Arnaud Carre
e9b3071e
Merge branch 'master' into Branch_Batching2
8 年前
Arnaud Carre
0e118bb0
change skinMesh scene with spiders
8 年前
Arnaud Carre
23470784
Merge branch 'master' into Branch_Batching2
8 年前
Arnaud Carre
9ef2366c
Now UnityPerDraw can be bound at any slot + enabling debug shader symbol
8 年前
Arnaud Carre
d070d1b8
Merge branch 'master' into Branch_Batching2
8 年前
Arnaud Carre
c20f2c3c
change material prefab to "standard" (and not sub surf scattering)
8 年前
sebastienlagarde
13e14f67
Merge branch 'master' into ssao-test
8 年前
sebastienlagarde
6efb11c7
HDRenderPipeline: Finish to fix issue with AO
Store inverse AO in the buffer to to waste a sampler in lightloop
8 年前
sebastienlagarde
3ccea10f
Merge branch 'master' into ssao-test
8 年前
sebastienlagarde
8e415ce6
Remove unwated menue state
8 年前
sebastienlagarde
fc60f6b5
HDRenderPipeline: Remove AO settings from lightloop
8 年前
Keijiro Takahashi
b9613a40
An attempt at fixing issues.
- Changed to use the standard full-screen triangle drawing function instead of
one in the post processing utilities.
- Apply _Downsample at some points in the shader. Not it works.
- Small tweaks.
8 年前
Arnaud Carre
ffddcca6
added NewBatcherSkin to test skinned meshes
8 年前
Sebastien Lagarde
62bb2f57
HDRenderPipeline: Disable SSAO for now
8 年前
Arnaud Carre
df0c1521
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_Batching2
# Conflicts:
# Assets/ScriptableRenderPipeline/PostProcessing
8 年前
Sebastien Lagarde
4f0ce374
HDRenderPipeline: split class and make it work
8 年前
Sebastien Lagarde
9fc86a1e
HDRenderPipeline: Update SSAO settings
8 年前
Sebastien Lagarde
d42c60fe
HDRenderPipeline: Fix EOL and shader compil issue for AO
8 年前
Sebastien Lagarde
36142eb8
HDRenderPipeline: Update SSAO effect
8 年前
Sebastien Lagarde
dee59c09
Merge branch 'master' into ssao-test
8 年前
Keijiro Takahashi
bbf78b3f
Added null checks.
8 年前
Keijiro Takahashi
9ab50093
Moved SSAO after depth copying.
8 年前
Keijiro Takahashi
6ee4ca5a
Renamed some classes.
8 年前
Julien Ignace
9ba99a5b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
8 年前
Keijiro Takahashi
b88fea8f
Changed directory structure.
8 年前
Keijiro Takahashi
8915d659
Removed BOM
8 年前
Keijiro Takahashi
925e0fdd
Null check before using CommonSettings
8 年前
Arnaud Carre
1b8ffc41
adding new skinned mesh scene
8 年前
Keijiro Takahashi
705fd129
Moved SSAO settings into CommonSettings.
8 年前
Arnaud Carre
5b313e79
add some stats to mini-profiler
8 年前
Keijiro Takahashi
2a5a3d5c
Added SSAO implementation preliminary.
8 年前
Torbjorn Laedre
655b822c
Fixed missing gamma handling of RGBM encoded lightmaps.
8 年前
Julien Ignace
c25417c7
Created an override for the Lighting debug panel.
8 年前
Julien Ignace
dc01c46d
Correctly split UI from debug menu code.
8 年前
Julien Ignace
6fd2dc66
Renamed debug menu classes for consistency
- DebugMenuItem => DebugItem
- DebugMenu => DebugPanel
8 年前
Julien Ignace
20413141
First version of debug menu serialization and undo/redo
8 年前
Evgenii Golubev
9c98dd63
Move the world scale into the SSS pass
8 年前
Evgenii Golubev
2455e20c
Revert "Attempt to add shadowing for regular transmission"
This reverts commit 4b39d5e2917acc42307530bf9b82abe6408f0402.
8 年前
Evgenii Golubev
e146d124
Add the world scale to the SSS pass
8 年前
Evgenii Golubev
ef74635b
Attempt to add shadowing for regular transmission
8 年前
Evgenii Golubev
0f73ed45
Compute the dims of the pixel in VS more accurately
8 年前
Evgenii Golubev
98e7d6de
Add a small thickness bias
8 年前
Evgenii Golubev
7282b3a1
Don't use thickness along the view dir for thin objects
8 年前
Evgenii Golubev
16e113df
Modify SSS artifact clamping
8 年前
Evgenii Golubev
92b0ced1
Reduce SSS artifacts
8 年前
Evgenii Golubev
04fd3af5
Use 16 profiles and vtx-NoV weighted thickness
8 年前
Evgenii Golubev
17647325
Multiply transmittance by the surface albedo
8 年前
Evgenii Golubev
a92b6036
Implement transmission for Disney SSS
8 年前
Evgenii Golubev
dbda911f
Parametrize using the length of the volume mean free path
8 年前
Evgenii Golubev
1a787e97
Improve the quality of bilateral weighting
8 年前