613 次代码提交 (dd73696d-d5fe-437f-b85b-6eb1f40bed18)

作者 SHA1 备注 提交日期
Andre McGrail dd73696d Fixed Substance load behaviour for test 026 7 年前
Felipe Lira 9ea83a56 Added Occlusion keyword. Updated materials. More refactor on the shader. 7 年前
Felipe Lira 5ce0e5d7 Refactor on LiweightPassLit + BRDF 7 年前
Andre McGrail 30b40f2a Particle scene update with bug repro 7 年前
Felipe Lira 99e6e8e0 Fixed SH sampling in non PBS shading 7 年前
Felipe Lira c5450cac Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources. 7 年前
Felipe Lira 301fd283 Added mixed vertex/frag SH evaluation. Added GlossyEnvironmentColor to be used when glossy reflections are off. 7 年前
Felipe Lira c9712307 Updated LOD0 material importing options to use the project embedded materials and prevent creating a new one. 7 年前
Felipe Lira e60bad0c 026 template image verified with simplified ggx / visibility / fresnel 7 年前
Felipe Lira f4fc9498 Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
Andre McGrail 9c5b499e Added tests 7 年前
Felipe Lira d8554026 Fixed tests for scene 15 and 17 7 年前
Felipe Lira aa904253 Fixed transparent sorting issues between lit and unlit shaders. 7 年前
Felipe Lira e56800ee Merge branch 'master' into LightweightPipeline 7 年前
Felipe Lira b72b35d7 Added MSAA support to the test framework. 7 年前
Felipe Lira ce712ae5 Fixed tests and templates to account for LDR rendering. 7 年前
Felipe Lira 7fa30ff5 fixed the issue that was causing the UI to not render in scene view. 7 年前
Felipe Lira 0b94697d Updated LightweightAsset with renderscale. 7 年前
Felipe Lira 47b306b8 Added RenderScale support. 7 年前
Felipe Lira aa44f05c Added first step of camera management. 7 年前
Felipe Lira 5fe19f53 updated lightweight pipeline asset 7 年前
Andre McGrail 75220589 Fixed Cornell box UVs 7 年前
Felipe Lira 5fbceb59 Missing changes to last commit. 7 年前
Felipe Lira 272ebcd0 Removed the options to disable lightmap and ambient probes from lightweight as they dont' make sense. Renames linear settings to force linear 7 年前
Felipe Lira da5a9b1b forced MSAA being disabled when postprocessing is on to avoid issues. 7 年前
Felipe Lira fe87000e Fixex rendering issue caused by missing msaa in the depth texture. 7 年前
Felipe Lira bd25fe30 Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work. 7 年前
Felipe Lira 3828c63f Enabled autogenerat GI flag to properly generate graphics test template image. 7 年前
Felipe Lira 78a2ad28 Renamed LW shaders and changed the default to be the Physically Based one. 7 年前
Felipe Lira af290f39 Fixed scene 012 template and materials. 7 年前
Felipe Lira f8d61440 Added binding to Depth RT for post processing. Added hook for custom BeforeTransparent fx. 7 年前
Felipe Lira f16a7ebc Fixed spot and point light attenuation in Standar shader. 7 年前
Andre McGrail 78e94c46 Added PostProcessing test that requires depth. 7 年前
Felipe Lira 6b4dc463 Updated LightweightDefaultMaterial with proper keywords. Lightweight sprites legacy material. 7 年前
Andre McGrail 7d2e6fd9 Test 026 Template image fix 7 年前
Andre McGrail e4557fc9 Removed shadows from LW test 026 7 年前
Felipe Lira 96d28b11 Added DepthOnly pass to LW shaders. 7 年前
Felipe Lira d43f1597 Transparent mode now working. 7 年前
Felipe Lira c9ed078e Added check to propertly assign _MetallicSpecGlossMap when upgrading from Standard/StandardSpecular. 7 年前
Felipe Lira 6076bb69 Fixed up LightweightStandardShaderGUI to only support BakedEmissive lightmap mode. 7 年前
Andre McGrail 32f08396 Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
Andre McGrail a21b0c40 Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
Felipe Lira d9c64960 Added CameraComparer to sort camera array by depth. Moved some functions to LightweightUtils. 7 年前
Felipe Lira cad81442 Disabled Bump map scale. Lightweight pipeline doesn't support it. 7 年前
Felipe Lira ef02bc3e Added missing env BRDF surface reduction. Now BRDF matches reference image. 7 年前
Felipe Lira 602d1a7c Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup. 7 年前
Felipe Lira 2174bed4 Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI. 7 年前
Felipe Lira 55afe234 Fixed MettalicGloss map not being applied. 7 年前
Andre McGrail c844ad5d Added tests: 7 年前
Felipe Lira 87ac03cd Added LightweightPipeline shader GUI. Updated PBR material with the new keywords. 7 年前