sebastienlagarde
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4f612260
|
HDRenderPipeline: Another set of fix for update material script + expose Horizon Fade to layered material
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8 年前 |
Evgenii Golubev
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d4f421c8
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Optimize the GUI image drawing code
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8 年前 |
sebastienlagarde
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ae6a348f
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HDRenderPipeline: Fix issue with Layered not taking heightmap into account + add update script for mateial keywords
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8 年前 |
Evgenii Golubev
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a5059742
|
Improve the SSS profile GUI
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8 年前 |
GitHub
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20c7bd6f
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Merge pull request #160 from Unity-Technologies/Branch_SceneSettings
Resurrected the SceneSetting component for easier simple scene setup.
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8 年前 |
Evgenii Golubev
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0d83cb86
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Change the default value of thickness
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8 年前 |
GitHub
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4564bce6
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Merge pull request #159 from Unity-Technologies/bloom-removal
Removed broken temporary bloom implementation
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8 年前 |
Evgenii Golubev
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47432d67
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Implement GUI for SSS parameter labels
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8 年前 |
Chman
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1e1b2949
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Removed broken temporary bloom implementation
Can cause serious unity crashes & we don't need it anymore
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8 年前 |
sebastienlagarde
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39e6d184
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HDRenderPipeline: Fix PS4 compiler issue due to macro with multiple ##
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8 年前 |
Evgenii Golubev
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0966f6dc
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Fix thickness scaling
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8 年前 |
GitHub
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29e588a8
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Merge pull request #156 from EvgeniiG/master
Implement painted-thickness-based transmittance for SSS
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8 年前 |
Evgenii Golubev
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1f2fa5a5
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Manually upgrade materials
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8 年前 |
Evgenii Golubev
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967eec25
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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ba1e0e65
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Merge pull request #158 from Unity-Technologies/Cleanup-of-inspectorUI-code
Cleanup and update of Lit and Unlit UI
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8 年前 |
Sebastien Lagarde
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37933307
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HDRenderPipeline: Update scene test material
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8 年前 |
Sebastien Lagarde
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0c007b69
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HDRenderPipeline: Missing two files
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8 年前 |
Sebastien Lagarde
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a81d1680
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HDRenderPipeline: Fix issue with double sided lighting
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8 年前 |
Julien Ignace
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dc409f27
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Moved "Create Scene Setting" button to the Scene Setting management window.
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8 年前 |
Evgenii Golubev
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92b18150
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Add thickness scale to the profile information
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8 年前 |
Sebastien Lagarde
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00cb67b6
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HDRenderPipeline: Clean interface and update UnlitUI
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8 年前 |
Julien Ignace
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2a8e9ce0
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Renamed all XXXParametrers class to XXXSettings for consistency.
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8 年前 |
Evgenii Golubev
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73119b5e
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Apply thickness bias in world space
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8 年前 |
Sebastien Lagarde
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51b20e16
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HDRenderPipeline: Fix issue with script updating all material + update test material
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8 年前 |
Julien Ignace
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095ce858
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New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename.
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8 年前 |
Evgenii Golubev
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c6b90633
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Disable transmittance by default
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8 年前 |
sebastienlagarde
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9fd4a2ac
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Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-of-inspectorUI-code
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8 年前 |
Julien Ignace
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0965a56c
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Resurrected the SceneSetting component for easier simple scene setup.
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8 年前 |
Evgenii Golubev
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54a730be
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Add stencil information to every LIT shader (2)
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8 年前 |
sebastienlagarde
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2fdfd35f
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HDRenderPipeline: Add script to call keyword update on material
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8 年前 |
GitHub
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79bc69cc
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Merge pull request #157 from Unity-Technologies/Branch_MoveSkyManagerBuild
Moved SkyManager Build() to the HDRenderPipeline constructor to avoid leaking Materials each frame.
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8 年前 |
Evgenii Golubev
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bc7c95fb
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Add stencil information to every LIT shader
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8 年前 |
Julien Ignace
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05811cac
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Moved SkyManager Build() to the HDRenderPipeline constructor to avoid leaking Materials each frame.
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8 年前 |
sebastienlagarde
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8a5cbf10
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HDRenderPipeline: Cleanup of inspectorUI code for LayredLit and Lit material
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8 年前 |
Evgenii Golubev
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ff92221a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
|
551cee1c
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Merge pull request #155 from Unity-Technologies/Change-two-sided-option
HDRenderPipeline: Change two sided options
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8 年前 |
sebastienlagarde
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e13205b5
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HDRenderPipeline: Change two sided options
Remove all variant of two sided, let double sided mirror for lit
material and double sisded for unlit
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8 年前 |
mmikk
|
caf9e0b1
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get rid of some warnings (all false positives)
get rid of some warnings (all false positives)
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8 年前 |
GitHub
|
21f62db7
|
Merge pull request #154 from Unity-Technologies/Update-Layered-material
HDRenderPipeline: Update layered material to share sampler correctly
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8 年前 |
sebastienlagarde
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261596b6
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HDRenderPipeline: Update layered material to share sampler correctly
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8 年前 |
vlad-andreev
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77d03ee3
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Revert "fix viking village SRP asset + rename it for clarity"
This reverts commit 767cf361cc57ddf23e534085da7153d3538ab3fd.
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8 年前 |
vlad-andreev
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d6229fe7
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fix viking village SRP asset + rename it for clarity
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8 年前 |
Evgenii Golubev
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b6cd7220
|
Decouple thickness and SSS radius
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8 年前 |
sebastienlagarde
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ef7a0fea
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update readme (Rename loop => pipeline)
|
8 年前 |
Sebastien Lagarde
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3d98a86c
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HDRenderPipeline: Try to connect depth offset
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8 年前 |
Aras Pranckevicius
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1b7703c1
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Update readme
|
8 年前 |
Sebastien Lagarde
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985da4d8
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BasicRenderPipeline: Update renderloop name to renderpipeline
|
8 年前 |
GitHub
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554a5c02
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Merge pull request #153 from Unity-Technologies/Layered-Lit-Clean-and-update-UI
Layered lit clean and ui update
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8 年前 |
Sebastien Lagarde
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68f6880e
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HDRenderPipeline: Cleanup GUI for lit and layered lit material
- reorganize attributes
- remove inputs options
- Add SkyBox/Cubemap to the project
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8 年前 |
Sebastien Lagarde
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cc2fcd8e
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HDRenderPipeline: Move calculation of CreateTangentToWorld to pixel shader
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8 年前 |