2808 次代码提交 (ccb1518c-7742-4dbc-9ae2-69f52f386b71)

作者 SHA1 备注 提交日期
Tim Cooper c54ee0eb String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac) 7 年前
Tim Cooper 761baa4b Reuse editor window for a graph if the window is already open. 7 年前
Tim Cooper d2627032 Start work on 'unit testing' each node. 7 年前
Mads Ronnow 3ecf6537 Cleaned up MaterialGraphPreviewGenerator 7 年前
Mads Ronnow 87be495a Getting rid of PreviewRenderUtility 7 年前
Peter Bay Bastian bdd1ae34 Make MaterialGraphPreviewGenerator disposable 7 年前
Mads Ronnow edd8c41d Now using RMS for texture compare 7 年前
Mads Ronnow f4f2a2f8 Fixed graph image comparison test and added graph shader text comparison in test 7 年前
Tim Cooper defd6784 [fix]Partial fix to rendering not being updated. Not complete but getting there. 7 年前
Tim Cooper 16043416 update graph view. 7 年前
Tim Cooper b1c4e62a Post merge tidy. 7 年前
Tim Cooper 90ca6558 remove old meta data files. 7 年前
Tim Cooper b37655bd Update to latest version of graph view. 7 年前
Tim Cooper d88535a5 tidy up new nodes for upgrading. 7 年前
Tim Cooper 0e769105 Merge branch 'hackweek2017' into tidying 7 年前
Peter Bay Bastian 0dccf931 Added medium-ish shader graph for performance testing 7 年前
Tim Cooper b44a8aea Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node) 7 年前
Peter Bay Bastian f52ba9a6 Minor changes to MaterialNodeDrawer 7 年前
Tim Cooper 0d9b1e6a Remove things added during hack week that should not be in the repo (next step is scan + tidy new nodes) 7 年前
Peter Bay Bastian 6e2d612e Update to latest GraphView 7 年前
Tim Cooper 06b7010b Remove "AnyNode" 7 年前
Peter Bay Bastian 3457c49b Updated to work after merge with trunk 7 年前
Tim Cooper d0d60781 Texture asset is now a real asset type... 7 年前
Tim Cooper eac70c08 Graph edit window now survives serialization. 7 年前
Tim Cooper 5e3b99fe working on better workflow (double click shader to open in edit window) 7 年前
Filip Iliescu 811e0b22 remove HLSLSupport so we track changes in trunk, some cleanup and a bunch of test fixes. 7 年前
Filip Iliescu 46604c16 update local HLSL support file to match changes in Unity's copy. Metal was added to list of APIs that supported attenuateing using the red channel so this broke attenuation across the board 7 年前
Filip Iliescu 314d042f Fix ordering or transparent objects do they match builtin 7 年前
Filip Iliescu a820aee0 add a test for 2 directional lights and shadows on both opaque and transparent objects 7 年前
Filip Iliescu 24868a33 fix indexing shadow bug for point and directional lights as well and add a test for them. 7 年前
Filip Iliescu c9679ca9 Fix a bad indexing shadow bug on transparencies where only 1 shadow was showing up and causing flickering due to a bad lookup. Also add a test for it 7 年前
Filip Iliescu 9ef61a43 Merge branch 'master' into OnTileDeferred 7 年前
Filip Iliescu 3d735b9e update for latest shadow code changes 7 年前
Filip Iliescu 74f56073 create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 7 年前
Filip Iliescu 54f04ea9 Add a global option for turning off shadows on transparencies to match what builtin deferred does. 7 年前
Filip Iliescu 7d11a4d2 fix up directional cookie test 7 年前
Filip Iliescu 748bcdd2 implement point and directional cookies for forward path 7 年前
Filip Iliescu cfc98f56 add more tests 7 年前
Filip Iliescu 1dff4c8e Add support for legacy grayscale cookies as a checkbox in the asset. Turning this on makes default spot attenutation mirror builtin 7 年前
Filip Iliescu ef684f38 add a bunch of test scenes 7 年前
Filip Iliescu a26f254d revert back to using unity_WorldToLight since Unity complains about using _LightMatrix0 directly. realistically should probably stop using builtins. 7 年前
Filip Iliescu 0a02be3a use the correct matrix for looking up textures 7 年前
Filip Iliescu d920f17e add a bunch of small test scenes 7 年前
Filip Iliescu 6ab217be fix indexing issue into cookie array causing some textures to not get loaded 7 年前
Filip Iliescu 3b67314b use texLod for texcture lookup 7 年前
Filip Iliescu e078e5c8 update test scene with transparent ojects 7 年前
Filip Iliescu 48eea183 add a copy of shadow setup files so i dont rely on fptl 7 年前
Filip Iliescu 6d43471b rough in single pass forward reflections using compute buffers 7 年前
Filip Iliescu 490fb1b8 add support file for texture cube arrays and stub in commented out cookie support for later 7 年前
Filip Iliescu 3cca95fb working spotlight cookies in transperencies 7 年前