unity-tech-cn:/lwrp-xr-tim-hacks
unity-tech-cn:/ss3HDRP
unity-tech-cn:/build-automation
unity-tech-cn:/HDRP_SurfaceShader
unity-tech-cn:/tag-1.1.0-beta
unity-tech-cn:/xr-hdrp-pyramids
unity-tech-cn:/lw-bias_per_cascade
unity-tech-cn:/040SimpleLighting
unity-tech-cn:/lw-tangentspacelightingtest
unity-tech-cn:/Lux-for-HDRI
unity-tech-cn:/HDRP_GraphicTests
unity-tech-cn:/projects-system-shock-2018.1
unity-tech-cn:/Change-cluster-Tile-to-dynamic-branch
unity-tech-cn:/Reduce-shader-variant
unity-tech-cn:/lw-shadow-optimization
unity-tech-cn:/LW-DistortionPass
unity-tech-cn:/lw-shader-optimization
unity-tech-cn:/Branch_RemoveCascadeBordersInUI
unity-tech-cn:/Branch_EnableLastSplitFade
unity-tech-cn:/Branch_DebugExposure
unity-tech-cn:/Documentation
unity-tech-cn:/lw-bugfixes
unity-tech-cn:/Branch_DebugExposure2
unity-tech-cn:/Branch_DebugWindowFix
unity-tech-cn:/lw-shadow-keyword
unity-tech-cn:/backport-shader-optimization
unity-tech-cn:/tag-1.1.4-preview
unity-tech-cn:/StackLitWork
unity-tech-cn:/tag-1.1.5-preview
unity-tech-cn:/tag-1.1.6-preview
unity-tech-cn:/stacklit
unity-tech-cn:/StackLit2
unity-tech-cn:/hdrp-staging
拉取从: unity-tech-cn:culling
unity-tech-cn:/main
unity-tech-cn:/scriptablerenderloop-materialgraph
unity-tech-cn:/batch_rendering
unity-tech-cn:/vr_sandbox
unity-tech-cn:/Branch_Batching2
unity-tech-cn:/mikko-renderpass
unity-tech-cn:/fptl_cleanup
unity-tech-cn:/vr_fptl_sandbox
unity-tech-cn:/Branch_batcher
unity-tech-cn:/MobileDeferredRenderPass
unity-tech-cn:/vr_api_testbed
unity-tech-cn:/RenderPassXR_Sandbox
unity-tech-cn:/classicDeferredMobile
unity-tech-cn:/EnableVulkanAndES3
unity-tech-cn:/OnTileRenderPass2
unity-tech-cn:/sample_game
unity-tech-cn:/culling
unity-tech-cn:/OTDRP-develop
unity-tech-cn:/Add-support-for-light-specular-color-tint
unity-tech-cn:/stochastic_alpha_test
unity-tech-cn:/Yibing-Project-2
unity-tech-cn:/xr-hdrp-rt-test
unity-tech-cn:/system-shock-transitional-shader
unity-tech-cn:/feature-runtimeTextureCache
unity-tech-cn:/shader-library-include-paths
unity-tech-cn:/asmdef
unity-tech-cn:/namespace
unity-tech-cn:/feature-ReflectionProbeFit
unity-tech-cn:/prototype-decals
unity-tech-cn:/DrawSettings
unity-tech-cn:/projects-TheLastStand
unity-tech-cn:/iridesence
unity-tech-cn:/lw-nolightlist
unity-tech-cn:/Add-physical-light-unity-support
unity-tech-cn:/LightweightPipelineExperimental
unity-tech-cn:/switch_support
unity-tech-cn:/feature-ScreenSpaceProjection
unity-tech-cn:/use-roughness
unity-tech-cn:/LW-BakedIndirect
unity-tech-cn:/Branch_FixObjectMotion
unity-tech-cn:/srp_batcher
unity-tech-cn:/LW-LightOptimizations
unity-tech-cn:/Branch_ScriptableCulling
unity-tech-cn:/LW-LowEnd
unity-tech-cn:/feature-ReflectionProbeBaking
unity-tech-cn:/Improve-shader-generator
unity-tech-cn:/improve-shader-generator-data
unity-tech-cn:/2018.1
unity-tech-cn:/lwr-xr-shader-fixes-sandbox
unity-tech-cn:/uifoldout-fix
unity-tech-cn:/lw-callbacktests
unity-tech-cn:/lwrp-xr-sssm-DrawProc
unity-tech-cn:/lwrp-xr-tim-hacks
unity-tech-cn:/ss3HDRP
unity-tech-cn:/build-automation
unity-tech-cn:/HDRP_SurfaceShader
unity-tech-cn:/tag-1.1.0-beta
unity-tech-cn:/xr-hdrp-pyramids
unity-tech-cn:/lw-bias_per_cascade
unity-tech-cn:/040SimpleLighting
unity-tech-cn:/lw-tangentspacelightingtest
unity-tech-cn:/Lux-for-HDRI
unity-tech-cn:/HDRP_GraphicTests
unity-tech-cn:/projects-system-shock-2018.1
unity-tech-cn:/Change-cluster-Tile-to-dynamic-branch
unity-tech-cn:/Reduce-shader-variant
unity-tech-cn:/lw-shadow-optimization
unity-tech-cn:/LW-DistortionPass
unity-tech-cn:/lw-shader-optimization
unity-tech-cn:/Branch_RemoveCascadeBordersInUI
unity-tech-cn:/Branch_EnableLastSplitFade
unity-tech-cn:/Branch_DebugExposure
unity-tech-cn:/Documentation
unity-tech-cn:/lw-bugfixes
unity-tech-cn:/Branch_DebugExposure2
unity-tech-cn:/Branch_DebugWindowFix
unity-tech-cn:/lw-shadow-keyword
unity-tech-cn:/backport-shader-optimization
unity-tech-cn:/tag-1.1.4-preview
unity-tech-cn:/StackLitWork
unity-tech-cn:/tag-1.1.5-preview
unity-tech-cn:/tag-1.1.6-preview
unity-tech-cn:/stacklit
unity-tech-cn:/StackLit2
unity-tech-cn:/hdrp-staging
此合并请求有变更与目标分支冲突。
/ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/DefaultHDMaterial.mat
/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
/SampleScenes/HDTest/CullingTest.meta
/SampleScenes/HDTest/CullingTest1.meta
/SampleScenes/HDTest/CullingTest1.unity.meta
/SampleScenes/HDTest/CullingTest
/SampleScenes/HDTest/CullingTest1.unity
/SampleScenes/HDTest/CullingTest1
/SampleScenes/HDTest/CullingTest2.unity
/SampleScenes/HDTest/CullingTest2.unity.meta
2 次代码提交
作者 | SHA1 | 备注 | 提交日期 |
---|---|---|---|
Julien Ignace | 674d0efe |
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling
# Conflicts: # ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs |
7 年前 |
Julien Ignace | 49dab125 | Removed Arnaud's branch specific code. | 7 年前 |
共有 24 个文件被更改,包括 2899 次插入 和 18 次删除
-
72ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
-
2ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/DefaultHDMaterial.mat
-
10SampleScenes/HDTest/CullingTest.meta
-
10SampleScenes/HDTest/CullingTest1.meta
-
9SampleScenes/HDTest/CullingTest1.unity.meta
-
1001SampleScenes/HDTest/CullingTest1.unity
-
705SampleScenes/HDTest/CullingTest2.unity
-
9SampleScenes/HDTest/CullingTest2.unity.meta
-
10SampleScenes/HDTest/CullingTest/Material1.mat.meta
-
10SampleScenes/HDTest/CullingTest/Material2.mat.meta
-
13SampleScenes/HDTest/CullingTest/MiniProfilerCulling.cs.meta
-
149SampleScenes/HDTest/CullingTest/Material1.mat
-
149SampleScenes/HDTest/CullingTest/Material2.mat
-
127SampleScenes/HDTest/CullingTest/MiniProfilerCulling.cs
-
16SampleScenes/HDTest/CullingTest/NewCommonSettingsculling.asset
-
10SampleScenes/HDTest/CullingTest/NewCommonSettingsculling.asset.meta
-
23SampleScenes/HDTest/CullingTest/lightMover.cs
-
13SampleScenes/HDTest/CullingTest/lightMover.cs.meta
-
25SampleScenes/HDTest/CullingTest/lightSelector.cs
-
13SampleScenes/HDTest/CullingTest/lightSelector.cs.meta
-
531SampleScenes/HDTest/CullingTest1/OcclusionCullingData.asset
-
10SampleScenes/HDTest/CullingTest1/OcclusionCullingData.asset.meta
|
|||
fileFormatVersion: 2 |
|||
guid: a09305bf1b0fe28438342cebb4aa5ec3 |
|||
folderAsset: yes |
|||
timeCreated: 1505130456 |
|||
licenseType: Pro |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 1bd7230ed29c50d469ae2f8be901beed |
|||
folderAsset: yes |
|||
timeCreated: 1505131582 |
|||
licenseType: Pro |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: d00bd42c90ac9e2449e2ddf6b2feb7d0 |
|||
timeCreated: 1505130445 |
|||
licenseType: Pro |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
1001
SampleScenes/HDTest/CullingTest1.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!29 &1 |
|||
OcclusionCullingSettings: |
|||
m_ObjectHideFlags: 0 |
|||
serializedVersion: 2 |
|||
m_OcclusionBakeSettings: |
|||
smallestOccluder: 5 |
|||
smallestHole: 0.25 |
|||
backfaceThreshold: 100 |
|||
m_SceneGUID: 00000000000000000000000000000000 |
|||
m_OcclusionCullingData: {fileID: 0} |
|||
--- !u!104 &2 |
|||
RenderSettings: |
|||
m_ObjectHideFlags: 0 |
|||
serializedVersion: 8 |
|||
m_Fog: 0 |
|||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} |
|||
m_FogMode: 3 |
|||
m_FogDensity: 0.01 |
|||
m_LinearFogStart: 0 |
|||
m_LinearFogEnd: 300 |
|||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} |
|||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} |
|||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} |
|||
m_AmbientIntensity: 1 |
|||
m_AmbientMode: 0 |
|||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} |
|||
m_SkyboxMaterial: {fileID: 0} |
|||
m_HaloStrength: 0.5 |
|||
m_FlareStrength: 1 |
|||
m_FlareFadeSpeed: 3 |
|||
m_HaloTexture: {fileID: 0} |
|||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} |
|||
m_DefaultReflectionMode: 0 |
|||
m_DefaultReflectionResolution: 128 |
|||
m_ReflectionBounces: 1 |
|||
m_ReflectionIntensity: 1 |
|||
m_CustomReflection: {fileID: 0} |
|||
m_Sun: {fileID: 0} |
|||
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} |
|||
--- !u!157 &3 |
|||
LightmapSettings: |
|||
m_ObjectHideFlags: 0 |
|||
serializedVersion: 11 |
|||
m_GIWorkflowMode: 0 |
|||
m_GISettings: |
|||
serializedVersion: 2 |
|||
m_BounceScale: 1 |
|||
m_IndirectOutputScale: 1 |
|||
m_AlbedoBoost: 1 |
|||
m_TemporalCoherenceThreshold: 1 |
|||
m_EnvironmentLightingMode: 0 |
|||
m_EnableBakedLightmaps: 1 |
|||
m_EnableRealtimeLightmaps: 1 |
|||
m_LightmapEditorSettings: |
|||
serializedVersion: 9 |
|||
m_Resolution: 2 |
|||
m_BakeResolution: 40 |
|||
m_TextureWidth: 1024 |
|||
m_TextureHeight: 1024 |
|||
m_AO: 0 |
|||
m_AOMaxDistance: 1 |
|||
m_CompAOExponent: 1 |
|||
m_CompAOExponentDirect: 0 |
|||
m_Padding: 2 |
|||
m_LightmapParameters: {fileID: 0} |
|||
m_LightmapsBakeMode: 1 |
|||
m_TextureCompression: 1 |
|||
m_FinalGather: 0 |
|||
m_FinalGatherFiltering: 1 |
|||
m_FinalGatherRayCount: 256 |
|||
m_ReflectionCompression: 2 |
|||
m_MixedBakeMode: 2 |
|||
m_BakeBackend: 0 |
|||
m_PVRSampling: 1 |
|||
m_PVRDirectSampleCount: 32 |
|||
m_PVRSampleCount: 500 |
|||
m_PVRBounces: 2 |
|||
m_PVRFilterTypeDirect: 0 |
|||
m_PVRFilterTypeIndirect: 0 |
|||
m_PVRFilterTypeAO: 0 |
|||
m_PVRFilteringMode: 1 |
|||
m_PVRCulling: 1 |
|||
m_PVRFilteringGaussRadiusDirect: 1 |
|||
m_PVRFilteringGaussRadiusIndirect: 5 |
|||
m_PVRFilteringGaussRadiusAO: 2 |
|||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5 |
|||
m_PVRFilteringAtrousPositionSigmaIndirect: 2 |
|||
m_PVRFilteringAtrousPositionSigmaAO: 1 |
|||
m_LightingDataAsset: {fileID: 0} |
|||
m_UseShadowmask: 1 |
|||
--- !u!196 &4 |
|||
NavMeshSettings: |
|||
serializedVersion: 2 |
|||
m_ObjectHideFlags: 0 |
|||
m_BuildSettings: |
|||
serializedVersion: 2 |
|||
