Alex Lian
|
139ff007
|
Attempt switching to robocopy
|
7 年前 |
sebastienlagarde
|
4f9577d3
|
Various fix
|
7 年前 |
Frédéric Vauchelles
|
0aed191f
|
[UI] Removed animation on foldouts
|
7 年前 |
Robert Srinivasiah
|
6cf5119c
|
Configure frame settings dependent on stereo
|
7 年前 |
Sebastien Lagarde
|
106566dc
|
Update the UI for iridescence
|
7 年前 |
Alex Lian
|
3b1ef367
|
Windows file copy fix
|
7 年前 |
sebastienlagarde
|
116379ee
|
Add memory RT name/information everywhere
|
7 年前 |
GitHub
|
d7d2cde3
|
Merge pull request #922 from Unity-Technologies/decals/forward_fix
Bind decal HTile as a global texture, fixes decals in forward rendering path.
|
7 年前 |
Alex Lian
|
58234b8e
|
Fix up single file copy calls too
|
7 年前 |
Paul Melamed
|
f2019f6b
|
Bind decal HTile as a texture
|
7 年前 |
sebastienlagarde
|
d416e6e3
|
test RTHanbdle naming
|
7 年前 |
Alex Lian
|
35f03c7a
|
Merge remote-tracking branch 'origin/master' into build/automation
|
7 年前 |
Remy
|
fe34a794
|
Fix reflection probe layout in test 2401
Try to accelerate tests by greatly reducing the number of wait frames. Seems stable.
|
7 年前 |
GitHub
|
58154649
|
Merge pull request #921 from Unity-Technologies/Fix-issue-with-FrameSettings-not-always-in-sync
Fix issue with FrameSettings not always in sync
|
7 年前 |
sebastienlagarde
|
87ce1922
|
Fix issue with FrameSettings not always in sync
|
7 年前 |
Remy
|
f8b82f37
|
Move animated cookie scene to play mode tests
Update Light on tesselcation scene (shadows in reflection probes are fixed now)
|
7 年前 |
sebastienlagarde
|
ac0f369d
|
HDRenderPipeline: Update conversoin script that doesn work (yet)
|
7 年前 |
GitHub
|
17af1d7a
|
Merge pull request #920 from Unity-Technologies/Other-tweak-to-SSS-menu
Other tweak to sss menu
|
7 年前 |
sebastienlagarde
|
ad84a280
|
Add auto script update
|
7 年前 |
sebastienlagarde
|
10ffb093
|
Move transmission enable at the right place
|
7 年前 |
GitHub
|
4656dcdb
|
Merge pull request #919 from Unity-Technologies/Update-SSS-and-transmisison-UI
Update sss and transmisison ui
|
7 年前 |
Alex Lian
|
17629e50
|
Modify copy step for Windows
Windows is failing for copying a tree. Try direct copying
|
7 年前 |
sebastienlagarde
|
10283087
|
Fix issue
|
7 年前 |
Alex Lian
|
d42b1a70
|
Merge remote-tracking branch 'origin/build/automation' into build/editor-test-fix
|
7 年前 |
sebastienlagarde
|
2a18503e
|
First draft of SSS and Transmisison UI
|
7 年前 |
Alex Lian
|
badac7dc
|
Fix up build automation of editor tests
Get editor tests running by passing through all needed files
|
7 年前 |
sebastienlagarde
|
8c774475
|
HDRenderPipeline: Move htile for material classification before async compute.
|
7 年前 |
uygar
|
7528e3f3
|
Replaced the two clear shadow passes with one using the platform far plane define.
|
7 年前 |
Alex Lian
|
7c8bb752
|
Remove references to testbed pipeline from tests
Reference to undesired set of files wanted in general tests removed.
|
7 年前 |
GitHub
|
0b6f97bc
|
Merge pull request #910 from Unity-Technologies/hdrp-rth-fixes
Misc HDRP RTHandle fixes
|
7 年前 |
uygar
|
34443229
|
Separated light and cascade data loading for directional lights.
Introduced clear rect rendering to avoid clearing the entire shadowmap.
|
7 年前 |
Alex Lian
|
cc9b78f0
|
Remove test pulling in TestbedPipelines
Tests were reaching across to TestbedPipelines
|
7 年前 |
GitHub
|
2c2b8b4d
|
Merge pull request #916 from Unity-Technologies/Branch_RemovedLayeredHeightOffset
Removed redundant(and broken) layered specific height offset.
|
7 年前 |
uygar
|
ae42e524
|
Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage.
|
7 年前 |
GitHub
|
cc8d918e
|
Merge pull request #917 from Unity-Technologies/metal
metal
|
7 年前 |
uygar
|
34eeceb3
|
Moved slice into a separate float to avoid unnecessary casting in the shader.
|
7 年前 |
Antti Tapaninen
|
ded3a54d
|
use fastopt with metal, avoid MTLCompilerService sandbox process crash
|
7 年前 |
uygar
|
8e8b647f
|
Added register optimized path to the tent 5x5 filter.
|
7 年前 |
Antti Tapaninen
|
86d7f373
|
add build.py.meta
|
7 年前 |
sebastienlagarde
|
b1b2e631
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
|
7 年前 |
Remy
|
fa8d58d8
|
Material upgrader working quite fine now :)
|
7 年前 |
GitHub
|
b156a735
|
Merge pull request #915 from Unity-Technologies/Update-UI-to-not-show-not-used-parameter
Dont' show emissive mapping or detail mappin if not needed
|
7 年前 |
sebastienlagarde
|
e50aba46
|
Dont' show emissive mapping or detail mappin if not needed
|
7 年前 |
Remy
|
0fe67279
|
Upgrade material upgrader
|
7 年前 |
sebastienlagarde
|
bf5a866e
|
HDRenderPipeline: Missing file for Debug view space normal
|
7 年前 |
GitHub
|
2d823db6
|
Merge pull request #914 from Unity-Technologies/Add-normal-in-view-space-debug-mode
Change code generation to allow multiple debug case for the same field. allow debug view normal
|
7 年前 |
sebastienlagarde
|
9801577c
|
Change code generation to allow multiple debug case for the same field. allow debug view normal
|
7 年前 |
sebastienlagarde
|
a8ee2b7d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Alex Lian
|
58f8b7ca
|
Remove test pulling in TestbedPipelines
Tests were reaching across to TestbedPipelines
|
7 年前 |
GitHub
|
2be72ae4
|
Merge pull request #913 from Unity-Technologies/Branch_NoGBufferInForward
Don't allocate GBuffer in forward only mode.
|
7 年前 |