17 次代码提交 (bfb2bedd-0a6b-417d-b4c7-5ab5e924bfa4)

作者 SHA1 备注 提交日期
Tim Cooper af2e75ab [shader graph]Data refactor 3 9 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
Andre McGrail 2dbd4aa3 Added nodes 8 年前
vlad 12603c9a Changing all Texture2D types to Teture to allow custom render textures to be added. 8 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Matt Dean 8f22e3a7 Boolean node and type (part 1) 7 年前
Matt Dean e24aafae Boolean node and type (part 2) 7 年前
Matt Dean 4ad43705 Vector1 property refactor and types 7 年前
Matt Dean 41740d78 First pass dynamic Multiply node 7 年前
Matt Dean 589cb99a Add changes from previous branch 7 年前
Matt Dean 42b09806 Add first pass Texture2DArray and Texture3D support 7 年前
Peter Bay Bastian 6db9deb9 Make PreviewProperty check a bit nicer and fix a warning 7 年前
Peter Bay Bastian a958b031 Rename PropertyType.Texture to Texture2D 7 年前
Peter Bay Bastian d2afb9db Separate class and struct fields in PreviewProperty union, such that they do not overlap 7 年前