136 次代码提交 (b3ddd5b8-4e82-4cf7-a11d-be524a0ce0bb)

作者 SHA1 备注 提交日期
Evgenii Golubev 824c6f37 Add a null VolumetricLighting shader 7 年前
Evgenii Golubev 18998e01 Implement Beer's law fog 7 年前
Evgenii Golubev ad1c0846 Ray marching WIP 7 年前
Evgenii Golubev adcfcfd6 Implement a very basic ray marcher for homogeneous volumes 7 年前
Evgenii Golubev 2cba6a27 Add support for volumetric shadowing and spot lights 7 年前
Evgenii Golubev 6e212a8c Add a random offset to the ray marching algorithm 7 年前
Evgenii Golubev 9e666ace Add support for volumetric projector lights and cookies 7 年前
Evgenii Golubev f52c27f8 Factor out EvaluateCookie_Directional() and EvaluateCookie_Punctual() 7 年前
Evgenii Golubev c4d1ae02 Optimize the volumetric lighting code 7 年前
Evgenii Golubev 1566610e Add support for directional lights to volumetrics 7 年前
Evgenii Golubev 420ba926 Make single scattering albedo a color for better GUI 7 年前
Evgenii Golubev 7c8fbd71 Improve fog parametrization (+optimize) 7 年前
Evgenii Golubev f9a33825 Use the isotropic phase function as an optimization 7 年前
Evgenii Golubev f24c6a35 Add analytical transmittance integration 7 年前
Evgenii Golubev a14273a0 Factor out volumetric lighting code 7 年前
Sebastien Lagarde c368db5a HDRenderPipeline: Add support for light specular color tint 7 年前
Evgenii Golubev a46c0009 Merge the old volumetrics code (WIP) 7 年前
Evgenii Golubev c212b126 Clean up the volumetric lighting code 7 年前
Evgenii Golubev 766db928 Clean up 7 年前
Evgenii Golubev 43d373d4 TODO: should we divide by ray segment length? 7 年前
Evgenii Golubev d4501639 Clean up 7 年前
Evgenii Golubev ad15a498 Scalarize 7 年前
Evgenii Golubev 74cdc355 Clean up 7 年前
Evgenii Golubev fc439d60 Optimize ImportanceSamplePunctualLight() - more work is needed 7 年前
GitHub 129985d3 Start integration at the origin of the ray 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
Evgenii Golubev 02f7f39d Update the anti-unrolling hack 7 年前
Evgenii Golubev bb677806 Implement ray-cone intersection 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
Evgenii Golubev ec7af864 Clean up 7 年前
Evgenii Golubev e070046d WIP 7 年前
Evgenii Golubev c16681df Merge branch 'master' 7 年前
Evgenii Golubev 33d14b62 Share the light loop code 7 年前
Evgenii Golubev 2d09a867 Add support for pyramid lights 7 年前
Evgenii Golubev 11be6841 Fix the double transmittance bug 7 年前
Evgenii Golubev a4ca9f56 Start integration from the near plane to avoid artifacts 7 年前
Evgenii Golubev ae685427 Add support for box lights (unoptimized, WIP) 7 年前
Evgenii Golubev 674ea1ba Optimize box lights 7 年前
Evgenii Golubev c9aec5fe Load precomputed light.range 7 年前
Evgenii Golubev fc06d6c6 Move V-buffer sampling to AtmosphericScattering.hlsl 7 年前
Evgenii Golubev 016a51ff Prepare the volumetric reprojection framework 7 年前
Evgenii Golubev 9b7488e1 Factor out EvaluateVoxelLighting() 7 年前
Evgenii Golubev 2b8a0127 Reproject voxel lighting only 7 年前
Evgenii Golubev 8df9f3db Add some jittering 7 年前
Evgenii Golubev aaf02499 Add a #define to control reprojection 7 年前
Evgenii Golubev a013ecb1 Improve the reprojection quality 7 年前
Evgenii Golubev 0bdfbf03 Add a centered ray direction to better support screen space stratification 7 年前
Evgenii Golubev 104a7bbc Document exponential moving average and update the blend factor 7 年前
GitHub 9d856f65 Do not use division, prefer rcp() 7 年前
Evgenii Golubev a98ff7da Merge branch 'volumetrics' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
Evgenii Golubev 97ac113b Add sphere-packed offsets in XY 7 年前
Evgenii Golubev ee6179f1 Add more comments 7 年前
Evgenii Golubev 3bacf43d Add a kernel without reprojection just for the Editor 7 年前
GitHub 485035dc Replace '>' with '!=', might be faster 7 年前
Evgenii Golubev 924b5cb4 Add a hack to reduce flickering due to undersampling 7 年前
GitHub 811cea70 Add a comment about animated lights 7 年前
Evgenii Golubev 0e919cf3 Add a TODO 7 年前
GitHub cf64846a Update comment 7 年前
Evgenii Golubev 4d0996e2 Use HW trilinear filtering for V-Buffer sampling 7 年前
Evgenii Golubev 24634f16 Reduce the reliance on macros for sampling the V-Buffer 7 年前
Evgenii Golubev 389ea636 Move the volumetric lighting preset to ShaderConfig 7 年前
Evgenii Golubev abd2e6a8 Factor out VBuffer code 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
GitHub 90a417a1 Add a TODO 7 年前
Evgenii Golubev 83cff96d Remove attenuation of box lights and massage the code a bit 7 年前
Evgenii Golubev 2680050a Optimize attenuation functions for ALU 7 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Evgenii Golubev 79935bb5 Disable debug symbols 7 年前
Evgenii Golubev 6e5295d2 Disable debug symbols 7 年前
Evgenii Golubev ffea0999 Add more phase functions 7 年前
