Frédéric Vauchelles
|
29a1150a
|
[ReflectionProbeEditor] Added influence blend mode per cube face
|
7 年前 |
Felipe Lira
|
85558334
|
Default Resources are not serialised anymore in the LW pipeline asset. They come from resource asset and are also not exposed anymore.
|
7 年前 |
sebastienlagarde
|
8447a0e4
|
HDRenderPipeline: update "reset material keyword" script so it work with Perforce
|
7 年前 |
Frédéric Vauchelles
|
b8ba7123
|
[ReflectionProbeEditor] (wip) Blend distance per face
|
7 年前 |
GitHub
|
1b90eb6b
|
Merge pull request #687 from Unity-Technologies/LightweightPipeline
Lightweight pipeline upgrade to SRP shader library
|
7 年前 |
Frédéric Vauchelles
|
7651d620
|
[ReflectionProbeEditor] Updated handles and color scheme
|
7 年前 |
GitHub
|
a3dae81f
|
Merge pull request #699 from Unity-Technologies/hdlighteditor-tweaks
Tweaked the hd light editor (artists feedback)
|
7 年前 |
Frédéric Vauchelles
|
d18ad97e
|
[ReflectionProbeEditor] (wip) influence normal volume
|
7 年前 |
runes
|
364ad2cc
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Frédéric Vauchelles
|
f8b60f97
|
[ReflectionProbeEditor] (wip) influence normal
|
7 年前 |
sebastienlagarde
|
f024fc40
|
HDRenderPipeline: Add some comment for reflection cubemap
|
7 年前 |
Frédéric Vauchelles
|
2872d9a2
|
[ReflectionProbeEditor] fixed compilation warnings
|
7 年前 |
GitHub
|
7bfbe6b8
|
Merge pull request #700 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor improvements
|
7 年前 |
Frédéric Vauchelles
|
55be62a4
|
[ReflectionProbeEditor] Rebake realtime probe when moving a probe
|
7 年前 |
Frédéric Vauchelles
|
5ea37e58
|
[GPUCopy] Fixed warning when copying with a compute shader fewer pixels than the numthreads
|
7 年前 |
Frédéric Vauchelles
|
9c8304d4
|
[ReflectionProbeEditor] Refactoring
|
7 年前 |
Julien Ignace
|
978e07e4
|
Moved resolution of sky rendering into global light loop settings in the HDRP asset (from the individual sky settings).
|
7 年前 |
GitHub
|
51d13b32
|
Merge pull request #698 from Unity-Technologies/anim-tests-hd
Added two animated sample scenes
|
7 年前 |
Thomas
|
a528230c
|
Tweaked the hd light editor (artists feedback)
|
7 年前 |
runes
|
ba207379
|
Slightly faster octahedron packing and ViewReflectionNormal
|
7 年前 |
Frédéric Vauchelles
|
ac97e406
|
Merge branch 'master' into feature/ReflectionProbeEditor
|
7 年前 |
GitHub
|
89e5441b
|
Merge pull request #697 from Unity-Technologies/Branch_FixDebugMenu
Fixed Lighting Debug panel (issue caused by split of core/hdrp in different assemblies)
|
7 年前 |
GitHub
|
7ab47949
|
Merge pull request #696 from Unity-Technologies/add-versionning-on-additonal-data
Add versionning on additonal data
|
7 年前 |
sebastienlagarde
|
01c07354
|
Add versionning on additional data
|
7 年前 |
Thomas
|
1d1696c0
|
Updated post-processing submodule (important fixes)
|
7 年前 |
sebastienlagarde
|
2b24ec8c
|
Update all material
|
7 年前 |
Thomas
|
a62d770c
|
Added two animated sample scenes for testing
|
7 年前 |
Julien Ignace
|
ff4605c7
|
Fixed Lighting Debug panel (issue caused by split of core/hdrp in different assemblies)
|
7 年前 |
Evgenii Golubev
|
19d47a75
|
Add LOAD_TEXTURE3D() and LOAD_TEXTURE3D_LOD()
|
7 年前 |
GitHub
|
05de367f
|
Merge pull request #686 from Unity-Technologies/feature/ReflectionProbeEditor
Reflection Probe Editor
|
7 年前 |
sebastienlagarde
|
cfa07646
|
Merge branches 'master' and 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
sebastienlagarde
|
4b23291d
|
HDRenderPipeline: Fix compil of decal
|
7 年前 |
GitHub
|
75d76261
|
Merge pull request #692 from Unity-Technologies/Branch_SkySettingsVolume
Refactor of sky and fog to use interpolation volumes.
|
7 年前 |
sebastienlagarde
|
0491acf4
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
21a5d864
|
Merge pull request #694 from Unity-Technologies/Update-motion-vector-behavior
Update motion vector behavior
|
7 年前 |
Sebastien Lagarde
|
7d085503
|
Fix wrong interpretation of forceNoMotion
|
7 年前 |
Frédéric Vauchelles
|
d2e6484a
|
[ReflectionProbeEditor] Support for realtime probe
|
7 年前 |
sebastienlagarde
|
d032f5a2
|
Update all shader with correct stencil write mask
|
7 年前 |
Frédéric Vauchelles
|
156f44e6
|
[ReflectionProbeEditor] Moved resources
|
7 年前 |
sebastienlagarde
|
06922d8a
|
minor update
|
7 年前 |
sebastienlagarde
|
1b4d99b7
|
ShaderLibrary: Fix typo for XBone header
|
7 年前 |
Frédéric Vauchelles
|
0cd861ee
|
[ReflectionProbe] Added dimmer
|
7 年前 |
sebastienlagarde
|
f10a2a97
|
Add stencil test + split object and camera velocity
|
7 年前 |
sebastienlagarde
|
675720b0
|
HDRenderPipeline: Fix compilation on PS4 (error with INTRINSIC_BITFIELD_INSERT)
|
7 年前 |
Frédéric Vauchelles
|
c192412b
|
[ReflectionProbeEditor] BlendDistance cannot be negative
|
7 年前 |
sebastienlagarde
|
f02ec4ee
|
Merge branch 'Update-motion-vector-behavior' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Update-motion-vector-behavior
|
7 年前 |
GitHub
|
b8b228d9
|
Merge pull request #693 from EvgeniiG/master
Add temporal integration support to the Disney SSS
|
7 年前 |
Frédéric Vauchelles
|
64704f00
|
Lerp sampling direction for environment lighting with roughness
|
7 年前 |
sebastienlagarde
|
4cfb32d8
|
Merge branch 'master' into Update-motion-vector-behavior
|
7 年前 |
sebastienlagarde
|
10b356c3
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-motion-vector-behavior
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/RenderPipeline/FrameSettings.cs
|
7 年前 |