Peter Bay Bastian
|
3f1df674
|
PreviewSystem -> PreviewManager
|
7 年前 |
GitHub
|
fcd97941
|
Merge pull request #75 from Unity-Technologies/master
Update from master
|
7 年前 |
Peter Bay Bastian
|
0b1c506d
|
Fix direction on some gradients
|
7 年前 |
Peter Bay Bastian
|
dc8375d3
|
Gradient edges
|
7 年前 |
Peter Bay Bastian
|
347edc88
|
Colored edges! (also, unify node and edge view creation)
|
7 年前 |
Peter Bay Bastian
|
73c2bce4
|
Properly dispose of MaterialNodeViews
|
7 年前 |
Matt Dean
|
a3c5d049
|
Input Part 1
Input/Basic (WIP)
Input/Scene (WIP)
|
7 年前 |
Matt Dean
|
6f70ee57
|
Added Hyperbolic Cos/Tan
|
7 年前 |
Matt Dean
|
da4c61fd
|
Maths Part 4
- Maths/Vector (finish)
- Maths/Derivative
- Maths/Trigonometry
- Maths/Matrix (temporarily removed for rewrite)
- Moved CommonMatrix enum to MatrixCommonNode.cs and removed file
|
7 年前 |
Patrick Fournier
|
2f6fe8fb
|
Remove values that are set by default on parent class.
|
7 年前 |
Tim Cooper
|
3af1cbbf
|
fix up HD to work with latests graphics/srp
|
7 年前 |
GitHub
|
18d42f5f
|
Merge pull request #524 from Unity-Technologies/vulkan
Vulkan support for scriptable renderpipe.
|
7 年前 |
Mikko Strandborg
|
a2a3c47b
|
Add vulkan to the list of only_renderers in all the shaders
|
7 年前 |
Mikko Strandborg
|
0d0cd3fe
|
Add Vulkan shader support files
|
7 年前 |
GitHub
|
bd071d2c
|
Merge pull request #515 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Tim Cooper
|
cfc92bad
|
update package def.
|
7 年前 |
Tim Cooper
|
e9f10553
|
Fix dependency
|
7 年前 |
Tim Cooper
|
b16686d0
|
strip hd pipe for now when in package.
|
7 年前 |
Tim Cooper
|
1094a25f
|
move HD using class data from core.
|
7 年前 |
GitHub
|
59c35fd3
|
Merge pull request #484 from Unity-Technologies/Recreate-light-list-PR
Recreate light list pr
|
7 年前 |
Sebastien Lagarde
|
2b49d121
|
Re add sample scene
|
7 年前 |
Sebastien Lagarde
|
d36f89ad
|
add files
|
7 年前 |
GitHub
|
9d30417f
|
Merge pull request #482 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
39471547
|
Merge pull request #480 from Unity-Technologies/revert-477-revert-475-lightlists
Revert "Revert "light/probe lists reference implementation""
|
7 年前 |
GitHub
|
aca7c5b3
|
Revert "Revert "light/probe lists reference implementation""
|
7 年前 |
GitHub
|
be80c8a3
|
Merge pull request #477 from Unity-Technologies/revert-475-lightlists
Revert "light/probe lists reference implementation"
|
7 年前 |
GitHub
|
377ca98b
|
Revert "light/probe lists reference implementation"
|
7 年前 |
GitHub
|
bd6266f8
|
Merge pull request #475 from Unity-Technologies/lightlists
light/probe lists reference implementation
|
7 年前 |
GitHub
|
17bdc932
|
Merge pull request #476 from Unity-Technologies/Unity-2017.3
Merge 2017.3
|
7 年前 |
vlad-andreev
|
738479fe
|
cleanup
|
7 年前 |
vlad-andreev
|
8f499afb
|
light/probe lists reference implementation
|
7 年前 |
GitHub
|
6213cc0b
|
Merge pull request #470 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
468b9b08
|
Merge pull request #457 from Unity-Technologies/revert-455-feature/transparency
Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
|
7 年前 |
GitHub
|
d522b968
|
Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
|
7 年前 |
GitHub
|
bd30b9be
|
Merge pull request #455 from Unity-Technologies/feature/transparency
Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…
|
7 年前 |
GitHub
|
f49bc2d1
|
Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
ae958d8a
|
Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
1137cfb3
|
Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
5a04d527
|
Merge pull request #438 from Unity-Technologies/Unity-2017.3
Merge pull request #437 from Unity-Technologies/Branch_FixDepthBuffer…
|
7 年前 |
GitHub
|
5493daa7
|
Merge pull request #436 from Unity-Technologies/Branch_FixDepthBufferCopy
Branch fix depth buffer copy
|
7 年前 |
GitHub
|
8814cf02
|
Merge pull request #435 from Unity-Technologies/Unity-2017.3
Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension a…
|
7 年前 |
GitHub
|
c540af87
|
Merge pull request #434 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
d5b454e5
|
Merge pull request #429 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Julien Ignace
|
bc57fd4a
|
Small fixes based on PR feedback
|
7 年前 |
Julien Ignace
|
61fc8ab8
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
|
7 年前 |
GitHub
|
35fa0617
|
Merge pull request #426 from Unity-Technologies/Unity-2017.3
Merge pull request #425 from Unity-Technologies/Detail-map-tiling-dep…
|
7 年前 |
Julien Ignace
|
ce27bfcb
|
- Added possibility to add "Runtime Only" debug items to the debug window.
- Exposed HDRP parameters for GPU Lighting and prepass to the runtime debug window.
|
7 年前 |
GitHub
|
5710175b
|
Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
|
7 年前 |
Julien Ignace
|
9314e011
|
Added the possibility to do alpha test only depth prepass in deferred.
|
7 年前 |
Julien Ignace
|
825bfd84
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
|
7 年前 |