Peter Bay Bastian
6a436d82
Changed TitleBar.uss to use class names rather than naming
I think we need some proper guidelines on USS usage. I think a sensible
rule would be that names are reserved for the owning view, such that it
can be used for layouting etc.
8 年前
mmikk
e94fe786
minor clean up
minor clean up
8 年前
Sebastien Lagarde
36745c50
HDRenderloop: Remove flags from light + experiment bias on receiver
8 年前
Peter Bay Bastian
682248e0
Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow
The latter was getting very crowded and more views that are not inside
the GraphView are on the way.
8 年前
sebastienlagarde
77789151
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Peter Bay Bastian
fa8baa2c
Created IEnumerable extension for zipping together enumerables
(so that we can easily iterate over 2 collections using their
IEnumerable interface, rather than having to index into one of them)
8 年前
mmikk
5802bde9
remove some code duplication for sphere vs. tile overlap
remove some code duplication for sphere vs. tile overlap
8 年前
sebastienlagarde
115b193a
HDRenderLoop: fix shadow code
8 年前
Paul Demeulenaere
8592d7d0
Add an index to RequiresMeshUV, allows require UV1 to UV3
8 年前
sebastienlagarde
cf14676d
HDRenderLoop: regenerate header hlsl after merge
8 年前
Paul Demeulenaere
2c0192a0
Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
8 年前
sebastienlagarde
22c94004
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Paul Demeulenaere
c1f9ae7d
Add WorldBitangentNode (with IMayRequireBitangent behavior)
8 年前
vlad-andreev
d51bbb44
subproject commit
8 年前
Tim Cooper
9f1103ac
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
8 年前
vlad-andreev
2e2c8f30
meta file for the external test scenes
8 年前
Tim Cooper
f62762b2
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
8 年前
vlad-andreev
ff751a5a
add ScriptableRenderLoopScenes as a submodule
8 年前
Tim Cooper
47d64c52
[mat graph]Remove implicit node creation now that we have better code generation framework.
8 年前
vlad-andreev
da9f3bfc
Revert "add test scenes submodule"
This reverts commit 466244c3f3e66761390eb8915c063f30aab49ed5.
8 年前
Paul Demeulenaere
94144e69
Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
8 年前
vlad-andreev
ba65c3af
add test scenes submodule
8 年前
Paul Demeulenaere
51383cec
Add world tangent node (with IRequireTangent behavior)
8 年前
vlad-andreev
070a44dc
added include guards to hlsl codegen
8 年前
Paul Demeulenaere
94f746ff
- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
8 年前
vlad-andreev
88b6b90d
fix missing shader in fptl renderloop asset
8 年前
Peter Bay Bastian
1ded56e2
Added active state for title bar buttons a la the CSS pseudo class
8 年前
vlad-andreev
61cde378
remove old prototype
8 年前
sebastienlagarde
fd7cfe17
HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow
- Effort on shadow design still need to be done
8 年前
Peter Bay Bastian
7ef50ef7
Replaced accidental tabs with spaces
8 年前
GitHub
89924c46
Merge pull request #7 from Unity-Technologies/ShadowMapSupport
First draft design of shadowmap
8 年前
Peter Bay Bastian
be11b1e0
"Show in project"-button now works
8 年前
Sebastien Lagarde
eed1a7a3
Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
8 年前
Peter Bay Bastian
c6e6d4e4
Refactored title bar button into own drawer
8 年前
Sebastien Lagarde
55ac2b41
HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet)
8 年前
Peter Bay Bastian
53ab6c81
Added options button (not functional yet)
8 年前
sebastienlagarde
d2827571
Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport
8 年前
Peter Bay Bastian
235ac2cb
Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
8 年前
sebastienlagarde
cb428a02
HDRednerLoop: Again msising file...
8 年前
Peter Bay Bastian
621f548e
Style tweaks and minor code clean-up for title bar
8 年前
sebastienlagarde
f53cd1c7
HDRenderloop: Progress in supporting IES and shadowmap
- Add AffectDiffuse/AffectSpecular/GetShadowDimmer UI
- Add draft of shadow map support (not working)
- Add IES in shader (not in light)
- Add LightLoopContext struct
- Add various Texture/sampler macro
- Add GetCubeFaceID
- misc stuff
8 年前
Peter Bay Bastian
c299e028
TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
8 年前
GitHub
685cbab5
Merge pull request #6 from Unity-Technologies/ReflectionArchiTest
Reflectionarchitest
8 年前
mmikk
6761d9b5
slot in new compute shader lightlistbuild-bigtile.compute
slot in new compute shader lightlistbuild-bigtile.compute
8 年前
Peter Bay Bastian
08a32f0c
Removed absolute positioning from TitleBar
8 年前
sebastienlagarde
8cf763ef
HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme
8 年前
mmikk
6062ecfb
enable big tile pruning by default
enable big tile pruning by default
8 年前
Peter Bay Bastian
da329206
Removed absolute positioning from GraphView and did minor tweaks to title bar
8 年前
sebastienlagarde
e0f00a34
Merge remote-tracking branch 'refs/remotes/origin/master' into ReflectionArchiTest
8 年前
mmikk
dd5961c9
added an exact 2D rejection prepass at 64x64 tile level
added an exact 2D rejection prepass at 64x64 tile level.
Separated out a bunch of reused convex hull routines in
LightingConvexHullUtils.hlsl.
8 年前