51 次代码提交 (d1cf8765-09e0-4f9a-a954-c6dc4649620b)

作者 SHA1 备注 提交日期
Sebastien Lagarde 882368f7 HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
sebastienlagarde 91937fed HDRenderLoop: Merge FPTL - start light application 8 年前
sebastienlagarde 814ebce6 HDRenderLoop: Fix some warning in compute shaders 8 年前
sebastienlagarde 610894d8 HDRenderLoop: Fix issue with tile list index + Rename SFiniteLightData to LightShapeData 8 年前
runes 36e49e0d Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories 8 年前
mmikk 8ef3ae75 misc bug fixes 8 年前
Sebastien Lagarde 546401a2 HDRenderLoop: Version that compile and display something 8 年前
Julien Ignace 7b7eb3b4 Fixed a number of compilation issue with PS4. 8 年前
Antti Tapaninen 65e1c7e7 workaround hlsl bytecode/metal output issue that only triggered on iOS 8 年前
mmikk 53139a71 prevent crash on iOS from illegal access 8 年前
Antti Tapaninen 13ea9eba fix a typo from 6a559794e99deb97862d7665ded84ac0396dbcf3 8 年前
mmikk 65dc77ef fix something obvious :) 8 年前
GitHub 89421bcf Merge branch 'master' into metal 8 年前
sebastienlagarde 48a18cb1 HDRenderPipeline: Fix shader warning + ligth limits 8 年前
mmikk e8505d17 switch to structured across the board 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
mmikk caf9e0b1 get rid of some warnings (all false positives) 8 年前
runes 8d6eac51 compile fixes for xbox one 8 年前
Antti Tapaninen 48d64603 unify lightlistbuild compute kernels a bit + spaces to tabs 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
Antti Tapaninen 097f384d metal/ios: proper fix for out of bounds issue with g_vBigTileLightList 8 年前
sebastienlagarde f946b09a HDRenderPipeline.: Create RenderPipelineResources 8 年前
sebastienlagarde d396f2b8 HDRenderPipeline: Update compute shader 8 年前
sebastienlagarde 0e6f3478 HDRenderPipeline: update shader generator and code to match C# static naming convention 8 年前
Evgenii Golubev 845d5061 Port Morten's orthographic FPTL changes to HDRP 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
Evgenii Golubev 87e85612 Refactor math constant defines 7 年前
GitHub d6a58e9c Merge pull request #594 from EvgeniiG/master 7 年前
Julien Ignace 5a107310 Renamed TilePass to LightLoop 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Paul Melamed ffd9f57f intermediate commit, decals pass info to gpu light culling 7 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 7 年前
Robert Srinivasiah 071d7e11 Start port of HDRP BigTile to XR 7 年前
Evgenii Golubev 0a2033df Merge upstream/master 7 年前
Robert Srinivasiah a9ca9749 Annotate changes needed in Big Tile Shader 7 年前
Robert Srinivasiah 35e49053 Support stereoized g_mScrProjectionArr in bigtile 7 年前
Robert Srinivasiah 1dbc76c2 Working implementation of stereo big tile 7 年前
Robert Srinivasiah bbed8914 Cleanup comments 7 年前
Robert Srinivasiah 1a077742 Extensive notes about what and how to stereo-ize clustered light gen 7 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 7 年前
Felipe Lira 35cef52a Fixed shader include paths 7 年前
Felipe Lira e3f706be Fix shader include case sensitiviness 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Frédéric Vauchelles c2317504 Added support for oblique matrices in light loop culling 6 年前