5390 次代码提交 (dc4d9927-0afe-401d-8f68-b87d2cd55f86)

作者 SHA1 备注 提交日期
Aleksandr Kirillov 679b3479 Fixed a compilation error after merging. 7 年前
Frédéric Vauchelles a4860f0b [ReflectionProbe] Fixed multiselection with mixed values 7 年前
GitHub f5476769 Merge pull request #1052 from Unity-Technologies/redundant-pyramid-depth-bind 7 年前
Aleksandr Kirillov 34c25f1b Merge branch 'master' into LowEndPerf 7 年前
Robert Srinivasiah 6c272e47 Remove redundant binding of _PyramidDepthTexture 7 年前
Frédéric Vauchelles bc19917e [ReflectionProbe] Fixed multiselection with mixed values for shape and type 7 年前
GitHub ad278b73 Merge pull request #1053 from Unity-Technologies/LW-Bugfix 7 年前
sebastienlagarde 02280c4b Fix shader warning, shadow warning and hide physical camera parameter 7 年前
sebastienlagarde a12382a2 - Removed useless shadow atlases from HDRP 7 年前
Remy 55580abb Fix sky settings. 7 年前
sebastienlagarde 38298c40 Fix issue with multiple selection of light in HDLightEditor 7 年前
sebastienlagarde 9722d453 Fix min limit of fade distance in light editor 7 年前
sebastienlagarde f6393946 Fix bake area creation 7 年前
sebastienlagarde 040b03ec Post merge fix 7 年前
sebastienlagarde bcc645de Fixed various issues with debug window 7 年前
sebastienlagarde 2916f7c5 Rename 'Default Camera' => 'Scene View" in debug windows, less confusing for user 7 年前
sebastienlagarde 0fa00af2 Update tooltip for users for ligths 7 年前
Aleksandr Kirillov 0593af3c Updated LW PBR FWD pass template in shader graph. 7 年前
sebastienlagarde cb2ee22e Fix shadowmask warning + lightmap warning 7 年前
Aleksandr Kirillov f7246274 No renormalization on normals per-pixel for mobile. 7 年前
GitHub d7f4d6ed Merge pull request #1008 from Unity-Technologies/decals/api_change 7 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 7 年前
Robert Srinivasiah bac17a2d Remove comment after Morten schooled me 7 年前
Robert Srinivasiah 2b42cb90 Cleanup structured comments 7 年前
Felipe Lira eb62162a Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint. 7 年前
Robert Srinivasiah c310dc18 Create common function for indexing into layered offset buffer 7 年前
Felipe Lira 8610635a Changed shadowmap to use D16_UNORM format. 7 年前
Robert Srinivasiah ed1a2f00 Use common LogBaseBuffer index generator 7 年前
Robert Srinivasiah 31ec4175 Supposted stereo-ized clustered light list lookups 7 年前
Felipe Lira 8a6de19e Added Cascade Split UI 7 年前
Evgenii Golubev e8f79895 Remove EvalShadow_SampleClosestDistance_Cascade() 7 年前
Evgenii Golubev a2909c99 Fix the shadow index bug 7 年前
Evgenii Golubev 422e0f93 Optimize 7 年前
Evgenii Golubev c1b1ac91 Properly disable mixed thickness mode for directional lights 7 年前
Jens Holm 43f24a85 Remove checks for within parent bonds in resize handles 7 年前
Jens Holm daa8f8ad Make window draggable able to clamp to the parent window 7 年前
Jens Holm ab80ca3c Make master preview resize rendertexture continuously 7 年前
Jens Holm f3467681 Make master preview collapse relative to mouse position and afterwards recalculate new docking position 7 年前
Jens Holm b1e38c12 Add collapse button on master preview 7 年前
Matt Dean 589cb99a Add changes from previous branch 7 年前
GitHub c08093e7 Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size 7 年前
Martin Thorzen c4047df5 Fixed the enum control size, so it is now aligning properly in the UI 7 年前
Martin Thorzen b0ebffa3 Started the work on adding path functionality to shaders. 7 年前
GitHub eae8c0fc Merge pull request #293 from Unity-Technologies/vector-input-fields 7 年前
GitHub 0d17d3ed Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control 7 年前
Martin Thorzen cfd61180 New node settings. Moved the createsettingselement to the master node 7 年前
Martin Thorzen abd8a058 Made IMayRequirePosition public 7 年前
Martin Thorzen 57b10b82 [FIX] # 288 Updated the ChannelEnum and ChannelEnumMask controls to use their own uss files. This solves the 5pixels extra width on the nodes using them. 7 年前
Martin Thorzen 9720e0dc Added input fields to the vector nodes 7 年前
Aleksandr Kirillov 1ad16cf5 Got rid of a dependent texture read when sampling a lightmap in LW SRP. 7 年前