agentTypeID: 0 |
|||
agentRadius: 0.5 |
|||
agentHeight: 2 |
|||
agentSlope: 45 |
|||
agentClimb: 0.4 |
|||
ledgeDropHeight: 0 |
|||
maxJumpAcrossDistance: 0 |
|||
minRegionArea: 2 |
|||
manualCellSize: 0 |
|||
cellSize: 0.16666667 |
|||
manualTileSize: 0 |
|||
tileSize: 256 |
|||
accuratePlacement: 0 |
|||
debug: |
|||
m_Flags: 0 |
|||
m_NavMeshData: {fileID: 0} |
|||
--- !u!1 &162443073 |
|||
GameObject: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
serializedVersion: 5 |
|||
m_Component: |
|||
- component: {fileID: 162443075} |
|||
- component: {fileID: 162443074} |
|||
- component: {fileID: 162443077} |
|||
- component: {fileID: 162443076} |
|||
m_Layer: 0 |
|||
m_Name: Directional Light |
|||
m_TagString: Untagged |
|||
m_Icon: {fileID: 0} |
|||
m_NavMeshLayer: 0 |
|||
m_StaticEditorFlags: 0 |
|||
m_IsActive: 1 |
|||
--- !u!108 &162443074 |
|||
Light: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 162443073} |
|||
m_Enabled: 1 |
|||
serializedVersion: 8 |
|||
m_Type: 1 |
|||
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} |
|||
m_Intensity: 1 |
|||
m_Range: 10 |
|||
m_SpotAngle: 30 |
|||
m_CookieSize: 10 |
|||
m_Shadows: |
|||
m_Type: 1 |
|||
m_Resolution: -1 |
|||
m_CustomResolution: -1 |
|||
m_Strength: 1 |
|||
m_Bias: 0.05 |
|||
m_NormalBias: 0.4 |
|||
m_NearPlane: 0.2 |
|||
m_Cookie: {fileID: 0} |
|||
m_DrawHalo: 0 |
|||
m_Flare: {fileID: 0} |
|||
m_RenderMode: 0 |
|||
m_CullingMask: |
|||
serializedVersion: 2 |
|||
m_Bits: 4294967295 |
|||
m_Lightmapping: 4 |
|||
m_AreaSize: {x: 1, y: 1} |
|||
m_BounceIntensity: 1 |
|||
m_ColorTemperature: 6570 |
|||
m_UseColorTemperature: 0 |
|||
m_ShadowRadius: 0 |
|||
m_ShadowAngle: 0 |
|||
--- !u!4 &162443075 |
|||
Transform: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 162443073} |
|||
m_LocalRotation: {x: 0.6792334, y: -0.6258883, z: 0.31647187, w: 0.21622075} |
|||
m_LocalPosition: {x: 3.7, y: 4.57, z: 0.61} |
|||
m_LocalScale: {x: 1, y: 1, z: 1} |
|||
m_Children: [] |
|||
m_Father: {fileID: 0} |
|||
m_RootOrder: 3 |
|||
m_LocalEulerAnglesHint: {x: 43.621002, y: -192.708, z: -99.784004} |
|||
--- !u!114 &162443076 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 162443073} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3} |
|||
m_Name: |
|||
m_EditorClassIdentifier: |
|||
shadowResolution: 512 |
|||
shadowDimmer: 1 |
|||
shadowFadeDistance: 10000 |
|||
shadowCascadeCount: 4 |
|||
shadowCascadeRatios: |
|||
- 0.05 |
|||
- 0.2 |
|||
- 0.3 |
|||
shadowCascadeBorders: |
|||
- 0.2 |
|||
- 0.2 |
|||
- 0.2 |
|||
- 0.2 |
|||
shadowAlgorithm: 0 |
|||
shadowVariant: 4 |
|||
shadowPrecision: 0 |
|||
shadowData: |
|||
format: 4 |
|||
data: 0bd7a33b0000803f |
|||
shadowDatas: |
|||
- format: 4 |
|||
data: 0bd7a33b0000803f |
|||
--- !u!114 &162443077 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 162443073} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} |
|||
m_Name: |
|||
m_EditorClassIdentifier: |
|||
m_innerSpotPercent: 0 |
|||
lightDimmer: 1 |
|||
fadeDistance: 10000 |
|||
affectDiffuse: 1 |
|||
affectSpecular: 1 |
|||
archetype: 0 |
|||
spotLightShape: 0 |
|||
lightLength: 0 |
|||
lightWidth: 0 |
|||
maxSmoothness: 1 |
|||
applyRangeAttenuation: 1 |
|||
--- !u!1 &811838221 |
|||
GameObject: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
serializedVersion: 5 |
|||
m_Component: |
|||
- component: {fileID: 811838225} |
|||
- component: {fileID: 811838224} |
|||
- component: {fileID: 811838223} |
|||
- component: {fileID: 811838222} |
|||
m_Layer: 0 |
|||
m_Name: Plane |
|||
m_TagString: Untagged |
|||
m_Icon: {fileID: 0} |
|||
m_NavMeshLayer: 0 |
|||
m_StaticEditorFlags: 4294967295 |
|||
m_IsActive: 1 |
|||
--- !u!23 &811838222 |
|||
MeshRenderer: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 811838221} |
|||
m_Enabled: 1 |
|||
m_CastShadows: 1 |
|||
m_ReceiveShadows: 1 |
|||
m_DynamicOccludee: 1 |
|||
m_MotionVectors: 1 |
|||
m_LightProbeUsage: 1 |
|||
m_ReflectionProbeUsage: 1 |
|||
m_Materials: |
|||
- {fileID: 2100000, guid: 99794ec7b2eb577418323a28cf000fe9, type: 2} |
|||
m_StaticBatchInfo: |
|||
firstSubMesh: 0 |
|||
subMeshCount: 0 |
|||
m_StaticBatchRoot: {fileID: 0} |
|||
m_ProbeAnchor: {fileID: 0} |
|||
m_LightProbeVolumeOverride: {fileID: 0} |
|||
m_ScaleInLightmap: 1 |
|||
m_PreserveUVs: 1 |
|||
m_IgnoreNormalsForChartDetection: 0 |
|||
m_ImportantGI: 0 |
|||
m_StitchLightmapSeams: 0 |
|||
m_SelectedEditorRenderState: 3 |
|||
m_MinimumChartSize: 4 |
|||
m_AutoUVMaxDistance: 0.5 |
|||
m_AutoUVMaxAngle: 89 |
|||
m_LightmapParameters: {fileID: 0} |
|||
m_SortingLayerID: 0 |
|||
m_SortingLayer: 0 |
|||
m_SortingOrder: 0 |
|||
--- !u!64 &811838223 |
|||
MeshCollider: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 811838221} |
|||
m_Material: {fileID: 0} |
|||
m_IsTrigger: 0 |
|||
m_Enabled: 1 |
|||
serializedVersion: 3 |
|||
m_Convex: 0 |
|||
