RSlysz
ae62e7c1
Fix distance to container colors to be same than handles
6 年前
Julien Ignace
0098fb38
Updated changelog + missing file
6 年前
Martin Thorzen
08e6da14
Updated with changelog updates
6 年前
GitHub
71868227
Merge pull request #1510 from Unity-Technologies/Fix-shader-graph-and-HDRP-shader
Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505
6 年前
RSlysz
22045d23
Rough implementation of new gizmos and colored vectors
6 年前
sebastienlagarde
6353d466
Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505
6 年前
Julien Ignace
0e6fbcd6
- Fixed useless code causing exception in LightLoop UI
- Fixed a bug where Interpolation Volumes would not be updated for reflection capture.
6 年前
Martin Thorzen
f8fc4b16
Added functionality for updating the title of the shader graph window
6 年前
Oliver Schnabel
2ad99218
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
6 年前
Remy
98989fb6
Merge branch 'master' into HDRP-Tests
6 年前
RSlysz
aa299b28
Introducting new gizmos
New gizmos:
- Multifaced box that can support multiple colors
- Multifaced contained box that support same thing plus distance with parent
Need to be optimised.
Rely on custom Unity compilation at the moment.
6 年前
GitHub
1f72f875
Merge pull request #1508 from Unity-Technologies/decals/color_swatch
Decals/color swatch
6 年前
RSlysz
511b8e89
Adding colors to DrawVector3
6 年前
Paul Melamed
a2438b0e
updated changelog
6 年前
Nerites
fc7a988b
Updated comment and adjusted else formatting
6 年前
Oliver Schnabel
ecdbdcab
Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2
6 年前
RSlysz
15a92a9f
Add toolbar quick reminder inside InfluenceVolume area
6 年前
Paul Melamed
8b873a1e
added color swatch to decal material
6 年前
Nerites
dcbdc53b
Naive hookup for cameraData.renderScale <->
XRSettings.eyeTextureResolutionScale in XR mode
6 年前
Stephane Laroche
7842bbf8
Merge remote-tracking branch 'mainrepo/master' into StackLit2
6 年前
RSlysz
5772a9b4
Rework the InfluenceVolume display
6 年前
sebastienlagarde
e941419d
Update changelog
6 年前
RSlysz
e3df0fc8
Add DrawVector6 feature to CoreEditorUtils
6 年前
GitHub
84c9e15c
Merge pull request #1505 from Unity-Technologies/normal-buffer-support
Add export of normal+Roughness during depth prepass for forward
6 年前
sebastienlagarde
03a88ecd
change perceptualSmoothness - perceptualRoughness
6 年前
RSlysz
1b725961
Renamed ArtisticSettings
Formerly AdditionalSettings
6 年前
sebastienlagarde
c8546dad
Fix preprocessor
6 年前
RSlysz
abd3660f
Add ProxyVolume collapsable area
6 年前
sebastienlagarde
e06338d1
Add some comment
6 年前
RSlysz
8569acf3
Move toolbar to top
6 年前
sebastienlagarde
0e0c9931
Merge branch 'master' into normal-buffer-support
6 年前
Antoine Lelievre
70db7a25
Updated Changelog
6 年前
RSlysz
148e717f
Remove ProjectionVolumeSettings
Not used anymore now that we have the ProxyVolume
6 年前
Sebastien Lagarde
d40d4830
Fix deferred and clear coat
6 年前
Antoine Lelievre
7aa394fc
Finished simple compression algorithm
6 年前
sebastienlagarde
5afa37a8
HDRP: Visualize shadow map minor ident
6 年前
Sebastien Lagarde
e5417732
More fix
6 年前
Felipe Lira
0d778bae
Fixed some cascade issues
6 年前
Antoine Lelievre
b3d835fa
Begin to fix the color picker intensity for luxmeter (not enough precision right now)
6 年前
sebastienlagarde
97c94087
Update HDRP asset + add Cull none on debug shader
6 年前
Sebastien Lagarde
23c3f077
various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor
6 年前
Felipe Lira
312a5259
Screenspace shadow resolve is only done in case of cascade shadows.
6 年前
GitHub
bf69fe62
Merge pull request #1503 from Unity-Technologies/VisualizeShadowMasks
Visualize shadow masks
6 年前
Sebastien Lagarde
f22b94b1
Fix depth prepass for full deferred
6 年前
GitHub
f82aef0c
Merge branch 'master' into VisualizeShadowMasks
6 年前
Felipe Lira
82b1711d
Added unrelease tag on release notes
6 年前
Sebastien Lagarde
0ec73e5c
Merge branch 'master' into normal-buffer-support
6 年前
Felipe Lira
4e500109
Added 2.0.x release notes and updated changelog to [keep a changelog] format
6 年前
Sebastien Lagarde
4d25d4a1
Add normal buffer to directional shadow and forwar
+ add poistion input to prototype of ConvertSurfaceDataToBSDFData
6 年前
GitHub
07f42589
Merge pull request #1501 from Unity-Technologies/decals/ss3_channel_mask
Decals/ss3 channel mask
6 年前