496 次代码提交 (b9db30ff-2deb-42d9-a759-d23ba158c0d5)

作者 SHA1 备注 提交日期
Evgenii Golubev 151ac4fb Optimize the cookie code for GCN 7 年前
sebastienlagarde dca98af6 HDRenderPipeline: Remove undeisred executebuffer 8 年前
Evgenii Golubev b4eccac0 Fix culling of box projector lights 7 年前
GitHub 3de259af Merge pull request #328 from EvgeniiG/master 8 年前
Evgenii Golubev 640bf8c6 Make projector code dependent on the cookie 7 年前
sebastienlagarde 10c82bc2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev ad7a69ba Fix tessellation during the shadow pass 7 年前
Evgenii Golubev 4a9e84ed Merge projector lights into punctual lights 7 年前
runes deb5f6f3 Fixed flickering SSAO by splitting and submitting HDRP commandbuffer before 'async' jobs 8 年前
Evgenii Golubev 23be42d1 Fix diffuse transmission 8 年前
GitHub b0d4c0a0 Merge pull request #327 from EvgeniiG/master 8 年前
Evgenii Golubev 85c6cfd8 Fix rendering of transparent objects 8 年前
Felipe Lira 0c37ffb5 Added DefaultETC1 Material 7 年前
Evgenii Golubev ac81c0ca Force depth prepass for forward-only rendering 8 年前
sebastienlagarde 0f0fe524 HDRenderPipeline: Remove specific command buffer of SSAO 8 年前
Felipe Lira c22c1ee1 Added particles and line renderer materials 8 年前
Evgenii Golubev ac41fbe7 Fix forward rendering 8 年前
sebastienlagarde 3cfcd772 HDRenderPipeline: Fix compil after Postprocess update (moving out of experimental namespace) 8 年前
Felipe Lira 7b4dc0f8 Added support for UI rendering in LightweightPipeline. 8 年前
Evgenii Golubev 72d87a7d Fix CSM for camera-relative rendering and enable the latter by default 8 年前
Felipe Lira 18eb7834 Added option to use MSAA backbuffer and benefit from hasMultipleSampleAutoResolve. Changed MSAA to MSAASampleCount 8 年前
GitHub ed08e957 Fix frustum culling of tessellated geometry 8 年前
Felipe Lira 8f9eef29 Added support to MSAA. 8 年前
GitHub 2909c501 Merge pull request #326 from EvgeniiG/cam_rel_render 8 年前
GitHub 0773f099 Update README.md 8 年前
Felipe Lira 000e5955 Updated README file to add git clone with submodule instructions 8 年前
Felipe Lira 0463c44a removed deleted folder metas 8 年前
Felipe Lira cecb2f6f Added light index map to disable exceeding lights uploaded to buffer. 8 年前
Felipe Lira 4c1c0d7b Added SpritesDefault shader with the lightweight pipeline tag to avoid issueing more drawrenderers. 8 年前
Evgenii Golubev b3807543 Add a comment 8 年前
Felipe Lira b5ec9f9b Fixed the issue that shadows were not being disabled when NO_SHADOWS were select in the pipeline asset. 8 年前
Evgenii Golubev 52044713 Rename 'camera' to 'view' (where applicable) for clarity 8 年前
Felipe Lira 70cb4cca Added more lights/objects to multiplePointLights scene 8 年前
Evgenii Golubev b55fb554 Avoid modifying VisibleLights 8 年前
Felipe Lira 231211f7 Added more objects to multiple point lights scene 8 年前
Evgenii Golubev bd246e69 Clean up redundant calls & allocations 8 年前
Felipe Lira 8265d3ce Added support to per-object light list for SM 2.0 devices 8 年前
GitHub fa35a3fd Merge branch 'master' into cam_rel_render 8 年前
sebastienlagarde 801b76ed Remove utilities function SetMatrixCS, SetMatrixArrayCS, SetVectorArrayCS and replace by correct API call 8 年前
Evgenii Golubev 46657cba Merge branch 'master' 8 年前
GitHub bc633985 Merge pull request #325 from Unity-Technologies/Branch_RefactoCmdBuffers 8 年前
Julien Ignace a097b170 Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 8 年前
GitHub 29318aeb Merge pull request #324 from Unity-Technologies/Branch_MarkerSky 8 年前
Julien Ignace 91a24342 Temp fix before we sanitize CommandBuffer usage (can't use nested CBs for now...) 8 年前
GitHub 46a64feb Merge pull request #323 from Unity-Technologies/Branch_MarkerSky 8 年前
Evgenii Golubev c5b0bde5 Disable camera-relative rendering by default 8 年前
Julien Ignace 838a2000 Improved markers for sky environment update pass. 8 年前
Evgenii Golubev b3bd2618 Camera-relative rendering WIP 8 年前
Julien Ignace f7cbd39d Fixed input manager being always selected at start if using the debug menu. 8 年前
GitHub f41ac4ee Merge pull request #322 from Unity-Technologies/Branch_BasicProfiling 8 年前