Tim Cooper
2a039635
[Shader Graph] Inital commit of modularised graph editor
12 年前
Tim Cooper
1eaab6d4
[MaterialGraph] Compiling (and working) specular / metal setups.
9 年前
Tim Cooper
3a90f6f2
[Shader Graph] Rearrange project structure.
9 年前
Tim Cooper
7d0465eb
[Shader Graph]Reformat the code to match conventions.
9 年前
Tim Cooper
e1a0768f
[Shader Graph]
Add preview for main node
Allow overriding of preview size per node
Fix issue with preview generation happening before active nodes were recached
Allow 'preview' generation to generate surface shaders
Fix bug in function3 nodes
9 年前
Tim Cooper
53f95972
[shader graph]Refactor
-namespace UnityEditor.Graphs.Material
+namespace UnityEditor.MaterialGraph
9 年前
Tim Cooper
94238998
[Shader graph]Add float input node
9 年前
Tim Cooper
7f682001
[Shader Graph] Add channel types. This allows for visual errors if you try to promote vectors.
9 年前
Tim Cooper
70760866
[shader graph]more support for multiple correct channeling.
9 年前
Tim Cooper
bb779dab
[shadergraph]Make export button that works.
9 年前
Tim Cooper
6086c6d6
[shader graph]Integtate new non modifiable settings into shader graph. Fix setting properties generation pipe to be simpler.
9 年前
Tim Cooper
28d3f4cc
[Shader Graph]
Remove properties as they are not needed (will expose property setting per input node)
Add support for compact node UI view
Add Vector3 node
Update some example graphs
9 年前
Tim Cooper
51ceebd2
[shader graph]optimise for GC
9 年前
Tim Cooper
c1c5d22d
[shader graph]
*All inputs should go through the adaptor. This stops weird implicit swizzles.
*Adaptor now uses swizzles instead of new vector.
9 年前
Tim Cooper
a99eb964
[shader graph]Add default input UI support (very alpha)
9 年前
Tim Cooper
6aaca4fc
[shader graph]
*Unified deletion architecture - Delete edges before nodes
*Input proxies now aware of their type
*Fix shader builder bug when mapping from vector1 -> vector2. Some compilers need this to be explicit )swizzle with .xx).
9 年前
Tim Cooper
f93f8c6b
[shader graph]
*Allow drawn nodes to invaludate the model in OnGUI for the node (if for example the slots change)
*Lighting functions now determine what is available on master pixel node
9 年前
Tim Cooper
af2e75ab
[shader graph]Data refactor 3
9 年前
Tim Cooper
34db823b
[shader graph]Data refactor 4 (working kind of now)
9 年前
Tim Cooper
418682b1
[Material Graph]Refactoring graph architecture.
9 年前
Tim Cooper
7a1ca7ce
[material graph]Compiles again.
9 年前
Tim Cooper
0de2d9bd
[Material Graph] Mode node collecton code to NodeUtils away from member functions
9 年前
Tim Cooper
404ea34c
[material graph]Moving namespaces / extract things to interface
9 年前
Tim Cooper
2645e25c
[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
9 年前
Tim Cooper
a2d8ad62
Add drawing of custom node preview
Delegate drawing to a custom drawer class that is looked up via
attribute, it will search for most specific drawer first, then walk up
the inheritence chain.
9 年前
Tim Cooper
01366ee3
Custom UI for PixelShaderNode.
Add Slot priority + tests
Make shader generation static functions (they do not need to be members
9 年前
Tim Cooper
26c129c0
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
9 年前
Tim Cooper
d9619701
[material graph] Tidy up API for slot management (make generic).
9 年前
Tim Cooper
addd6c34
[Material Graph]Write tests / fix issues as encountered
9 年前
Tim Cooper
62377747
[Material graph] Working subGraph now. Copies function / properties etc.
9 年前
Tim Cooper
6ef35ae3
[Material Graph]Use slotid's instead of slots.
8 年前
Tim Cooper
0e9ee494
[Material Graph]Tidy + small Refactorings. Add more tests.
8 年前
Tim Cooper
cc192491
[Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically)
8 年前
Tim Cooper
553fedbf
[Format]Run code formatting
8 年前
Tim Cooper
95b250d2
[material graph] Fix newline issues.
