18 次代码提交 (e50aba46-8752-47a5-b225-a7d1a39e6c39)

作者 SHA1 备注 提交日期
Julien Ignace b43fec12 Fixed global illumination setup and shader. 8 年前
Julien Ignace 19d5484e Updated LayeredLit shader with new code. 8 年前
Julien Ignace 48fc9b85 - Properly implemented GI meta pass for Unlit shader. 8 年前
Julien Ignace 44b015c9 SkyRenderer now renders into a 256 cubemap RT and updates GI with it. 8 年前
Julien Ignace c95f1451 - Fixed Smoothness maps on Lit/LayeredLit shaders 8 年前
Julien Ignace 4f8f27fc Started refactoring for sky framework. 8 年前
Julien Ignace 58445897 Procedural sky now uses the Sky Framework (V1 functionality not tested) 8 年前
Julien Ignace 0198ab8f Added the possibility to choose the update mode of sky environment lighting. 8 年前
Arnaud Carre 05fd006e HDTest scene for fast batch rendering 8 年前
sebastienlagarde 66834685 HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
Julien Ignace 273ab865 Updated GI test scene (added baked versus realtime light) 8 年前
Julien Ignace 293776aa Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate) 8 年前
Arnaud Carre bce577f1 add a new test scene with less material change 8 年前
Julien Ignace 7a3ff433 Put a free camera in all the test scenes. 8 年前
Julien Ignace 07204458 Fixed GI test scene 8 年前
Julien Ignace d210135e - Added HDShadowSettings component for volumes 7 年前
Thomas 8f3bae6c Updated sample scenes 7 年前
Julien Ignace a95ec526 - Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings 7 年前