m_CookingOptions: 14 |
|||
m_SkinWidth: 0.01 |
|||
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} |
|||
--- !u!33 &811838224 |
|||
MeshFilter: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 811838221} |
|||
m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} |
|||
--- !u!4 &811838225 |
|||
Transform: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 811838221} |
|||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
|||
m_LocalPosition: {x: 0, y: 0, z: 0} |
|||
m_LocalScale: {x: 1, y: 1, z: 1} |
|||
m_Children: [] |
|||
m_Father: {fileID: 0} |
|||
m_RootOrder: 2 |
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
|||
--- !u!1 &870522960 |
|||
GameObject: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
serializedVersion: 5 |
|||
m_Component: |
|||
- component: {fileID: 870522962} |
|||
- component: {fileID: 870522961} |
|||
- component: {fileID: 870522964} |
|||
- component: {fileID: 870522963} |
|||
- component: {fileID: 870522965} |
|||
m_Layer: 0 |
|||
m_Name: Point light |
|||
m_TagString: Untagged |
|||
m_Icon: {fileID: 0} |
|||
m_NavMeshLayer: 0 |
|||
m_StaticEditorFlags: 0 |
|||
m_IsActive: 1 |
|||
--- !u!108 &870522961 |
|||
Light: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 870522960} |
|||
m_Enabled: 1 |
|||
serializedVersion: 8 |
|||
m_Type: 2 |
|||
m_Color: {r: 1, g: 1, b: 1, a: 1} |
|||
m_Intensity: 9.05 |
|||
m_Range: 12.34 |
|||
m_SpotAngle: 30 |
|||
m_CookieSize: 10 |
|||
m_Shadows: |
|||
m_Type: 1 |
|||
m_Resolution: -1 |
|||
m_CustomResolution: -1 |
|||
m_Strength: 1 |
|||
m_Bias: 0.05 |
|||
m_NormalBias: 0.4 |
|||
m_NearPlane: 0.2 |
|||
m_Cookie: {fileID: 0} |
|||
m_DrawHalo: 0 |
|||
m_Flare: {fileID: 0} |
|||
m_RenderMode: 0 |
|||
m_CullingMask: |
|||
serializedVersion: 2 |
|||
m_Bits: 4294967295 |
|||
m_Lightmapping: 4 |
|||
m_AreaSize: {x: 1, y: 1} |
|||
m_BounceIntensity: 1 |
|||
m_ColorTemperature: 6570 |
|||
m_UseColorTemperature: 0 |
|||
m_ShadowRadius: 0 |
|||
m_ShadowAngle: 0 |
|||
--- !u!4 &870522962 |
|||
Transform: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 870522960} |
|||
m_LocalRotation: {x: -0.22764352, y: -0.7702958, z: 0.3878996, w: -0.45205846} |
|||
m_LocalPosition: {x: -1.82, y: 3.77, z: 0.27} |
|||
m_LocalScale: {x: 1, y: 1, z: 1} |
|||
m_Children: [] |
|||
m_Father: {fileID: 0} |
|||
m_RootOrder: 0 |
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
|||
--- !u!114 &870522963 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 870522960} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: c6c2871f720b2af4e9210febdac74517, type: 3} |
|||
m_Name: |
|||
m_EditorClassIdentifier: |
|||
shadowResolution: 512 |
|||
shadowDimmer: 1 |
|||
shadowFadeDistance: 10000 |
|||
shadowCascadeCount: 4 |
|||
shadowCascadeRatios: |
|||
- 0.05 |
|||
- 0.2 |
|||
- 0.3 |
|||
shadowCascadeBorders: |
|||
- 0.2 |
|||
- 0.2 |
|||
- 0.2 |
|||
- 0.2 |
|||
shadowAlgorithm: 0 |
|||
shadowVariant: 4 |
|||
shadowPrecision: 0 |
|||
shadowData: |
|||
format: 4 |
|||
data: 0bd7a33b0000803f |
|||
shadowDatas: |
|||
- format: 0 |
|||
data: 0bd7a33b0000803f |
|||
- format: 4 |
|||
data: 0bd7a33b0000803f |
|||
--- !u!114 &870522964 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 870522960} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: 7a68c43fe1f2a47cfa234b5eeaa98012, type: 3} |
|||
m_Name: |
|||
m_EditorClassIdentifier: |
|||
m_innerSpotPercent: 0 |
|||
lightDimmer: 1 |
|||
fadeDistance: 10000 |
|||
affectDiffuse: 1 |
|||
affectSpecular: 1 |
|||
archetype: 0 |
|||
spotLightShape: 0 |
|||
lightLength: 0 |
|||
lightWidth: 0 |
|||
maxSmoothness: 1 |
|||
applyRangeAttenuation: 1 |
|||
--- !u!114 &870522965 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 870522960} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: 1d13412f45275ca43b5e16d46bb9fa57, type: 3} |
|||
m_Name: |
|||
m_EditorClassIdentifier: |
|||
test: 0 |
|||
--- !u!1 &925575064 |
|||
GameObject: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
serializedVersion: 5 |
|||
m_Component: |
|||
- component: {fileID: 925575069} |
|||
- component: {fileID: 925575068} |
|||
- component: {fileID: 925575067} |
|||
- component: {fileID: 925575066} |
|||
- component: {fileID: 925575065} |
|||
- component: {fileID: 925575070} |
|||
- component: {fileID: 925575071} |
|||
m_Layer: 0 |
|||
m_Name: Main Camera |
|||
m_TagString: MainCamera |
|||
m_Icon: {fileID: 0} |
|||
m_NavMeshLayer: 0 |
|||
m_StaticEditorFlags: 0 |
|||
m_IsActive: 1 |
|||
--- !u!81 &925575065 |
|||
AudioListener: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 925575064} |
|||
m_Enabled: 1 |
|||
m_ExtensionPropertyValues: [] |
|||
--- !u!124 &925575066 |
|||
Behaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 925575064} |
|||
m_Enabled: 1 |
|||
--- !u!92 &925575067 |
|||
Behaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 925575064} |
|||
m_Enabled: 1 |
|||