8 年前
Tim Cooper
b6ca28a2
[material graph]Make newline platform standard.
8 年前
Tim Cooper
5055d67e
[Material graph]More testing + fix things that are broken with the tests.
8 年前
Tim Cooper
31fa7c60
[Material Graph]Readd export button. Fix issue with sub graph exports.
8 年前
Tim Cooper
c565a8d4
fix formatting
8 年前
Tim Cooper
39086dd7
[Mat Graph]Remove light functions and instead have multiple master nodes.
8 年前
Tim Cooper
313777e5
[Mat Graph] Master Node Inversion refactor
8 年前
Tim Cooper
3a45f192
[mat graph]Fix up previews a bit more.
8 年前
Tim Cooper
9ea47ed4
working on shader compiler issues
8 年前
Tim Cooper
93902ec9
[material graph] Pad v1 -> v4 properly.
8 年前
Tim Cooper
bc6130d7
Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
8 年前
Paul Demeulenaere
94f746ff
- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
8 年前
Paul Demeulenaere
51383cec
Add world tangent node (with IRequireTangent behavior)
8 年前
Paul Demeulenaere
c1f9ae7d
Add WorldBitangentNode (with IMayRequireBitangent behavior)
8 年前
Paul Demeulenaere
2c0192a0
Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
8 年前
Paul Demeulenaere
8592d7d0
Add an index to RequiresMeshUV, allows require UV1 to UV3
8 年前
Tim Cooper
0a990a6d
allow specifying the UV channel on the UV node.
8 年前
ChrisTchou
9ac0408c
Adding support for IMayRequireViewDirectionTangentSpace, and a simple Parallax node to use it. Node seems to have the correct behavior, but not fully tested.
8 年前
Tim Cooper
0336445f
fix node adaption so casting works as expected
8 年前
Peter Bay Bastian
7e160ce8
Run `hg format` on repository
7 年前
Tim Cooper
8a87c992
More refactoring.
7 年前
Tim Cooper
be067cc2
first real working shader in the 'new' model.
7 年前
Tim Cooper
0818f178
temp
7 年前
Tim Cooper
735c401b
Working: Properties window + new master node.
7 年前
Tim Cooper
fb21bff8
Working lightweight metallic master node.
7 年前
Tim Cooper
0b56c45b
first pass.
7 年前
Tim Cooper
e5c78ee9
Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
7 年前
Tim Cooper
66cf728c
Tidy up transforms so that graphs have a 'prefered' space to work in.
7 年前
Tim Cooper
b2eceafe
Improve 'geometry' based nodes so they can do space translations internally.
7 年前
Tim Cooper
5bc05ae7
tidy up code
7 年前
Matt Dean
f3353a02
Input Part 2
Input/Geometry
7 年前
Peter Bay Bastian
f95f8c27
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
7 年前
Matt Dean
abed850e
Merge master
And fix conflicts
7 年前
Peter Bay Bastian
2fa06117
Implemented uber shader
7 年前
Peter Bay Bastian
b5df720c
Move output selection in uber shader to an earlier place, to benefit from less register usage and early exit
7 年前
Tim Cooper
ec95c348
Add template path export.
7 年前
Tim Cooper
03becbc9
Add shadergraph package
7 年前
Tim Cooper
16640c42
Run code format tool
7 年前
Matt Dean
db7fee2a
Fix object and world position affine check
7 年前
Tim Cooper
ae8e0962
starting to update nodes to new library.
7 年前
Tim Cooper
7a9a255f
More work on porting node library across to new shader library.
7 年前
Tim Cooper
7995a0e9
upgrading to new shader library.
7 年前
Tim Cooper
f2413918
fix up typo.
7 年前
Tim Cooper
bf727807
Fix lightmapping issue.
7 年前
Matt Dean
1a08b1b1
Add DynamicMatrixMaterialSlot and fix all Matrix input types
7 年前
Peter Bay Bastian
41e06942
Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same.
