2375 次代码提交 (bd6c2940-889f-4629-a7ea-887fd7957d3c)

作者 SHA1 备注 提交日期
Matt Dean ef853b6a Added surface definition for FastBlinn 7 年前
Peter Bay Bastian 1e3fb5de Add dictionary for storing `Node -> Edges` reference in SerializableGraph (faster/more scalable edge look-ups) 7 年前
Matt Dean 1e0ac7aa Rename NonPBR to FastBlinn 7 年前
Peter Bay Bastian b1ca732a Rewrite `DepthFirstCollectNodesFromNode` to be non-recursive 7 年前
Matt Dean f17a21ca Refactor lightweight shaders Part 1 7 年前
Peter Bay Bastian 25ed3aaf Graph inspector now only shows editor for at most 1 node 7 年前
Matt Dean 0f6b7c44 Fixed graph name passed to GetFullShader in Master nodes 7 年前
Matt Dean d0277da5 Fix manifest 7 年前
Tim Cooper 5ff20e91 missed manifest update 7 年前
Tim Cooper 1793f62f Add LW SRP into material graph 7 年前
Tim Cooper 400411ff add dependency on sap 7 年前
Peter Bay Bastian 24f84a48 Do more efficient look-up of nodes in graph presenter update 7 年前
Peter Bay Bastian eb8a8906 Use dictionary to store nodes for faster lookups 7 年前
Peter Bay Bastian 3ffdcd59 Right click no longer deselects nodes 7 年前
Peter Bay Bastian 865b4bb0 Update gitignore 7 年前
Peter Bay Bastian 5b7af74e Fix node repainting 7 年前
Sebastien Lagarde 1641bba9 HDRenderPipeline: Fix various warning in csharp and shader 7 年前
sebastienlagarde d7ae6457 HDRenderPipeline: Update minor comment on proxy volume 7 年前
sebastienlagarde 11e5ff03 HDRenderPipeline: Fix an issue with proxy volume. Was not working and broken with camera relative 7 年前
GitHub 465a57d0 Merge pull request #396 from Unity-Technologies/specular-occlusion 7 年前
sebastienlagarde dffeb424 Small fix for extreme value 7 年前
sebastienlagarde 05c7d851 Fix issue with last merge + make bent normal work 7 年前
sebastienlagarde 63ce8f11 Add missing meta 7 年前
sebastienlagarde 1ec4ca3b Merge remote-tracking branch 'refs/remotes/origin/master' into specular-occlusion 7 年前
GitHub f14653df Merge pull request #395 from Unity-Technologies/Add-multibounce-approximation-on-AO- 7 年前
sebastienlagarde ed1cd58c Add comment 7 年前
sebastienlagarde bf01ba3b Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO- 7 年前
Evgenii Golubev 1bfec348 Add ShaderVariables.hlsl to the procedural sky shader 7 年前
Sebastien Lagarde 23bcdad7 add support of basic specular occlusion (intersection of cone) 7 年前
Julien Ignace 55bd39cb - Updated ShadowsTest scene with a setup of cameras. 7 年前
sebastienlagarde 93ab200c Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO- 7 年前
GitHub 77fe7881 Merge pull request #394 from Unity-Technologies/bent-normal-and-specular-occlusion 7 年前
Sebastien Lagarde 22b1a958 Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
GitHub dd6ac2f3 Merge pull request #393 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace 008bb5f3 Layered shader: Moved Material reference UI at the bottom and added the possibility to synchronize everything but the UV related properties of all the layers. 7 年前
Sebastien Lagarde beedb90d Add support for bent normal on lit and layered shader 7 年前
Julien Ignace d2441929 Unlocked UV sets for Layer0 and BlendMask for layered shader. 7 年前
Sebastien Lagarde f8e4f5df Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
Evgenii Golubev bb1bc475 Fix camera-relative rendering of the procedural sky 7 年前
Julien Ignace 16b88581 Heightmap min/max are now in centimeters 7 年前
sebastienlagarde c635afcd Add multi bounce approximation on SSAO (Colored AO) 7 年前
Evgenii Golubev 5bcd2d03 Fix an issue with reconstruction of WS positions in the procedural sky code 7 年前
Julien Ignace d2e6ad3c Smoothness now has a min/max slider for remapping when a texture is provided (otherwise, the regular slider is still available). 7 年前
GitHub a7bad06d Merge pull request #392 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace 2d461ae1 Removed DetailMask and Emissive Mode. 7 年前
GitHub caa90067 Merge pull request #391 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace 2e93ea50 Removed the now useless "normal map sampling with bias" code. 7 年前
Julien Ignace ba7a39b0 Normal map influence now lerps to the tangent space vertex normal instead of lower mip of the normal map. Less artifacts and probably better performance. 7 年前
Julien Ignace 27e00b17 Fixed a bug where main layer influence would show up even if the main layer blend mask was zero. 7 年前
Julien Ignace 26608503 - "Opacity As Density" mode is now a checkbox 7 年前