20 次代码提交 (e6b70122-06a9-4f5c-a5cb-2c1714d1036d)

作者 SHA1 备注 提交日期
Tim Cooper 313777e5 [Mat Graph] Master Node Inversion refactor 8 年前
Tim Cooper 3a45f192 [mat graph]Fix up previews a bit more. 8 年前
Tim Cooper 9ea47ed4 working on shader compiler issues 8 年前
Tim Cooper bc6130d7 Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node. 8 年前
Paul Demeulenaere 51383cec Add world tangent node (with IRequireTangent behavior) 8 年前
Tim Cooper f62762b2 [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Paul Demeulenaere 2c0192a0 Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs 8 年前
Paul Demeulenaere 8592d7d0 Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
Tim Cooper 7ee96660 [mat graph]Start work on remapper 8 年前
Tim Cooper 112ae744 [mat graph]Really rough, but working! remap nodes. 8 年前
Tim Cooper c11fe3b4 [Material graph]Tidy up node remapper. It now does not emit nodes but passes through. 8 年前
Tim Cooper 0a990a6d allow specifying the UV channel on the UV node. 8 年前
ChrisTchou 9ac0408c Adding support for IMayRequireViewDirectionTangentSpace, and a simple Parallax node to use it. Node seems to have the correct behavior, but not fully tested. 8 年前
Eduardo Chaves c3b50c34 Adding Vertex position to master node and vertex position input node 8 年前
vlad 5f08fc4e Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
Tim Cooper d0d60781 Texture asset is now a real asset type... 8 年前
Tim Cooper 06b7010b Remove "AnyNode" 7 年前
Tim Cooper e3f06249 Shader name is now the name of the file. 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前