15 次代码提交 (e4f61ef1-e834-444c-81b6-494c64347ef4)

作者 SHA1 备注 提交日期
Evgenii Golubev 824c6f37 Add a null VolumetricLighting shader 7 年前
Evgenii Golubev adcfcfd6 Implement a very basic ray marcher for homogeneous volumes 7 年前
Evgenii Golubev 2cba6a27 Add support for volumetric shadowing and spot lights 7 年前
Evgenii Golubev 7c8fbd71 Improve fog parametrization (+optimize) 7 年前
Evgenii Golubev a14273a0 Factor out volumetric lighting code 7 年前
Sebastien Lagarde 9f87b816 Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
Evgenii Golubev c212b126 Clean up the volumetric lighting code 7 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 7 年前
Sebastien Lagarde 57ca73ef Update all generated files 7 年前
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 7 年前
Raymond Graham 29eb0f1f 3D texture sampling in homogeneous volumes. 7 年前
Raymond Graham 667f9ee7 Adding support for 3D textures to mask local homogeneous fog volumes. 7 年前
Raymond Graham 2952dd59 Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed. 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Evgenii Golubev b80d80b6 Implement linear boundary fade for density volumes 6 年前