7 年前
Tim Cooper
5c979fc8
Merge master
7 年前
Tim Cooper
25b66c4b
fixing merge
7 年前
Tim Cooper
ad906af4
Creating mini shader graph library / fixing gamma -> linear colours
7 年前
Tim Cooper
259c7ce1
Changing sub graphs to use functions instead of inlining.
7 年前
Tim Cooper
2888f1c2
-When we validate a subgraph node we also need to validate the subgraph (generates the concrete values).
-Allow promotion of vector types. v2->v3/v4 v3->v4. Rule is alpha channel gets 1, other channels get 0.
7 年前
Matt Dean
7c4099ec
Fix Screen Position and Reflection Probe nodes
- Requires reorder of preview shader includes
- Requires adding EntityLighting.hlsl to preview shader includes (For DecodeHDREnvironment)
- Requires addeing unity_SpecCube0 (texture, sampler and instruction) to ShaderVariables.hlsl (for Preview shader)
- Added "legacy" ComputeScreenPos function
7 年前
Matt Dean
ff6d2e4d
Change ComputeScreenPos to use projection sign as an argument
7 年前
Tim Cooper
9e8d791f
[FIX]#105 properly adapt input to master node when going from v2->v3/4
7 年前
Matt Dean
c0c00ec0
Merge branch 'master' into node-matrix
7 年前
Tim Cooper
8dc99cbc
*Fefactor subshader / master node generation to be more uniform
*Add subshader generator as a 'real' thing, need to hook up UI now so that these can be added and removed.
7 年前
GitHub
9641212d
Merge pull request #224 from Unity-Technologies/node-matrix
Node Matrix
7 年前
Peter Bay Bastian
00564880
Fix shader include paths, update gitignore, add meta files and replace UNITY_SHADERGRAPH_DEVMODE with an optional DebugOutput directory
7 年前
Peter Bay Bastian
5399d0b1
Update LW master nodes to work with latest SRP repo
7 年前
Matt Dean
b3551b81
Master node improvements part 1
- Add two sided option
- Add multiply blend mode
- Rename blend modes
- Add master node parameter labels
7 年前
Matt Dean
b73b2432
Add Transparent (premultiply alpha) blend mode
7 年前
Matt Dean
fcd875c3
Split blend enum into two
7 年前
Peter Bay Bastian
8de769dd
Move lightweight sub-shaders and templates to SRP repository
7 年前
Peter Bay Bastian
0c641d4b
Fixed warnings from generated transform code
7 年前
Peter Bay Bastian
11c1b9be
Fix all Shader Graph tests (including integration graphs)
7 年前
Peter Bay Bastian
e7f9893d
Rebuild previous branch (see comments)
Also:
- Add cull control to shadow and depth
- Add clip define (need to add clip to shadow/depth frag)
- Add HD pipeline tag to unlit subshader
7 年前
Peter Bay Bastian
4dfbc988
Fix per-stage requirements and translations part 1
- Separate Master node requirements into per-slot stages
- Add shader stage option to IMayRequire interfaces
- Remove uneeded intermediate spaces from surface description
- Change orthonormal basis to world
7 年前
Peter Bay Bastian
a107a23e
Major shader generation refactor part 1
7 年前
Peter Bay Bastian
c3134b61
Refactor GenerateStandardTransforms
7 年前
Matt Dean
26a4b39a
HD subshaders branch rebuild
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前
Matt Dean
ad13e4b0
Add Face Sign functionality to LWRP, HDRP and preview subshaders
7 年前
Matt Dean
887571b9
Fix ScreenPosition transformation
7 年前
Peter Bay Bastian
b4dd9062
Merge remote-tracking branch 'origin/master' into sg/facesign
7 年前
sebastienlagarde
16cef1a8
Update include generator to use space instead of tabs
7 年前
GitHub
953cdf48
Fix normalizations in Shader Graph with LWRP ( #1571 )
* Remove double normalization
* Update changelog
* Normalize tangent and bitangent in pixel remap
* Fixes for PR
- Do correct normalization
- Update changelog
- Update importer version
* Missing post-processing submodule update
* Fixes to changelog
6 年前
GitHub
f44d2214
Bump post version ( #1883 )
* Bump shader graph version dependency.
* Fix shader compile warnings
6 年前