17 次代码提交 (f0331f23-1611-43c7-bc42-dd2c524ed4a3)

作者 SHA1 备注 提交日期
Tim Cooper da4824f7 Readd all existing nodes. 9 年前
Tim Cooper c522adcc [material graph]Working on texture preview / regeneration of drawing layer workflow. 9 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 9 年前
Tim Cooper 62377747 [Material graph] Working subGraph now. Copies function / properties etc. 9 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 8 年前
Tim Cooper 6ef35ae3 [Material Graph]Use slotid's instead of slots. 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Andre McGrail c127b19f -Moved cube map node 8 年前
Matt Dean 5bed2efc Menu Reorg: Input 8 年前
Tim Cooper 793887f9 Working 'convert to subgraph' 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Tim Cooper 215e1b6a Refactoring slot types. 7 年前
Matt Dean 03923b0b Input Part 3 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Matt Dean abed850e Merge master 7 年前
Matt Dean a02b954a Input Part 3 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前