Aras Pranckevicius
4e936089
Disable Metal on Mac for now (import problems with some of the compute shaders, being looked at)
8 年前
Evgenii Golubev
6ee97da3
Remove the redundant TODO
8 年前
sebastienlagarde
91937fed
HDRenderLoop: Merge FPTL - start light application
- all broken for now
8 年前
Julien Ignace
1622e984
- Disabled SkyRendering when no HDRI is present.
- Temporarily disabled DynamicGI.UpdateEnvironment() call for now (was too slow if done each frame).
8 年前
Evgenii Golubev
70e2eef6
Add a small LTC line light optimization
8 年前
Julien Ignace
4b803be4
Fixed compilation and renaming because of last merge.
8 年前
Evgenii Golubev
ffa02031
Fix, clean up and optimize the line light code
8 年前
Julien Ignace
442892e0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
8 年前
Evgenii Golubev
5607262f
Add a test dielectric material
8 年前
Aras Pranckevicius
d6928d42
API change: ComputeSpotShadowsMatricesAndCullingPrimitives -> ComputeSpotShadowMatricesAndCullingPrimitives
8 年前
Aras Pranckevicius
a4012bb1
API change: ReflectionProbe APIs renamed
CalculateHDRDecodeValues -> textureHDRDecodeValues
GetDefaultTextureHDRDecodeValues -> defaultTextureHDRDecodeValues
GetDefaultTexture -> defaultTexture
8 年前
Julien Ignace
44b015c9
SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
8 年前
Peter Bay Bastian
a8450aba
Hide right pane in node if there are no output slots
8 年前
Peter Bay Bastian
6b8dd307
Minor style tweak
8 年前
Peter Bay Bastian
780c7cc1
Updated styling to look like Hugo's mockup + fixes
- HeaderDrawer now extends from DataWatchContainer rather than
GraphElement (don’t do the latter for things that are inside nodes)
8 年前
Peter Bay Bastian
c90ddfc2
USS clean-up for nodes
8 年前
Peter Bay Bastian
6a436d82
Changed TitleBar.uss to use class names rather than naming
I think we need some proper guidelines on USS usage. I think a sensible
rule would be that names are reserved for the owning view, such that it
can be used for layouting etc.
8 年前
Peter Bay Bastian
682248e0
Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow
The latter was getting very crowded and more views that are not inside
the GraphView are on the way.
8 年前
Peter Bay Bastian
fa8baa2c
Created IEnumerable extension for zipping together enumerables
(so that we can easily iterate over 2 collections using their
IEnumerable interface, rather than having to index into one of them)
8 年前
Paul Demeulenaere
8592d7d0
Add an index to RequiresMeshUV, allows require UV1 to UV3
8 年前
Paul Demeulenaere
2c0192a0
Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
8 年前
Paul Demeulenaere
c1f9ae7d
Add WorldBitangentNode (with IMayRequireBitangent behavior)
8 年前
Tim Cooper
9f1103ac
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
8 年前
Tim Cooper
f62762b2
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
8 年前
Tim Cooper
47d64c52
[mat graph]Remove implicit node creation now that we have better code generation framework.
8 年前
Paul Demeulenaere
94144e69
Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
8 年前
Paul Demeulenaere
51383cec
Add world tangent node (with IRequireTangent behavior)
8 年前
Paul Demeulenaere
94f746ff
- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
8 年前
Peter Bay Bastian
1ded56e2
Added active state for title bar buttons a la the CSS pseudo class
8 年前
Peter Bay Bastian
7ef50ef7
Replaced accidental tabs with spaces
8 年前
Peter Bay Bastian
be11b1e0
"Show in project"-button now works
8 年前
Peter Bay Bastian
c6e6d4e4
Refactored title bar button into own drawer
8 年前
Peter Bay Bastian
53ab6c81
Added options button (not functional yet)
8 年前
Peter Bay Bastian
235ac2cb
Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
8 年前
Peter Bay Bastian
621f548e
Style tweaks and minor code clean-up for title bar
8 年前
Peter Bay Bastian
c299e028
TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
8 年前
Peter Bay Bastian
08a32f0c
Removed absolute positioning from TitleBar
8 年前
Peter Bay Bastian
da329206
Removed absolute positioning from GraphView and did minor tweaks to title bar
8 年前
Evgenii Golubev
4e6796fb
Update comments
8 年前
Evgenii Golubev
58a0f9c9
Update performance-related comments
8 年前
Sebastien Lagarde
882368f7
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
- Only build light list, not light application for now
- untested, crash when big tile are enabled
8 年前
Sebastien Lagarde
aa503023
HDRenderLoop: Disable line area light that cause black point (Nan ?) on all objects
8 年前
Sebastien Lagarde
c140222d
HDRenderLoop: Fix directional light issue with single pass
8 年前
GitHub
475169d0
Merge pull request #17 from EvgeniiG/master
Add the initial impl. of LTC line light Lambertian diffuse shading
8 年前
Evgenii Golubev
472d34b5
Add the initial impl. of LTC line light Lambertian diffuse shading
8 年前
Evgenii Golubev
7bc91af9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
7b5d7327
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
0fce7106
Remove hidden lights
8 年前
GitHub
442f36e7
Merge pull request #16 from EvgeniiG/master
Add a reference implementation for line lights
8 年前
Evgenii Golubev
a9ec88d9
Merge branch 'LineLights'
8 年前