David Rogers
|
85744e59
|
Local merge
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8 年前 |
Filip Iliescu
|
3b50be5f
|
stub in basic transparencys
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8 年前 |
Filip Iliescu
|
dda281fd
|
Merge branch 'master' into classicDeferredMobile
|
8 年前 |
David Rogers
|
c29dfe78
|
Add more GLES3 and Vulkan shader libraries.
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8 年前 |
Filip Iliescu
|
4372896e
|
post merge lighting asset fixup
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8 年前 |
Filip Iliescu
|
8eef028b
|
merged master
|
8 年前 |
Filip Iliescu
|
536346ae
|
remove color from sun becuase its annoying me
|
8 年前 |
Filip Iliescu
|
a61789c1
|
fix flickering on shadows
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8 年前 |
Filip Iliescu
|
3a85e5cb
|
fix shadows after updating to latest shadow code. was not using Additonal Lighting Data script on lights in project and indexing wrong in script.
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8 年前 |
Filip Iliescu
|
04889593
|
attempt to update to new shadows code. no luck yet but save progress
|
8 年前 |
Filip Iliescu
|
9b8aef9b
|
Added postfx submodule
|
8 年前 |
Filip Iliescu
|
3a226917
|
merged master
|
8 年前 |
sebastienlagarde
|
06d113d6
|
HDRenderPipeline: Update version
|
8 年前 |
sebastienlagarde
|
30c5de4c
|
Missing file from merge
|
8 年前 |
sebastienlagarde
|
0ded8f98
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/TestScenes/HDTest/GraphicTest/SSS/head.OBJ.meta
|
8 年前 |
Sebastien Lagarde
|
b8eb29db
|
HDRenderPipeline: Fixing end of line with LF
|
8 年前 |
Sebastien Lagarde
|
eeb19b1c
|
Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Sebastien Lagarde
|
ad3ed427
|
HDRenderPipeline: Adding missing files / meta / directory
|
8 年前 |
Sebastien Lagarde
|
5769cd84
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
|
8 年前 |
Sebastien Lagarde
|
8eeef7b8
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
|
8 年前 |
Sebastien Lagarde
|
58f36f39
|
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows
# Conflicts:
# Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
|
8 年前 |
uygar
|
7f34a973
|
Added ifdef guards around Editor code to fix script compile errors when building a player.
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8 年前 |
uygar
|
acf9a7fb
|
Fixed compile error on PS4.
|
8 年前 |
uygar
|
c0b6dcd6
|
Removed the old shadow system.
Removed the temporary namespace ShadowExp.
|
8 年前 |
uygar
|
e76929f5
|
Fixed tent filter enum names.
|
8 年前 |
uygar
|
d82162c7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Filip Iliescu
|
a44e4c7c
|
spot and point lights now render their geometry with front face culling and greater ztest if near clip is intersected, rather than fullscreen quad.
|
8 年前 |
Filip Iliescu
|
3b85d428
|
some commented out debug code in case its needed again
|
8 年前 |
Filip Iliescu
|
431c9bfe
|
fix a bug on reflection probes that clip the near plane. Was passing world rotation to matrix but shader isnt dealing with rotation. Just like builtin unity, rotation will be ignored.
|
8 年前 |
Filip Iliescu
|
37c9bb35
|
fixed directional cookie size
|
8 年前 |
Filip Iliescu
|
27ba9479
|
add onchip-skybox material and some scene changes
|
8 年前 |
Filip Iliescu
|
863c9a52
|
enable colored cookies and fix clamp on default spot cookie texture
|
8 年前 |
Filip Iliescu
|
77efd9d6
|
fix cookie varients
|
8 年前 |
Filip Iliescu
|
bcf07328
|
change capsule to bnaked reflection probe
|
8 年前 |
Filip Iliescu
|
9d37e3d7
|
fix reflection probe shader on iOS
|
8 年前 |
uygar
|
617efefd
|
Defaulted to the hardcoded path in preparation for merging into master.
|
8 年前 |
Filip Iliescu
|
54642368
|
fix a bug in asset modifier that would try to modify null materials
|
8 年前 |
uygar
|
058fa25d
|
Added loop hint to PCF tent sampling functions to make compilation times a bit more sane.
|
8 年前 |
Filip Iliescu
|
9f78b2fd
|
fixed shadows
|
8 年前 |
FlorentGuinier
|
236fbc95
|
Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
|
8 年前 |
Filip Iliescu
|
0577271e
|
fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor
|
8 年前 |
FlorentGuinier
|
8e9a6d75
|
[gfx-shadows] tents filters use loops for code clarity
|
8 年前 |
Filip Iliescu
|
e9c40e16
|
fixed a lighting bug with point lights and shadows
|
8 年前 |
FlorentGuinier
|
9f7d66cd
|
[gfx-shadows] Add PCF tents filters
3x3,5x5 and 7x7
|
8 年前 |
Filip Iliescu
|
01556aaf
|
cleanup and refactor shader code into common functions
|
8 年前 |
uygar
|
e62577f2
|
Changed UI update behavior so the CustomEditor for the AdditionalLightData doesn't repaint all the time, anymore.
|
8 年前 |
FlorentGuinier
|
980b67d3
|
[gfx-shadows] First step toward adding tents pcf filters
Adding UI and placeholder shader implementation
|
8 年前 |
Filip Iliescu
|
f583f50f
|
cleanup and consilidate shader passes and simply setup material varients on startup
|
8 年前 |
uygar
|
943f8944
|
Disabled the global override for now in HDRenderPipeline.
|
8 年前 |
Filip Iliescu
|
ff01d44e
|
fix shadow settings and add a sun script to see shadows move based on time of day
|
8 年前 |