Tim Cooper
|
97cfbe75
|
Working remap node (wood wood) probably still needs a bunch of love. but something is working :)
|
7 年前 |
Peter Bay Bastian
|
dcc886b3
|
Default preview to be expanded
|
7 年前 |
Tim Cooper
|
e5c78ee9
|
Separate usage of 'graph requirements' from 'model requirements' to not pollute the surface input structure.
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7 年前 |
Peter Bay Bastian
|
bf91b908
|
Put in change notification for preview expanded state
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7 年前 |
Tim Cooper
|
76430e32
|
Refactored subgraph to abstract subgraph + remap subgraph. This is groundwork to allow for real remap master nodes.
|
7 年前 |
Peter Bay Bastian
|
d0f20689
|
Add initial preview hiding (still being rendered behind the scenes)
|
7 年前 |
Tim Cooper
|
779d0288
|
[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
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7 年前 |
Peter Bay Bastian
|
5b4c9be5
|
Move things around in preview generator
|
7 年前 |
Tim Cooper
|
52d5558a
|
do not throw errors on default sampler slots, nodes need to handle this case.
|
7 年前 |
Peter Bay Bastian
|
8e841bce
|
Remove UpdateData from MaterialGraphPresenter
|
7 年前 |
Tim Cooper
|
8d5e6fd1
|
texture exposition working
|
7 年前 |
Peter Bay Bastian
|
609307fe
|
MaterialGraphPresenter now relies on change notifications rather than diffing
|
7 年前 |
Tim Cooper
|
0b56c45b
|
first pass.
|
7 年前 |
Peter Bay Bastian
|
75826752
|
Add edge change notifications to IGraph
Move time-dependent preview tracking into PreviewSystem
|
7 年前 |
Tim Cooper
|
fb21bff8
|
Working lightweight metallic master node.
|
7 年前 |
Matt Dean
|
53a1f582
|
Abstract lighting from Lightweight PBR frag shader
|
7 年前 |
Tim Cooper
|
580b206b
|
missed files
|
7 年前 |
Tim Cooper
|
29754ac3
|
Working light weight unlit master node
|
7 年前 |
GitHub
|
5f6271d2
|
Merge pull request #67 from stramit/refactor-properties
Refactor properties
|
7 年前 |
Tim Cooper
|
67d81eb4
|
Merge commit 'cf4e89d6306bc45d8fae1746128d634896dc0fdf' into refactor-properties
|
7 年前 |
Tim Cooper
|
735c401b
|
Working: Properties window + new master node.
|
7 年前 |
Tim Cooper
|
0818f178
|
temp
|
7 年前 |
Tim Cooper
|
9e0273b3
|
Fixing with help from peter
|
7 年前 |
Tim Cooper
|
699f1e8d
|
temp commit
|
7 年前 |
GitHub
|
22e6141d
|
Merge pull request #66 from stramit/lt-pipeline-masters
Fix old subscripts for FastBlinn
|
7 年前 |
Tim Cooper
|
95cdeda0
|
Merge remote-tracking branch 'origin/master' into refactor-properties
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/GraphInspectorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/SurfaceMasterNodeEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Views/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs
|
7 年前 |
Peter Bay Bastian
|
79bcc0cf
|
Cult of the party preview
|
7 年前 |
Peter Bay Bastian
|
a2353fbb
|
Fix property gathering in preview rendering
|
7 年前 |
Peter Bay Bastian
|
a93f2736
|
Add change notifications for graph, used for managing previews better
|
7 年前 |
Matt Dean
|
726b1d96
|
Fix old subscripts for FastBlinn
|
7 年前 |
GitHub
|
569bb836
|
Merge pull request #65 from stramit/lt-pipeline-masters
Lightweight PBR master nodes
|
7 年前 |
Matt Dean
|
c9975eed
|
Add unlit master and cleanup
|
7 年前 |
Matt Dean
|
4399a579
|
Add FastBlinn master
|
7 年前 |
Matt Dean
|
22d054b1
|
PBR Parity between graph and bespoke
- Need to gamma convert albedo textures somehow
- Still no blending
|
7 年前 |
Matt Dean
|
02a01bed
|
Bring handwritten and graphmade vertex structs in line
|
7 年前 |
Matt Dean
|
b213473c
|
Adjust vertex input index
|
7 年前 |
Matt Dean
|
d0f07a14
|
Add everything to vertex input struct as default
|
7 年前 |
Matt Dean
|
5aa5451a
|
Fixes for PR
|
7 年前 |
Matt Dean
|
6617bfcf
|
Working Lightweight PBR Masters
|
7 年前 |
Tim Cooper
|
be067cc2
|
first real working shader in the 'new' model.
|
7 年前 |
Peter Bay Bastian
|
bec6cdbb
|
New preview system and master node preview in inspector
|
7 年前 |
Tim Cooper
|
354517e6
|
Partially working new master node architecture.
|
7 年前 |
GitHub
|
294999a0
|
Merge pull request #401 from Unity-Technologies/Branch_MenuCreateSceneSetting
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
|
7 年前 |
GitHub
|
557591f9
|
Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId
Aniso as true materialid - Update scene
|
7 年前 |
sebastienlagarde
|
6f6eb81c
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Aniso-as-true-materialId
|
7 年前 |
sebastienlagarde
|
48b499da
|
Update Scene Test after change of Anisotropy as MaterialId
|
7 年前 |
GitHub
|
65ed1b07
|
Merge pull request #402 from Unity-Technologies/Aniso-as-true-materialId
Aniso as MaterialId
|
7 年前 |
sebastienlagarde
|
9b64036d
|
Some code clean
|
7 年前 |
sebastienlagarde
|
de20a534
|
HDRenderPipeline: Morework
|
7 年前 |
sebastienlagarde
|
ea1d4cf6
|
First draft for aniso as materialId
|
7 年前 |