--- !u!20 &925575068 |
|||
Camera: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 925575064} |
|||
m_Enabled: 1 |
|||
serializedVersion: 2 |
|||
m_ClearFlags: 1 |
|||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} |
|||
m_NormalizedViewPortRect: |
|||
serializedVersion: 2 |
|||
x: 0 |
|||
y: 0 |
|||
width: 1 |
|||
height: 1 |
|||
near clip plane: 0.3 |
|||
far clip plane: 1000 |
|||
field of view: 60 |
|||
orthographic: 0 |
|||
orthographic size: 5 |
|||
m_Depth: -1 |
|||
m_CullingMask: |
|||
serializedVersion: 2 |
|||
m_Bits: 4294967295 |
|||
m_RenderingPath: -1 |
|||
m_TargetTexture: {fileID: 0} |
|||
m_TargetDisplay: 0 |
|||
m_TargetEye: 3 |
|||
m_HDR: 1 |
|||
m_AllowMSAA: 1 |
|||
m_AllowDynamicResolution: 0 |
|||
m_ForceIntoRT: 0 |
|||
m_OcclusionCulling: 1 |
|||
m_StereoConvergence: 10 |
|||
m_StereoSeparation: 0.022 |
|||
m_StereoMirrorMode: 0 |
|||
--- !u!4 &925575069 |
|||
Transform: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 925575064} |
|||
m_LocalRotation: {x: -0.31754848, y: -0.36012617, z: 0.13186571, w: -0.86722755} |
|||
m_LocalPosition: {x: -4.9725437, y: 8.172058, z: -7.1502} |
|||
m_LocalScale: {x: 1, y: 1, z: 1} |
|||
m_Children: [] |
|||
m_Father: {fileID: 0} |
|||
m_RootOrder: 1 |
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
|||
--- !u!114 &925575070 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 925575064} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: b2989b7d4ade3a14caf7a8d532e3cac3, type: 3} |
|||
m_Name: |
|||
m_EditorClassIdentifier: |
|||
--- !u!114 &925575071 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 925575064} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: 618b0e3f6c65dd247a4a016150006c57, type: 3} |
|||
m_Name: |
|||
m_EditorClassIdentifier: |
|||
m_LookSpeedController: 120 |
|||
m_LookSpeedMouse: 10 |
|||
m_MoveSpeed: 50 |
|||
m_Turbo: 10 |
|||
--- !u!1 &933381360 |
|||
GameObject: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
serializedVersion: 5 |
|||
m_Component: |
|||
- component: {fileID: 933381364} |
|||
- component: {fileID: 933381363} |
|||
- component: {fileID: 933381362} |
|||
- component: {fileID: 933381361} |
|||
m_Layer: 0 |
|||
m_Name: Cube |
|||
m_TagString: Untagged |
|||
m_Icon: {fileID: 0} |
|||
m_NavMeshLayer: 0 |
|||
m_StaticEditorFlags: 4294967295 |
|||
m_IsActive: 1 |
|||
--- !u!23 &933381361 |
|||
MeshRenderer: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 933381360} |
|||
m_Enabled: 1 |
|||
m_CastShadows: 1 |
|||
m_ReceiveShadows: 1 |
|||
m_DynamicOccludee: 1 |
|||
m_MotionVectors: 1 |
|||
m_LightProbeUsage: 1 |
|||
m_ReflectionProbeUsage: 1 |
|||
m_Materials: |
|||
- {fileID: 2100000, guid: 8c12dd363a14f0e459e697ce48fb2d4d, type: 2} |
|||
m_StaticBatchInfo: |
|||
firstSubMesh: 0 |
|||
subMeshCount: 0 |
|||
m_StaticBatchRoot: {fileID: 0} |
|||
m_ProbeAnchor: {fileID: 0} |
|||
m_LightProbeVolumeOverride: {fileID: 0} |
|||
m_ScaleInLightmap: 1 |
|||
m_PreserveUVs: 1 |
|||
m_IgnoreNormalsForChartDetection: 0 |
|||
m_ImportantGI: 0 |
|||
m_StitchLightmapSeams: 0 |
|||
m_SelectedEditorRenderState: 3 |
|||
m_MinimumChartSize: 4 |
|||
m_AutoUVMaxDistance: 0.5 |
|||
m_AutoUVMaxAngle: 89 |
|||
m_LightmapParameters: {fileID: 0} |
|||
m_SortingLayerID: 0 |
|||
m_SortingLayer: 0 |
|||
m_SortingOrder: 0 |
|||
--- !u!65 &933381362 |
|||
BoxCollider: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 933381360} |
|||
m_Material: {fileID: 0} |
|||
m_IsTrigger: 0 |
|||
m_Enabled: 1 |
|||
serializedVersion: 2 |
|||
m_Size: {x: 1, y: 1, z: 1} |
|||
m_Center: {x: 0, y: 0, z: 0} |
|||
--- !u!33 &933381363 |
|||
MeshFilter: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 933381360} |
|||
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} |
|||
--- !u!4 &933381364 |
|||
Transform: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 933381360} |
|||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
|||
m_LocalPosition: {x: 0, y: 2.13, z: -0.25} |
|||
m_LocalScale: {x: 1, y: 1, z: 1} |
|||
m_Children: [] |
|||
m_Father: {fileID: 0} |
|||
m_RootOrder: 4 |
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
|||
--- !u!1 &1252252449 |
|||
GameObject: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
serializedVersion: 5 |
|||
m_Component: |
|||
- component: {fileID: 1252252451} |
|||
- component: {fileID: 1252252450} |
|||
m_Layer: 0 |
|||
m_Name: Scene Settings |
|||
m_TagString: Untagged |
|||
m_Icon: {fileID: 0} |
|||
m_NavMeshLayer: 0 |
|||
m_StaticEditorFlags: 0 |
|||
m_IsActive: 1 |
|||
--- !u!114 &1252252450 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 1252252449} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: 0e34c98127e05d340ba44a1d4a734454, type: 3} |
|||
m_Name: |
|||
m_EditorClassIdentifier: |
|||
m_CommonSettings: {fileID: 11400000, guid: fa32e609b4f53614b8b0e22c797bb8ca, type: 2} |
|||
m_SkySettings: {fileID: 0} |
