Raymond Graham
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2952dd59
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Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed.
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7 年前 |
Raymond Graham
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2e819225
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Volumetric updates from Evgenii
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7 年前 |
Raymond Graham
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2a5043cd
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Fix up mask texture calculation for scattering.
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7 年前 |
Raymond Graham
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f2c706dc
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Fix the 3D Texture tool
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7 年前 |
Raymond Graham
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667f9ee7
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Adding support for 3D textures to mask local homogeneous fog volumes.
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7 年前 |
Yao Xiaoling
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f304d36d
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Added basemap pass shader.
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7 年前 |
Yao Xiaoling
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ebf0af82
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Add default terrain material.
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7 年前 |
Yao Xiaoling
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972939f5
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Moved terrain shader to TerrainLit folder.
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7 年前 |
Yao Xiaoling
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e1a96e2e
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Fix lightmap UVs for instanced terrain.
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7 年前 |
Peter Bay Bastian
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54aaeaae
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Move to 'ShaderGraph' folder
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7 年前 |
GitHub
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e615b99e
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Merge pull request #373 from Unity-Technologies/fix-drag-and-drop
Fix drag and drop
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7 年前 |
Martin Thorzen
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02c75c93
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Fixed the drag and drop functionality (for 18.2+) for Blackboard
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7 年前 |
Martin Thorzen
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aa3df588
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Removed old interface that wasn't used anymore, IDropTarget
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7 年前 |
GitHub
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24d91b96
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Merge pull request #372 from Unity-Technologies/updated-changelog
Updated the changelog with what is coming up for the next release.
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7 年前 |
GitHub
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9e04af49
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Update CHANGELOG.md
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7 年前 |
GitHub
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cd8caf84
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Merge pull request #366 from Unity-Technologies/fix-null-refs-in-search-provider
Fix null refs in search window provider
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7 年前 |
Peter Bay Bastian
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ac20b304
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Fix null refs in search window provider
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7 年前 |
Martin Thorzen
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0a642a8a
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Updated the changelog with what is coming up for the next release.
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7 年前 |
GitHub
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36539f3e
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Merge pull request #359 from Unity-Technologies/node-placement-copy
Node placement copy
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7 年前 |
jensgholm15@gmail.com
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045f025b
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Update changelog to reflect changes
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7 年前 |
GitHub
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d657628e
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Merge pull request #361 from Unity-Technologies/fix-obsolete-methods
Fix obsolete warnings
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7 年前 |
Martin Thorzen
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3a802291
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Capturemouse event and trickle down enum has changed and this is a fix for that so it is compatible with older versions.
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7 年前 |
jensgholm15@gmail.com
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ed51c9ec
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Make nodes spawn in the center of the view when copied from another graph
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7 年前 |
Frédéric Vauchelles
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7352456e
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Fixed pyramid computation and errors
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7 年前 |
Frédéric Vauchelles
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a852e040
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Updated empirical mip remaping for refraction and planar reflection
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7 年前 |
Frédéric Vauchelles
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d823c8bd
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Disable planar probe rendering for orthographic camera (temporary)
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7 年前 |
Frédéric Vauchelles
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0c9753c5
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Added test, but disabled them cause by probe rendering error
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7 年前 |
sebastienlagarde
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96365a48
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Rename RoughnessToAnisotropy to ConvertRoughnessToAnisotropy
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7 年前 |
Frédéric Vauchelles
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a83eeb0c
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Added tests
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7 年前 |
sebastienlagarde
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f9da3920
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Merge branch 'master' into Cleanup-stacklit
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7 年前 |
Frédéric Vauchelles
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091d5924
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Use specific roughness remapping for texture2D convolution
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7 年前 |
sebastienlagarde
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26d09161
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Some factor and comment of commonMaterial.hlsl
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7 年前 |
GitHub
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acb97536
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Merge pull request #1287 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Stephane Laroche
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e982f099
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Some modifications (not enabled for now) to try to handle anisotropy better.
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7 年前 |
sebastienlagarde
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c6867a4e
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Merge branch 'master' into 2018.1-experimental
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7 年前 |
Frédéric Vauchelles
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325a0d20
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Separate limit for max active planar probe and max planar probe per render
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7 年前 |
GitHub
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08b41047
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Merge pull request #1288 from Unity-Technologies/Fix-issue-with-preprocessor
Fix issue with preprocessor
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7 年前 |
Stephane Laroche
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42284de1
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Cosmetics, auto-merge cleanup (VolumetricLighting.cs vs compute should be fixed though)
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7 年前 |
Frédéric Vauchelles
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20908a44
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Added warning in UI when proxy and influence shapes are differents
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7 年前 |
sebastienlagarde
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e4f497dc
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Fix issue with preprocessor
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7 年前 |
Stephane Laroche
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6a42ea81
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Uniformity, dual lobe material feature keyword.
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7 年前 |
sebastienlagarde
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2c1c78cf
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Merge branch 'master' into 2018.1-experimental
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7 年前 |
Frédéric Vauchelles
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11576c7d
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Added guards on drawgizmos for HD reflection probes
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7 年前 |
sebastienlagarde
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3c4711de
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Add missing meta file
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7 年前 |
Stephane Laroche
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ecc9d71b
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Merge remote-tracking branch 'mainrepo/master' into stacklit
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7 年前 |
GitHub
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61db0440
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Merge pull request #1286 from Unity-Technologies/Add-switch-build-player-support
Add switch build player support
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7 年前 |
sebastienlagarde
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a47f097f
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Add switch build player support
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7 年前 |
GitHub
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b89283a5
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Merge pull request #1285 from Unity-Technologies/Update-Stacklit-normal-map
Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space
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7 年前 |
sebastienlagarde
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dd45564c
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Update Stacklit normal map - Add support for triplanar normal map + obj space / tangent space
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7 年前 |
GitHub
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443e7841
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Merge pull request #1282 from Unity-Technologies/stacklit
Added button to output all shader properties in the debug log.
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7 年前 |