8088 次代码提交 (f49d867e-e9a6-4476-b34d-7355d6f13fb6)

作者 SHA1 备注 提交日期
GitHub 5bbb2099 Merge pull request #1562 from Unity-Technologies/Port-PCSS 6 年前
Antoine Lelievre 5c245e8f Changed emissive mesh update system to support multi-inspector 6 年前
Matt Dean 5ec7bc49 Fix acceptable IOR range for Dielectric Specular node 6 年前
GitHub b5e581fe Merge pull request #1574 from Unity-Technologies/volumetric-bugfix-master 6 年前
Nerites 3e8fd749 Typo fix in SetupPerCameraShaderConstants 6 年前
Raymond Graham aca3f931 updated changelog 6 年前
Antoine Lelievre ebe055af Added sync for light intesity, color and size for emissive mesh 6 年前
Matt Dean b08ddbad Update Changelog 6 年前
Stephane Laroche 9580854c Fix a merge omission that disabled diffuse light from area lights 6 年前
Nerites 38e2de4a Commented out things that aren't hooked up yet (XRSettings, 6 年前
Raymond Graham a04c87cd Fix a couple of issues with density volume texture mask. 6 年前
Antoine Lelievre 43eed620 Add mesh filter and mesh renderer for emissive mesh on lights 6 年前
Matt Dean 8bf93fba Fix dielectric specular control 6 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
Nerites 4d2914e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
GitHub 237def4f Merge pull request #1565 from Unity-Technologies/sg/fix-feature-flag 6 年前
Matt Dean c22eb6df Fix rename of `HasFeatureFlag` 6 年前
Paul Melamed f4e0f28f added #pragma multicompile to StackLit and some comments 6 年前
GitHub e4f61ef1 Merge pull request #1560 from Unity-Technologies/Factor-SSS-and-Transmission-code 6 年前
Paul Melamed 30ddbe57 renamed and added the pragma multi_compile for decals to Lit shaders 6 年前
sebastienlagarde ed6aecc7 Update Changelog and integrate PR feedback 6 年前
Paul Melamed c6fc1808 Added per channel blend selection mode for decals to render pipe asset 6 年前
sebastienlagarde 870dbb61 Large refactor of transmission code to share it between material 6 年前
Nerites 71589903 RenderScale -> TargetScale; added groundwork for ViewportScale 6 年前
Paul Melamed 43a67dcc ran include generator 6 年前
Paul Melamed 3c660e30 per channel decals working for all combinations 6 年前
Paul Melamed 8e6c1409 per channel decals work for meshes and transparency 6 年前
Paul Melamed de7b8a99 mesh decals work with some per channel masks 6 年前
Kay Chang 6f8fb9c4 Switch compilation fixes. 6 年前
Antoine Lelievre 2bdf7f27 Forgot to offset PCSS shadow sample for block search 6 年前
Antoine Lelievre b03972ff Fix depth bias in PCSS blocker search 6 年前
Antoine Lelievre 2bdab402 Fixed PCSS bias for PCSSS block search and depth compare with reversed z 6 年前
GitHub ff2cec54 Update CHANGELOG.md 6 年前
Antoine Lelievre f6b0b8f5 Fix shadow algorithm reserve size 6 年前
Antoine Lelievre 8120bd8f Cleanup code and inconsistencies 6 年前
Antoine Lelievre 2ac4614c Reverted LightLoop to the original version 6 年前
Antoine Lelievre 74cc8ad5 Removed UI hint code 6 年前
Antoine Lelievre 9d62831c Removed UI code for PR 6 年前
Antoine Lelievre f53d652d Added a field to control sampleCount in the inspector 6 年前
RSlysz abf20e9f Add missing readonly for colors 6 年前
RSlysz d3e6837e Encapsulate the reflection call 6 年前
RSlysz 4c1f41cf Hide blend normal distance for planar reflection 6 年前
RSlysz 7f6a6168 Add UNITY_EDITOR arround editor properties 6 年前
RSlysz 8e6992f8 Remove log 6 年前
Stephane Laroche 333ce3d1 StackLit : Working LTC Area lights. Fixed GetBakedDiffuseLighting to use the diffuseEnergy factor calculated when coat is enabled, along with SSS texturing modes. 6 年前
Remi Slysz fab33964 Fix serialization for PlanarReflectionProbe 6 年前
GitHub 38b060ce Update CHANGELOG.md 6 年前
Remi Slysz 43d98473 Small clean up in HDReflectionProbe 6 年前
Remi Slysz 584a71fd Fix serialization of HDReflectionProbe 6 年前
RSlysz cef85bcb [WIP] Serializing editor only parameters for advance/simplified mode of influence settings box 6 年前