Sebastien Lagarde
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58f36f39
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Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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8 年前 |
uygar
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7f34a973
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Added ifdef guards around Editor code to fix script compile errors when building a player.
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8 年前 |
uygar
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acf9a7fb
|
Fixed compile error on PS4.
|
8 年前 |
Filip Iliescu
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a44e4c7c
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spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad.
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8 年前 |
Filip Iliescu
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3b85d428
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some commented out debug code in case its needed again
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8 年前 |
Filip Iliescu
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431c9bfe
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fix a bug on reflection probes that clip the near plane. Was passing world rotation to matrix but shader isnt dealing with rotation. Just like builtin unity, rotation will be ignored.
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8 年前 |
Filip Iliescu
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37c9bb35
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fixed directional cookie size
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8 年前 |
Filip Iliescu
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27ba9479
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add onchip-skybox material and some scene changes
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8 年前 |
Filip Iliescu
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863c9a52
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enable colored cookies and fix clamp on default spot cookie texture
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8 年前 |
Filip Iliescu
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77efd9d6
|
fix cookie varients
|
8 年前 |
Filip Iliescu
|
bcf07328
|
change capsule to bnaked reflection probe
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8 年前 |
Filip Iliescu
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9d37e3d7
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fix reflection probe shader on iOS
|
8 年前 |
Filip Iliescu
|
54642368
|
fix a bug in asset modifier that would try to modify null materials
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8 年前 |
Filip Iliescu
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9f78b2fd
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fixed shadows
|
8 年前 |
Filip Iliescu
|
0577271e
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fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor
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8 年前 |
Filip Iliescu
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e9c40e16
|
fixed a lighting bug with point lights and shadows
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8 年前 |
Filip Iliescu
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01556aaf
|
cleanup and refactor shader code into common functions
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8 年前 |
Filip Iliescu
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f583f50f
|
cleanup and consilidate shader passes and simply setup material varients on startup
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8 年前 |
Filip Iliescu
|
ff01d44e
|
fix shadow settings and add a sun script to see shadows move based on time of day
|
8 年前 |
Filip Iliescu
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23d2f9e6
|
Fix reflections that clip near and far plane as well as those that just clip near plane.
|
8 年前 |
Tim Cooper
|
eac70c08
|
Graph edit window now survives serialization.
|
8 年前 |
Tim Cooper
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5e3b99fe
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working on better workflow (double click shader to open in edit window)
|
8 年前 |
Tim Cooper
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5e6630fb
|
Porting more nodes to not be function nodes
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8 年前 |
Tim Cooper
|
8df91eb4
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Remove function 1 input and function 4 input
|
8 年前 |
Tim Cooper
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4b1458e8
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Remove Function3Input (use code node) :)
|
8 年前 |
Tim Cooper
|
3198bd43
|
Remove Function2Input node as it is no longer needed.
|
8 年前 |
Tim Cooper
|
08ce57cd
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Fix bugs in blend node after port.
|
8 年前 |
Tim Cooper
|
eb2f7590
|
fix error in uv rotate node.
|
8 年前 |
Tim Cooper
|
77179d91
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Tim Cooper
|
0336445f
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fix node adaption so casting works as expected
|
8 年前 |
RinaldoTjan
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180cba0c
|
Threshold Blending material Sample.
Threshold Blending material Sample.
|
8 年前 |
Tim Cooper
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e8c71321
|
converting nodes to new system.
|
8 年前 |
Tim Cooper
|
96cdde05
|
Add node that 'just does' HLSL and can convert to shader node based on API.
|
8 年前 |
vlad
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d0c30f9a
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Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added.
|
8 年前 |
Tim Cooper
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2e183994
|
Add time checkbox
Make shorter GUIDs
|
8 年前 |
Matt Dean
|
98611b46
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
ChrisTchou
|
c19d413a
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Andre McGrail
|
525120da
|
Lava tweaks
Slope shader
|
8 年前 |
Florent Guinier
|
670f4bf3
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Andre McGrail
|
b061e067
|
Lava and some stuff.
Fixed screen pos
|
8 年前 |
MingWai
|
bdfd3b5f
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Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
vlad
|
b247c311
|
Texture assets and related notes work now (Thanks Tim!)
|
8 年前 |
MingWai
|
b038c97f
|
gradient assets
|
8 年前 |
bfogerty
|
7d92d077
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Matt Dean
|
2c09193d
|
Updated eye master
|
8 年前 |
ChrisTchou
|
5c5083d0
|
Adding 3d checkerboard & 3d output from sphere dent
|
8 年前 |
bfogerty
|
8033e041
|
A buldge now comes from the Cellular shader.
|
8 年前 |
Matt Dean
|
eed9ee0e
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
ChrisTchou
|
a6a2d4de
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
bfogerty
|
3b03ea1a
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |