Evgenii Golubev
|
846d4f8d
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Precompute IBL samples on GPU
|
8 年前 |
Evgenii Golubev
|
8a25c51c
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Precompute IBL light sample directions
|
8 年前 |
GitHub
|
f1780b9b
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Merge pull request #97 from EvgeniiG/master
Implement a hotfix for the sky
|
8 年前 |
Evgenii Golubev
|
6da9eb72
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Implement a workaround for the case when disabling a keyword has no effect
I am referring to PERFORM_SKY_OCCLUSION_TEST.
|
8 年前 |
Julien Ignace
|
47800dae
|
Fixed a number of issues on PS4
- Some shaders not compiled for PS4
- Shaders testing depth when no depth buffer were bound (which works fine on DX11)
|
8 年前 |
Tim Cooper
|
5e6630fb
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Porting more nodes to not be function nodes
|
7 年前 |
Tim Cooper
|
8df91eb4
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Remove function 1 input and function 4 input
|
7 年前 |
Tim Cooper
|
4b1458e8
|
Remove Function3Input (use code node) :)
|
7 年前 |
Tim Cooper
|
3198bd43
|
Remove Function2Input node as it is no longer needed.
|
7 年前 |
Tim Cooper
|
08ce57cd
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Fix bugs in blend node after port.
|
7 年前 |
Tim Cooper
|
eb2f7590
|
fix error in uv rotate node.
|
7 年前 |
Tim Cooper
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77179d91
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
Tim Cooper
|
0336445f
|
fix node adaption so casting works as expected
|
7 年前 |
RinaldoTjan
|
180cba0c
|
Threshold Blending material Sample.
Threshold Blending material Sample.
|
7 年前 |
Tim Cooper
|
e8c71321
|
converting nodes to new system.
|
7 年前 |
Tim Cooper
|
96cdde05
|
Add node that 'just does' HLSL and can convert to shader node based on API.
|
7 年前 |
vlad
|
d0c30f9a
|
Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added.
|
7 年前 |
Tim Cooper
|
2e183994
|
Add time checkbox
Make shorter GUIDs
|
7 年前 |
Matt Dean
|
98611b46
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
ChrisTchou
|
c19d413a
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
Andre McGrail
|
525120da
|
Lava tweaks
Slope shader
|
7 年前 |
Florent Guinier
|
670f4bf3
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
Andre McGrail
|
b061e067
|
Lava and some stuff.
Fixed screen pos
|
7 年前 |
MingWai
|
bdfd3b5f
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
vlad
|
b247c311
|
Texture assets and related notes work now (Thanks Tim!)
|
7 年前 |
MingWai
|
b038c97f
|
gradient assets
|
7 年前 |
bfogerty
|
7d92d077
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
Matt Dean
|
2c09193d
|
Updated eye master
|
7 年前 |
ChrisTchou
|
5c5083d0
|
Adding 3d checkerboard & 3d output from sphere dent
|
7 年前 |
bfogerty
|
8033e041
|
A buldge now comes from the Cellular shader.
|
7 年前 |
Matt Dean
|
eed9ee0e
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
ChrisTchou
|
a6a2d4de
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
bfogerty
|
3b03ea1a
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
MingWai
|
c0a0fd0b
|
custom texture use case
|
7 年前 |
Matt Dean
|
4781b571
|
Added anisotropy demo shader
|
7 年前 |
Florent Guinier
|
786455b2
|
dynamic texture demo
|
7 年前 |
Matt Dean
|
1ddad83f
|
Added character rendering scene
|
7 年前 |
MingWai
|
59f4b762
|
graph assets
|
7 年前 |
bfogerty
|
ea8e9875
|
Added the Unity Logo to the Cellular texture
|
7 年前 |
Florent Guinier
|
c94e9640
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
bfogerty
|
7ac6f978
|
Repositioned the center ball in the shader.
|
7 年前 |
bfogerty
|
ca642cc1
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
Florent Guinier
|
264cb36f
|
fix gradient node (with more cofee)
|
7 年前 |
bfogerty
|
cad28c60
|
Checking in the generated Electricity and Cellular Shaders.
|
7 年前 |
Florent Guinier
|
6722e7ea
|
fix gradientnode export mode
|
7 年前 |
bfogerty
|
abec21f1
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
Eduardo Chaves
|
d01e5edf
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |
Eduardo Chaves
|
cfb46195
|
Fixing script errors
|
7 年前 |
ChrisTchou
|
189f30e4
|
SphericalIndentation node, and adding ability to source shader globals in Any nodes
|
7 年前 |
Florent Guinier
|
73112c5a
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
7 年前 |