|||
m_SsaoSettings: {fileID: 0} |
|||
--- !u!4 &1252252451 |
|||
Transform: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 1252252449} |
|||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} |
|||
m_LocalPosition: {x: 0, y: 0, z: 0} |
|||
m_LocalScale: {x: 1, y: 1, z: 1} |
|||
m_Children: [] |
|||
m_Father: {fileID: 0} |
|||
m_RootOrder: 5 |
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} |
|
|||
fileFormatVersion: 2 |
|||
guid: ca0e2185aa36eb945bb02b8f6144088c |
|||
timeCreated: 1505916953 |
|||
licenseType: Pro |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 99794ec7b2eb577418323a28cf000fe9 |
|||
timeCreated: 1505130484 |
|||
licenseType: Pro |
|||
NativeFormatImporter: |
|||
externalObjects: {} |
|||
mainObjectFileID: 2100000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 8c12dd363a14f0e459e697ce48fb2d4d |
|||
timeCreated: 1505130484 |
|||
licenseType: Pro |
|||
NativeFormatImporter: |
|||
externalObjects: {} |
|||
mainObjectFileID: 2100000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: ebaacc408be3a92479064404e81730d8 |
|||
timeCreated: 1505131075 |
|||
licenseType: Pro |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!21 &2100000 |
|||
Material: |
|||
serializedVersion: 6 |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_Name: Material1 |
|||
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} |
|||
m_ShaderKeywords: _ALBEDOAFFECTEMISSIVE_OFF _ALPHACUTOFFENABLE_OFF _DEPTHOFFSETENABLE_OFF |
|||
_DISTORTIONDEPTHTEST_OFF _DISTORTIONENABLE_OFF _DISTORTIONONLY_OFF _DOUBLESIDEDENABLE_OFF |
|||
_ENABLEPERPIXELDISPLACEMENT_OFF _ENABLESPECULAROCCLUSION_OFF _ENABLEWIND_OFF _NORMALMAP_TANGENT_SPACE |
|||
m_LightmapFlags: 4 |
|||
m_EnableInstancingVariants: 0 |
|||
m_DoubleSidedGI: 0 |
|||
m_CustomRenderQueue: -1 |
|||
stringTagMap: {} |
|||
disabledShaderPasses: |
|||
- DistortionVectors |
|||
m_SavedProperties: |
|||
serializedVersion: 3 |
|||
m_TexEnvs: |
|||
- _AnisotropyMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _BaseColorMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _BentNormalMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _BentNormalMapOS: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DistortionVectorMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _EmissiveColorMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _HeightMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MaskMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _NormalMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _NormalMapOS: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _SpecularColorMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _SubsurfaceRadiusMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _TangentMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _TangentMapOS: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _ThicknessMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _AlbedoAffectEmissive: 0 |
|||
- _AlphaCutoff: 0.5 |
|||
- _AlphaCutoffEnable: 0 |
|||
- _Anisotropy: 0 |
|||
- _BlendMode: 0 |
|||
- _CoatCoverage: 1 |
|||
- _CoatIOR: 0.5 |
|||
- _CullMode: 2 |
|||
- _DepthOffsetEnable: 0 |
|||
- _DetailAlbedoScale: 1 |
|||
- _DetailNormalScale: 1 |
|||
- _DetailSmoothnessScale: 1 |
|||
- _DistortionDepthTest: 0 |
|||
- _DistortionEnable: 0 |
|||
- _DistortionOnly: 0 |
|||
- _DoubleSidedEnable: 0 |
|||
- _DoubleSidedNormalMode: 1 |
|||
- _Drag: 1 |
|||
- _DstBlend: 0 |
|||
- _EmissiveColorMode: 1 |
|||
- _EmissiveIntensity: 0.02 |
|||
- _EnablePerPixelDisplacement: 0 |
|||
- _EnableSpecularOcclusion: 0 |
|||
- _EnableWind: 0 |
|||
- _HeightAmplitude: 0.01 |
|||
- _HeightCenter: 0.5 |
|||
- _HeightMax: 1 |
|||
- _HeightMin: -1 |
|||
- _InitialBend: 1 |
|||
- _MaterialID: 1 |
|||
- _Metallic: 0.308 |
|||
- _NormalMapSpace: 0 |
|||
- _NormalScale: 1 |
|||
- _PPDLodThreshold: 5 |
|||
- _PPDMaxSamples: 15 |
|||
- _PPDMinSamples: 5 |
|||
- _ShiverDirectionality: 0.5 |
|||
- _ShiverDrag: 0.2 |
|||
- _Smoothness: 0.758 |
|||
- _SmoothnessRemapMax: 1 |
|||
- _SmoothnessRemapMin: 0 |
|||
- _SrcBlend: 1 |
|||
- _StencilRef: 2 |
|||
- _Stiffness: 1 |
|||
- _SubsurfaceProfile: 0 |
|||
- _SubsurfaceRadius: 1 |
|||
- _SurfaceType: 0 |
|||
- _TexWorldScale: 1 |
|||
- _Thickness: 1 |
|||
- _UVBase: 0 |
|||
- _UVDetail: 0 |
|||
- _ZTestMode: 8 |
|||
- _ZWrite: 1 |
|||
m_Colors: |
|||
- _BaseColor: {r: 0.6660359, g: 0.9338235, b: 0.8895001, a: 1} |
|||
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} |
|||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _EmissiveColor: {r: 0.87662566, g: 0.9117647, b: 0.27487022, a: 1} |
|||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!21 &2100000 |
|||
Material: |
|||
serializedVersion: 6 |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_Name: Material2 |
|||
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3} |