Evgenii Golubev c1c33a32 Support asymmetry with reprojection 7 年前
Evgenii Golubev b60509c2 Move VBuffer.hlsl 7 年前
Evgenii Golubev 1ef2e80a Use an improved (generalized) depth distribution 7 年前
Evgenii Golubev df21d121 Fix NaNs arising from division by 0 7 年前
Evgenii Golubev 03f7d07a Add preliminary ambient probe support 7 年前
Evgenii Golubev 58320a0e Add a way to disable contribution of punctual lights 7 年前
Evgenii Golubev 4ab61ec7 Add basic light probe support to volumetric lighting 7 年前
Evgenii Golubev 3d08aa2e Use the Cornette-Shanks phase function for the ambient lighting 7 年前
Evgenii Golubev bdb7b999 Evaluate the ambient probe outside of the loop 7 年前
Evgenii Golubev df7239df Add a comment 7 年前
Evgenii Golubev f1562a13 Optimize the SH code 7 年前
Evgenii Golubev 5cde6c51 Further optimize the SH code 7 年前
Evgenii Golubev 78ee066f Precompute the phase constant 7 年前
Evgenii Golubev a2f434d5 Reduce the number of slices by 2x 7 年前
Evgenii Golubev cf3f599b Use Peter-Pike's shader code 7 年前
Evgenii Golubev 4f293347 Fix issue with NaNs 7 年前
Evgenii Golubev d248d9bc Add a compile-time switch between the full and the empty VolumetricLighting.compute shader 7 年前
Evgenii Golubev 1df1dda7 Rename: "_GlobalFog" -> "_Global", "HomogeneousFog" -> "HomogeneousMediumVolume" 7 年前
Evgenii Golubev fdd5cb7f Ignore VBuffer scale 7 年前
Antti Tapaninen ded3a54d use fastopt with metal, avoid MTLCompilerService sandbox process crash 7 年前
Evgenii Golubev 070349c8 Merge branch 'master' 7 年前
Evgenii Golubev 2bf107d2 Rename to follow convention 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 7 年前
sebastienlagarde 88378544 Bring back dynamic branch for cluster/tile in forward to reduce the number of shader variant 7 年前
Evgenii Golubev 2047b333 Use a single wavefront group for the volumetric lighting shader 7 年前
Evgenii Golubev 98ba5ff6 Prepare the volume voxelization stub 7 年前
Evgenii Golubev 97460936 Update the kernel signature 7 年前
Evgenii Golubev f8b3df68 Implement soft semi-conservative voxelization 7 年前
Evgenii Golubev 68e4eace Implement the soft voxelization hack 7 年前
Evgenii Golubev 202f48a8 Add comments 7 年前
Evgenii Golubev 598b6ad6 Implement the clustered density volume pass 7 年前
Evgenii Golubev d101e8ec Remove the loop over clusters from the volumetric lighting pass 7 年前
Evgenii Golubev 4f47b43c Add a helper function FetchIndexWithBoundsCheck() 7 年前
Evgenii Golubev 72d40c7f Remove branching for 0 extinction 7 年前
Evgenii Golubev 8ebbdf07 Fix the edge darkening issue with volumetric lighting 7 年前
Evgenii Golubev 92ea5c34 Clean up VBuffer sampling 7 年前
Evgenii Golubev 17d8f4ec Improve the quality of volumetric lighting reprojection 7 年前
Evgenii Golubev e51b0e0a Revert the change which passes sample extinction to light evaluation routines 7 年前
Evgenii Golubev e2268362 Update comments 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Evgenii Golubev 00676317 Introduce the VolumetricLightingController component 7 年前
Evgenii Golubev 0be42a4f Use correct terminology: rename "asymmetry" -> "anisotropy" 7 年前
Evgenii Golubev 32c0fc42 Port integral and density buffers to the RTHandle system 7 年前
Evgenii Golubev e7f0a6d1 Fix issues with light leaking in volumetric lighting 7 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 7 年前
Evgenii Golubev 91dc696c Merge upstream/master 7 年前
Evgenii Golubev 7d62d89f Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting 7 年前
Evgenii Golubev ebb293eb Temporarily disable tone mapping of volumetrics to avoid banding artifacts 7 年前
sebastienlagarde f6e93052 Fix various C sharp and shader warning 7 年前
Evgenii Golubev 1f059c6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Antoine Lelievre f8468529 Removed contact shadows on light transmission 7 年前
Antoine Lelievre 38287b48 Fixed contact shadows with light transmission 7 年前
sebastienlagarde aa5363e0 Refactor tranmission and lightEvaluation code to have more cleaner code 7 年前
sebastienlagarde 1fa4d8c6 Mpore update with feedback 7 年前
sebastienlagarde b3199d5d integrate PR feedback 7 年前
sebastienlagarde 8b67841a More feedback 7 年前
sebastienlagarde 7f925a28 More comment 7 年前
sebastienlagarde ab0a427d Silent some warning 7 年前
Evgenii Golubev f7ce098c Add an option to the HDRP asset to increase the resolution of volumetric lighting 7 年前
sebastienlagarde 1555fbce HDRP: More renaming for camera relative rendering (rename lightDefinition) 7 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
GitHub 80cd2648 Stop NaN propagation within volumetric lighting shader 6 年前
Evgenii Golubev bee9896f Stop NaN propagation within volumetric lighting shader (v2) 6 年前