Chris Tchou
6408007a
Merge branch 'master' into hdrpcleanup
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
GitHub
1e1467c4
Merge pull request #1515 from Unity-Technologies/FixColorPickerPrecisionLimit
Increased debug color picker lux limit
7 年前
GitHub
5400a734
Merge pull request #1517 from Unity-Technologies/edit-profiler-depth-prepass-caption
HDRP: edit profiler depth prepass caption + fix roughness for clearcoat
7 年前
Felipe Lira
ed9090de
Changed release notes
7 年前
Antoine Lelievre
34d3857a
Added a bool for contact shadows in lights
7 年前
Sebastien Lagarde
69fc3303
edit profiler depth prepass caption + fix roughness for clearcoat
7 年前
Thomas
396d9a7d
Attempt to fix auto exposure test
7 年前
Martin Thorzen
67f8b052
Removing this, since it has been added into another PR
7 年前
Felipe Lira
21416f83
Fixed GLCore compute buffer
7 年前
GitHub
cec37252
Merge pull request #1513 from Unity-Technologies/Branch_FixReflectionVolumeUpdate
Fix for Light Loop UI and Volume interpolation for reflection
7 年前
Oliver Schnabel
c493d0fb
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Thomas
01ee049b
Merge branch 'master' into gfx-tests-postfx
7 年前
Martin Thorzen
93058019
Re-added this functionality since I will remove it in another PR
7 年前
GitHub
7b5dafbd
Merge pull request #1514 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
7 年前
Felipe Lira
7193e88e
Merge branch 'master' into lw/bugfixes
# Conflicts:
# com.unity.render-pipelines.lightweight/CHANGELOG.md
7 年前
Martin Thorzen
e15d11a2
Updated changelog from feedback
7 年前
GitHub
5cacc87f
Merge pull request #1511 from Unity-Technologies/Fix-for-shader-include-paths
Fix for shader include paths for external shaders (not in Asset folder)
7 年前
Martin Thorzen
37c00666
Added update title to master preview and blackboard.
cleaned up assetName parameter and dded it as a property instead
Made a seperate shader graph post processor file
7 年前
sebastienlagarde
3168adb5
Fix for shader include paths for external shaders (not in Asset folder)
This pull request is to fix the relative paths written in the shader pass definition files. These files emit the "file not found" error when included from external shaders (e.g. custom shader defined in a user project).
7 年前
Julien Ignace
0098fb38
Updated changelog + missing file
7 年前
Martin Thorzen
08e6da14
Updated with changelog updates
7 年前
GitHub
71868227
Merge pull request #1510 from Unity-Technologies/Fix-shader-graph-and-HDRP-shader
Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505
7 年前
sebastienlagarde
6353d466
Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505
7 年前
Julien Ignace
0e6fbcd6
- Fixed useless code causing exception in LightLoop UI
- Fixed a bug where Interpolation Volumes would not be updated for reflection capture.
7 年前
Martin Thorzen
f8fc4b16
Added functionality for updating the title of the shader graph window
7 年前
Oliver Schnabel
2ad99218
Merge remote-tracking branch 'remotes/origin/master' into StackLit2
7 年前
Remy
98989fb6
Merge branch 'master' into HDRP-Tests
7 年前
GitHub
1f72f875
Merge pull request #1508 from Unity-Technologies/decals/color_swatch
Decals/color swatch
7 年前
Paul Melamed
a2438b0e
updated changelog
7 年前
Nerites
fc7a988b
Updated comment and adjusted else formatting
7 年前
Oliver Schnabel
ecdbdcab
Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2
7 年前
Paul Melamed
8b873a1e
added color swatch to decal material
7 年前
Nerites
dcbdc53b
Naive hookup for cameraData.renderScale <->
XRSettings.eyeTextureResolutionScale in XR mode
7 年前
Stephane Laroche
7842bbf8
Merge remote-tracking branch 'mainrepo/master' into StackLit2
7 年前
sebastienlagarde
e941419d
Update changelog
7 年前
GitHub
84c9e15c
Merge pull request #1505 from Unity-Technologies/normal-buffer-support
Add export of normal+Roughness during depth prepass for forward
7 年前
sebastienlagarde
03a88ecd
change perceptualSmoothness - perceptualRoughness
7 年前
sebastienlagarde
c8546dad
Fix preprocessor
7 年前
sebastienlagarde
e06338d1
Add some comment
7 年前
sebastienlagarde
0e0c9931
Merge branch 'master' into normal-buffer-support
7 年前
Antoine Lelievre
70db7a25
Updated Changelog
7 年前
Sebastien Lagarde
d40d4830
Fix deferred and clear coat
7 年前
Antoine Lelievre
7aa394fc
Finished simple compression algorithm
7 年前
sebastienlagarde
5afa37a8
HDRP: Visualize shadow map minor ident
7 年前
Sebastien Lagarde
e5417732
More fix
7 年前
Felipe Lira
0d778bae
Fixed some cascade issues
7 年前
Antoine Lelievre
b3d835fa
Begin to fix the color picker intensity for luxmeter (not enough precision right now)
7 年前
sebastienlagarde
97c94087
Update HDRP asset + add Cull none on debug shader
7 年前
Sebastien Lagarde
23c3f077
various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor
7 年前
Felipe Lira
312a5259
Screenspace shadow resolve is only done in case of cascade shadows.
7 年前