|||
m_ShaderKeywords: _ALBEDOAFFECTEMISSIVE_OFF _ALPHACUTOFFENABLE_OFF _DEPTHOFFSETENABLE_OFF |
|||
_DISTORTIONDEPTHTEST_OFF _DISTORTIONENABLE_OFF _DISTORTIONONLY_OFF _DOUBLESIDEDENABLE_OFF |
|||
_ENABLEPERPIXELDISPLACEMENT_OFF _ENABLESPECULAROCCLUSION_OFF _ENABLEWIND_OFF _NORMALMAP_TANGENT_SPACE |
|||
m_LightmapFlags: 4 |
|||
m_EnableInstancingVariants: 0 |
|||
m_DoubleSidedGI: 0 |
|||
m_CustomRenderQueue: -1 |
|||
stringTagMap: {} |
|||
disabledShaderPasses: |
|||
- DistortionVectors |
|||
m_SavedProperties: |
|||
serializedVersion: 3 |
|||
m_TexEnvs: |
|||
- _AnisotropyMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _BaseColorMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _BentNormalMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _BentNormalMapOS: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DetailMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _DistortionVectorMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _EmissiveColorMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _HeightMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MaskMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _NormalMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _NormalMapOS: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _SpecularColorMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _SubsurfaceRadiusMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _TangentMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _TangentMapOS: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _ThicknessMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _AlbedoAffectEmissive: 0 |
|||
- _AlphaCutoff: 0.5 |
|||
- _AlphaCutoffEnable: 0 |
|||
- _Anisotropy: 0 |
|||
- _BlendMode: 0 |
|||
- _CoatCoverage: 1 |
|||
- _CoatIOR: 0.5 |
|||
- _CullMode: 2 |
|||
- _DepthOffsetEnable: 0 |
|||
- _DetailAlbedoScale: 1 |
|||
- _DetailNormalScale: 1 |
|||
- _DetailSmoothnessScale: 1 |
|||
- _DistortionDepthTest: 0 |
|||
- _DistortionEnable: 0 |
|||
- _DistortionOnly: 0 |
|||
- _DoubleSidedEnable: 0 |
|||
- _DoubleSidedNormalMode: 1 |
|||
- _Drag: 1 |
|||
- _DstBlend: 0 |
|||
- _EmissiveColorMode: 1 |
|||
- _EmissiveIntensity: 0.36 |
|||
- _EnablePerPixelDisplacement: 0 |
|||
- _EnableSpecularOcclusion: 0 |
|||
- _EnableWind: 0 |
|||
- _HeightAmplitude: 0.01 |
|||
- _HeightCenter: 0.5 |
|||
- _HeightMax: 1 |
|||
- _HeightMin: -1 |
|||
- _InitialBend: 1 |
|||
- _MaterialID: 1 |
|||
- _Metallic: 0.308 |
|||
- _NormalMapSpace: 0 |
|||
- _NormalScale: 1 |
|||
- _PPDLodThreshold: 5 |
|||
- _PPDMaxSamples: 15 |
|||
- _PPDMinSamples: 5 |
|||
- _ShiverDirectionality: 0.5 |
|||
- _ShiverDrag: 0.2 |
|||
- _Smoothness: 0.758 |
|||
- _SmoothnessRemapMax: 1 |
|||
- _SmoothnessRemapMin: 0 |
|||
- _SrcBlend: 1 |
|||
- _StencilRef: 2 |
|||
- _Stiffness: 1 |
|||
- _SubsurfaceProfile: 0 |
|||
- _SubsurfaceRadius: 1 |
|||
- _SurfaceType: 0 |
|||
- _TexWorldScale: 1 |
|||
- _Thickness: 1 |
|||
- _UVBase: 0 |
|||
- _UVDetail: 0 |
|||
- _ZTestMode: 8 |
|||
- _ZWrite: 1 |
|||
m_Colors: |
|||
- _BaseColor: {r: 0.8897059, g: 0.454508, b: 0.294388, a: 1} |
|||
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} |
|||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _EmissiveColor: {r: 0.2512112, g: 0.13083912, b: 0.8897059, a: 1} |
|||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
using UnityEngine.Profiling; |
|||
|
|||
public class MiniProfilerCulling : MonoBehaviour { |
|||
|
|||
public bool m_Enable = true; |
|||
|
|||
private int frameCount = 0; |
|||
private const int kAverageFrameCount = 64; |
|||
private float m_AccDeltaTime; |
|||
private float m_AvgDeltaTime; |
|||
|
|||
|
|||
// private bool m_UseNewBatcher = false;
|
|||
|
|||
internal class RecorderEntry |
|||
{ |
|||
public string name; |
|||
public float time; |
|||
public int count; |
|||
public float avgTime; |
|||
public float avgCount; |
|||
public float accTime; |
|||
public int accCount; |
|||
public Recorder recorder; |
|||
}; |
|||
|
|||
RecorderEntry[] recordersList = |
|||
{ |
|||
new RecorderEntry() { name="RenderLoop.Draw" }, |
|||
new RecorderEntry() { name="Shadows.Draw" }, |
|||
new RecorderEntry() { name="SceneCulling" }, |
|||
new RecorderEntry() { name="CullSceneObjects" }, |
|||
new RecorderEntry() { name="CullScriptable" }, |
|||
new RecorderEntry() { name="CullDynamicObjectsWithUmbra" }, |
|||
new RecorderEntry() { name="CullObjectsWithoutUmbra" }, |
|||
new RecorderEntry() { name="CullSceneDynamicObjects" }, |
|||
new RecorderEntry() { name="ProcessIsNodeVisibleStep1" }, |
|||
new RecorderEntry() { name="ProcessIsNodeVisibleStep2" }, |
|||
new RecorderEntry() { name="CullQueryPortalVisibilityUmbra" }, |
|||
}; |
|||
|
|||
void Awake() |
|||
{ |
|||
for (int i=0;i<recordersList.Length;i++) |
|||
{ |
|||
var sampler = Sampler.Get(recordersList[i].name); |
|||
if ( sampler != null ) |
