Evgenii Golubev
37728488
Increase the maximal number of lights on screen
8 年前
Evgenii Golubev
abed39d7
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
ded950fb
Merge pull request #217 from Unity-Technologies/metal-ios
metal-ios
8 年前
Evgenii Golubev
7d7050ee
Add a Batman cookie texture for testing
8 年前
Evgenii Golubev
456c3509
Fix cookie tiling for directional lights
8 年前
Evgenii Golubev
6b6c6c54
Implement pyramid projector lights
8 年前
Julien Ignace
526ece06
Fixed a parameter inversion in wind computation.
8 年前
Evgenii Golubev
c4ee2251
Fix projector light dimensions
8 年前
Robert Srinivasiah
f5f9f47b
Return correct light count from GenerateSourceLightBuffers
The only functional change is fixing the light count calculation in GenerateSourceLightBuffers. It actually returns the end index for the probe portion of the light list, not the count of probes. This doesn't lead to any real bugs because the entries copied into the light data buffers are zero'd out because C# is nice to you. This would likely manifest in bugs in C/C++.
There are also a lot of readability changes made to GenerateSourceLightBuffers.
8 年前
Antti Tapaninen
a3f37d52
metal/ios: add UNITY_NO_DXT5nm path for normal maps
8 年前
GitHub
17f72c0b
Merge pull request #216 from Unity-Technologies/metal-ios
metal-ios
8 年前
Antti Tapaninen
702dca0c
fix box projection issue with DirectionToSphericalTexCoordinate
8 年前
GitHub
c8ac52da
Merge pull request #215 from Unity-Technologies/metal-ios
metal-ios
8 年前
Antti Tapaninen
0bf56e55
Merge branch 'master' into metal-ios
8 年前
Torbjorn Laedre
bc798247
Add context to warning about missing additional light data.
8 年前
runes
c17ae966
fixed ps4 shader compilation errors
8 年前
GitHub
2bab5440
Merge pull request #214 from Unity-Technologies/Branch_FixDisableLastLight
Fixed a bug where disabling the last light in the scene would not work.
8 年前
Evgenii Golubev
6c81aaea
Implement tile & cluster support for orthographic projector lights
8 年前
Julien Ignace
f4ab45df
Fixed a bug where disabling the last light in the scene would not work.
8 年前
Evgenii Golubev
f5b4c7e9
Implement orthographic projector lights (single pass loop only)
8 年前
Antti Tapaninen
097f384d
metal/ios: proper fix for out of bounds issue with g_vBigTileLightList
8 年前
GitHub
f953917f
Merge pull request #213 from Unity-Technologies/Branch_FixNewMaterial
Fixed the stencil ref default value for lit/littesselation shaders. Wrong value was causing new materials to be black until changed.
8 年前
Evgenii Golubev
08262cdc
Implement ZERO_INITIALIZE_ARRAY()
8 年前
GitHub
cfabde6f
Merge pull request #212 from Unity-Technologies/metal-ios
metal-ios
8 年前
Antti Tapaninen
a2cdeb47
metal/ios: lower samplecount for mobile compute limitations, disable MIS since there is no read_write texture support
8 年前
Julien Ignace
e3b0e0d8
Fixed the stencil ref default value for lit/littesselation shaders. Wrong value was causing new materials to be black until changed.
8 年前
Antti Tapaninen
ff60a1c7
Merge remote-tracking branch 'origin/master' into metal-ios
8 年前
GitHub
fea6ad98
Merge pull request #211 from Unity-Technologies/Branch_ExportSky
Added a way to export the current sky and to override the sky lighting with a cubemap.
8 年前
Julien Ignace
5702f00d
Added proper error messages for "ExportSkyToTexture" to the method.
8 年前
GitHub
6bf38eb4
Merge pull request #210 from EvgeniiG/master
Fix point light shadows for SRP
8 年前
Julien Ignace
954a22ef
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ExportSky
8 年前
Evgenii Golubev
fd637ec5
Make the view (shadow) matrix of point lights left-handed (to match spot lights)
8 年前
Antti Tapaninen
d5c54cc8
increase precision for _GgxIblSamples
8 年前
Julien Ignace
3c82d600
Temporarily disabled code requiring new Blit API until it gets to trunk.
8 年前
Evgenii Golubev
37df6117
Disable the compute shader path for lighting to avoid flickering
8 年前
Antti Tapaninen
101239a7
Merge branch 'master' into metal-ios
8 年前
Julien Ignace
27b86771
Added the possibility to override lighting with a user specified cubemap (this will be provided to both enlighten and the default reflection probe)
8 年前
GitHub
9ddfb2b4
Merge pull request #209 from EvgeniiG/master
Implement diffuse GGX + optimizations, and fix SSS in the player
8 年前
Evgenii Golubev
d2bb5e35
Disable debug tile visualization
8 年前
Julien Ignace
bdfcdce0
Added the possibility to export the currently rendered sky to a Texture2D and then to an EXR.
8 年前
Antti Tapaninen
2a7a5a1b
explicitly handle square root of negative value scenario. Make sure the plane pair is identified as invalid.
8 年前
Evgenii Golubev
ed990060
Merge from upstream
8 年前
Julien Ignace
2659e998
Missing files.
8 年前
Antti Tapaninen
f4536331
Revert "HLSLcc: workaround NaN issue on iOS"
This reverts commit abc4476086ed60a8004657d2b689e16e91576386.
8 年前
Evgenii Golubev
452ad9de
Perform manual validation of SSS profiles
8 年前
Julien Ignace
07204458
Fixed GI test scene
8 年前
runes
918c1797
Feature flags now also include material/gbuffer flags.
8 年前
Antti Tapaninen
336f484e
Merge branch 'master' into metal-ios
8 年前
Evgenii Golubev
9d4c2988
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
cefbe63d
Merge pull request #208 from Unity-Technologies/Branch_GammaTest
Added a scene to test gamma (only basic case right now).
8 年前