Andre McGrail
dd73696d
Fixed Substance load behaviour for test 026
7 年前
Felipe Lira
9ea83a56
Added Occlusion keyword. Updated materials. More refactor on the shader.
7 年前
Felipe Lira
5ce0e5d7
Refactor on LiweightPassLit + BRDF
7 年前
Andre McGrail
30b40f2a
Particle scene update with bug repro
7 年前
Felipe Lira
99e6e8e0
Fixed SH sampling in non PBS shading
7 年前
Felipe Lira
c5450cac
Fixed glossy env color from ambient probe. Added gfx tests 31-34 to test various setup of SH/Lightmap with different ambient sources.
7 年前
Felipe Lira
301fd283
Added mixed vertex/frag SH evaluation. Added GlossyEnvironmentColor to be used when glossy reflections are off.
7 年前
Felipe Lira
c9712307
Updated LOD0 material importing options to use the project embedded materials and prevent creating a new one.
7 年前
Felipe Lira
e60bad0c
026 template image verified with simplified ggx / visibility / fresnel
7 年前
Felipe Lira
f4fc9498
Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight.
7 年前
Andre McGrail
9c5b499e
Added tests
-027_PostProcessing - Tests Post stack v2
-028_PostProcessing_Custom - Tests custom effects at different hook point(wip)
-029_Particles - Tests basic particle usages and the legacy particle shaders(wip)
7 年前
Felipe Lira
d8554026
Fixed tests for scene 15 and 17
7 年前
Felipe Lira
aa904253
Fixed transparent sorting issues between lit and unlit shaders.
7 年前
Felipe Lira
e56800ee
Merge branch 'master' into LightweightPipeline
# Conflicts:
7 年前
Felipe Lira
b72b35d7
Added MSAA support to the test framework.
7 年前
Felipe Lira
ce712ae5
Fixed tests and templates to account for LDR rendering.
7 年前
Felipe Lira
7fa30ff5
fixed the issue that was causing the UI to not render in scene view.
7 年前
Felipe Lira
0b94697d
Updated LightweightAsset with renderscale.
7 年前
Felipe Lira
47b306b8
Added RenderScale support.
7 年前
Felipe Lira
aa44f05c
Added first step of camera management.
7 年前
Felipe Lira
5fe19f53
updated lightweight pipeline asset
7 年前
Andre McGrail
75220589
Fixed Cornell box UVs
7 年前
Felipe Lira
5fbceb59
Missing changes to last commit.
7 年前
Felipe Lira
272ebcd0
Removed the options to disable lightmap and ambient probes from lightweight as they dont' make sense. Renames linear settings to force linear
7 年前
Felipe Lira
da5a9b1b
forced MSAA being disabled when postprocessing is on to avoid issues.
7 年前
Felipe Lira
fe87000e
Fixex rendering issue caused by missing msaa in the depth texture.
7 年前
Felipe Lira
bd25fe30
Initial refactor work on shader library to allow reuse passes/core for multiple shaders with minimal work.
7 年前
Felipe Lira
3828c63f
Enabled autogenerat GI flag to properly generate graphics test template image.
7 年前
Felipe Lira
78a2ad28
Renamed LW shaders and changed the default to be the Physically Based one.
7 年前
Felipe Lira
af290f39
Fixed scene 012 template and materials.
7 年前
Felipe Lira
f8d61440
Added binding to Depth RT for post processing. Added hook for custom BeforeTransparent fx.
7 年前
Felipe Lira
f16a7ebc
Fixed spot and point light attenuation in Standar shader.
7 年前
Andre McGrail
78e94c46
Added PostProcessing test that requires depth.
Changed lightweight default particle to be additive and also assigned the default particle texture
7 年前
Felipe Lira
6b4dc463
Updated LightweightDefaultMaterial with proper keywords. Lightweight sprites legacy material.
7 年前
Andre McGrail
7d2e6fd9
Test 026 Template image fix
7 年前
Andre McGrail
e4557fc9
Removed shadows from LW test 026
7 年前
Felipe Lira
96d28b11
Added DepthOnly pass to LW shaders.
7 年前
Felipe Lira
d43f1597
Transparent mode now working.
7 年前
Felipe Lira
c9ed078e
Added check to propertly assign _MetallicSpecGlossMap when upgrading from Standard/StandardSpecular.
7 年前
Felipe Lira
6076bb69
Fixed up LightweightStandardShaderGUI to only support BakedEmissive lightmap mode.
7 年前
Andre McGrail
32f08396
Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out..
7 年前
Andre McGrail
a21b0c40
Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe.
7 年前
Felipe Lira
d9c64960
Added CameraComparer to sort camera array by depth. Moved some functions to LightweightUtils.
7 年前
Felipe Lira
cad81442
Disabled Bump map scale. Lightweight pipeline doesn't support it.
7 年前
Felipe Lira
ef02bc3e
Added missing env BRDF surface reduction. Now BRDF matches reference image.
7 年前
Felipe Lira
602d1a7c
Fixed a normalization issue. Fixed keywords not being properly set in SpecularSetup.
7 年前
Felipe Lira
2174bed4
Added microfacet BRDF model. Some changes to keywords in the LightweightStandard shader GUI.
7 年前
Felipe Lira
55afe234
Fixed MettalicGloss map not being applied.
7 年前
Andre McGrail
c844ad5d
Added tests:
023_Lighting_Mixed: tests mixed light modes(broken right now)
024_Shader_PBRvalidation: Contains adam and some test spheres, original template made against legacy pipe
General clean up of other tests
7 年前
Felipe Lira
87ac03cd
Added LightweightPipeline shader GUI. Updated PBR material with the new keywords.
7 年前