|||
{ |
|||
recordersList[i].recorder = sampler.GetRecorder(); |
|||
} |
|||
} |
|||
} |
|||
|
|||
|
|||
void Update() |
|||
{ |
|||
|
|||
if (m_Enable) |
|||
{ |
|||
|
|||
// get timing & update average accumulators
|
|||
for (int i = 0; i < recordersList.Length; i++) |
|||
{ |
|||
recordersList[i].time = recordersList[i].recorder.elapsedNanoseconds / 1000000.0f; |
|||
recordersList[i].count = recordersList[i].recorder.sampleBlockCount; |
|||
recordersList[i].accTime += recordersList[i].time; |
|||
recordersList[i].accCount += recordersList[i].count; |
|||
} |
|||
|
|||
m_AccDeltaTime += Time.deltaTime; |
|||
|
|||
frameCount++; |
|||
// time to time, update average values & reset accumulators
|
|||
if (frameCount >= kAverageFrameCount) |
|||
{ |
|||
for (int i = 0; i < recordersList.Length; i++) |
|||
{ |
|||
recordersList[i].avgTime = recordersList[i].accTime * (1.0f / kAverageFrameCount); |
|||
recordersList[i].avgCount = recordersList[i].accCount * (1.0f / kAverageFrameCount); |
|||
recordersList[i].accTime = 0.0f; |
|||
recordersList[i].accCount = 0; |
|||
|
|||
} |
|||
|
|||
m_AvgDeltaTime = m_AccDeltaTime / kAverageFrameCount; |
|||
m_AccDeltaTime = 0.0f; |
|||
frameCount = 0; |
|||
} |
|||
} |
|||
|
|||
} |
|||
|
|||
void OnGUI() |
|||
{ |
|||
|
|||
if (m_Enable) |
|||
{ |
|||
/* |
|||
GUI.changed = false; |
|||
if ( !Application.isEditor ) |
|||
{ |
|||
m_UseNewBatcher = GUI.Toggle(new Rect(10, 30, 200, 20), m_UseNewBatcher, "Use new render batch"); |
|||
if (GUI.changed) |
|||
{ |
|||
UnityEngine.Experimental.Rendering.ScriptableRenderContext.UseNewBatchRenderer(m_UseNewBatcher); |
|||
} |
|||
} |
|||
*/ |
|||
GUI.color = new Color(1, 1, 1, .75f); |
|||
float w = 500, h = 24 + (recordersList.Length+1) * 16 + 8; |
|||
|
|||
GUILayout.BeginArea(new Rect(300, 50, w, h), "Mini Profiler", GUI.skin.window); |
|||
string sLabel = System.String.Format("<b>{0:F2} FPS ({1:F2}ms)</b>\n", 1.0f / m_AvgDeltaTime, Time.deltaTime * 1000.0f); |
|||
for (int i = 0; i < recordersList.Length; i++) |
|||
{ |
|||
sLabel += string.Format("{0:F2}ms (*{1:F2})\t({2:F2}ms *{3:F2})\t<b>{4}</b>\n", recordersList[i].avgTime, recordersList[i].avgCount, recordersList[i].time, recordersList[i].count, recordersList[i].name); |
|||
} |
|||
GUILayout.Label(sLabel); |
|||
GUILayout.EndArea(); |
|||
} |
|||
} |
|||
|
|||
} |
|
|||
%YAML 1.1 |
|||
%TAG !u! tag:unity3d.com,2011: |
|||
--- !u!114 &11400000 |
|||
MonoBehaviour: |
|||
m_ObjectHideFlags: 0 |
|||
m_PrefabParentObject: {fileID: 0} |
|||
m_PrefabInternal: {fileID: 0} |
|||
m_GameObject: {fileID: 0} |
|||
m_Enabled: 1 |
|||
m_EditorHideFlags: 0 |
|||
m_Script: {fileID: 11500000, guid: bc357c46587fc9d4cb8f311794d7d2f3, type: 3} |
|||
m_Name: NewCommonSettingsculling |
|||
m_EditorClassIdentifier: |
|||
m_Settings: |
|||
m_ShadowMaxDistance: 100 |
|||
m_ShadowNearPlaneOffset: 5 |
|
|||
fileFormatVersion: 2 |
|||
guid: fa32e609b4f53614b8b0e22c797bb8ca |
|||
timeCreated: 1505999248 |
|||
licenseType: Pro |
|||
NativeFormatImporter: |
|||
externalObjects: {} |
|||
mainObjectFileID: 11400000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class lightMover : MonoBehaviour { |
|||
|
|||
private Vector3 m_pos; |
|||
public float test = 0.0f; |
|||
|
|||
// Use this for initialization
|
|||
void Start () |
|||
{ |
|||
m_pos = transform.position; |
|||
} |
|||
|
|||
// Update is called once per frame
|
|||
void Update () |
|||
{ |
|||
Vector3 pos = m_pos; |
|||
pos.z = m_pos.z + 5.0f * Mathf.Sin(Time.time * test); |
|||
transform.position = pos; |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 1d13412f45275ca43b5e16d46bb9fa57 |
|||
timeCreated: 1505921041 |
|||
licenseType: Pro |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using System; |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class lightSelector : MonoBehaviour |
|||
{ |
|||
[NonSerialized] |
|||
public bool[] testBool = new bool[128]; |
|||
|
|||
[NonSerialized] |
|||
public int m_count; |
|||
|
|||
void Start() |
|||
{ |
|||
// ToggleTest toggleTest = camera.GetComponent<ToggleTest>();
|
|||
// toggleTest.testBool[]
|
|||
} |
|||
|
|||
void OnGUI() |
|||
{ |
|||
for (int i = 0; i < m_count; i++) |
|||
testBool[i] = GUI.Toggle(new Rect(0, i * 20f, 100, 20), testBool[i], "Checkbox"); |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: b2989b7d4ade3a14caf7a8d532e3cac3 |
|||
timeCreated: 1505914412 |
|||
licenseType: Pro |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
531
SampleScenes/HDTest/CullingTest1/OcclusionCullingData.asset
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: 40cec00e08806864089346ba701ae624 |
|||
timeCreated: 1505307380 |
|||
licenseType: Pro |
|||
NativeFormatImporter: |
|||
externalObjects: {} |
|||
mainObjectFileID: 36300000 |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
撰写
预览
正在加载...
取消
保存
Reference in new issue