Evgenii Golubev
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98ba5ff6
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Prepare the volume voxelization stub
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7 年前 |
Evgenii Golubev
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f8b3df68
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Implement soft semi-conservative voxelization
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7 年前 |
Evgenii Golubev
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29d12167
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Fix voxelization for rotation (WIP)
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7 年前 |
Evgenii Golubev
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68e4eace
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Implement the soft voxelization hack
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7 年前 |
Evgenii Golubev
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202f48a8
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Add comments
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7 年前 |
Evgenii Golubev
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598b6ad6
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Implement the clustered density volume pass
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7 年前 |
Evgenii Golubev
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d101e8ec
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Remove the loop over clusters from the volumetric lighting pass
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7 年前 |
Evgenii Golubev
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4f47b43c
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Add a helper function FetchIndexWithBoundsCheck()
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7 年前 |
Evgenii Golubev
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81e1d1ab
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Add a comment
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7 年前 |
Frédéric Vauchelles
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5d1e46bc
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Moved CoreRP files in folders for readbility
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7 年前 |
Frédéric Vauchelles
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63675025
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Moved Misc to common and utilities
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7 年前 |
Evgenii Golubev
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e788c519
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Port global density volumes to the interpolation volume system
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7 年前 |
Raymond Graham
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29eb0f1f
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3D texture sampling in homogeneous volumes.
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7 年前 |
Raymond Graham
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667f9ee7
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Adding support for 3D textures to mask local homogeneous fog volumes.
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7 年前 |
Raymond Graham
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2a5043cd
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Fix up mask texture calculation for scattering.
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7 年前 |
Raymond Graham
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2952dd59
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Updates based on feedback. VolumeTextureAtlas now a Alpha8 texture. DensityVolume renamed.
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7 年前 |
sebastienlagarde
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1bf59567
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Regenerate shader include files for volumetrics
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7 年前 |
Tim Cooper
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fafb59af
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Run code formatter.
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7 年前 |
Raymond Graham
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d3582088
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Mipmapping support for local volume mask textures.
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7 年前 |
Raymond Graham
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a04c87cd
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Fix a couple of issues with density volume texture mask.
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7 年前 |
GitHub
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e6de5c82
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Add a comment
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7 年前 |
GitHub
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6ed08e25
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Use a trilinear sampler to filter across MIP levels
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7 年前 |
GitHub
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bc5ccbcc
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Add a comment
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7 年前 |
Evgenii Golubev
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9abc300c
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Improve the quality of trilinear filtering of density volume textures
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7 年前 |
Evgenii Golubev
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b2334fa2
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Remove comment
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7 年前 |
Evgenii Golubev
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5cdfa033
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Clean up the code
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7 年前 |
Evgenii Golubev
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81381397
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Further clean up the code
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7 年前 |
Evgenii Golubev
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a5b000b4
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More bugfixes for volume texture sampling
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7 年前 |
Evgenii Golubev
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f7ce098c
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Add an option to the HDRP asset to increase the resolution of volumetric lighting
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7 年前 |
GitHub
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8dddca48
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Merge pull request #1606 from EvgeniiG/kernel_quality_levels
Add an option to the HDRP asset to increase the resolution of volumetric lighting
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7 年前 |
Evgenii Golubev
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d55f8b9e
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Use the correct sampler for density volumes
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6 年前 |
Evgenii Golubev
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b80d80b6
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Implement linear boundary fade for density volumes
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6 年前 |
Evgenii Golubev
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6f85ea50
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Optimize a bit
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6 年前 |
Evgenii Golubev
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bee9896f
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Stop NaN propagation within volumetric lighting shader (v2)
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6 年前 |