Antti Tapaninen
|
a3f37d52
|
metal/ios: add UNITY_NO_DXT5nm path for normal maps
|
8 年前 |
GitHub
|
17f72c0b
|
Merge pull request #216 from Unity-Technologies/metal-ios
metal-ios
|
8 年前 |
Antti Tapaninen
|
702dca0c
|
fix box projection issue with DirectionToSphericalTexCoordinate
|
8 年前 |
GitHub
|
c8ac52da
|
Merge pull request #215 from Unity-Technologies/metal-ios
metal-ios
|
8 年前 |
Antti Tapaninen
|
0bf56e55
|
Merge branch 'master' into metal-ios
|
8 年前 |
Torbjorn Laedre
|
bc798247
|
Add context to warning about missing additional light data.
|
8 年前 |
runes
|
c17ae966
|
fixed ps4 shader compilation errors
|
8 年前 |
GitHub
|
2bab5440
|
Merge pull request #214 from Unity-Technologies/Branch_FixDisableLastLight
Fixed a bug where disabling the last light in the scene would not work.
|
8 年前 |
Evgenii Golubev
|
6c81aaea
|
Implement tile & cluster support for orthographic projector lights
|
8 年前 |
Julien Ignace
|
f4ab45df
|
Fixed a bug where disabling the last light in the scene would not work.
|
8 年前 |
Evgenii Golubev
|
f5b4c7e9
|
Implement orthographic projector lights (single pass loop only)
|
8 年前 |
Antti Tapaninen
|
097f384d
|
metal/ios: proper fix for out of bounds issue with g_vBigTileLightList
|
8 年前 |
GitHub
|
f953917f
|
Merge pull request #213 from Unity-Technologies/Branch_FixNewMaterial
Fixed the stencil ref default value for lit/littesselation shaders. Wrong value was causing new materials to be black until changed.
|
8 年前 |
Evgenii Golubev
|
08262cdc
|
Implement ZERO_INITIALIZE_ARRAY()
|
8 年前 |
GitHub
|
cfabde6f
|
Merge pull request #212 from Unity-Technologies/metal-ios
metal-ios
|
8 年前 |
Antti Tapaninen
|
a2cdeb47
|
metal/ios: lower samplecount for mobile compute limitations, disable MIS since there is no read_write texture support
|
8 年前 |
Julien Ignace
|
e3b0e0d8
|
Fixed the stencil ref default value for lit/littesselation shaders. Wrong value was causing new materials to be black until changed.
|
8 年前 |
Antti Tapaninen
|
ff60a1c7
|
Merge remote-tracking branch 'origin/master' into metal-ios
|
8 年前 |
GitHub
|
fea6ad98
|
Merge pull request #211 from Unity-Technologies/Branch_ExportSky
Added a way to export the current sky and to override the sky lighting with a cubemap.
|
8 年前 |
Julien Ignace
|
5702f00d
|
Added proper error messages for "ExportSkyToTexture" to the method.
|
8 年前 |
GitHub
|
6bf38eb4
|
Merge pull request #210 from EvgeniiG/master
Fix point light shadows for SRP
|
8 年前 |
Julien Ignace
|
954a22ef
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ExportSky
|
8 年前 |
Evgenii Golubev
|
fd637ec5
|
Make the view (shadow) matrix of point lights left-handed (to match spot lights)
|
8 年前 |
Antti Tapaninen
|
d5c54cc8
|
increase precision for _GgxIblSamples
|
8 年前 |
Julien Ignace
|
3c82d600
|
Temporarily disabled code requiring new Blit API until it gets to trunk.
|
8 年前 |
Evgenii Golubev
|
37df6117
|
Disable the compute shader path for lighting to avoid flickering
|
8 年前 |
Antti Tapaninen
|
101239a7
|
Merge branch 'master' into metal-ios
|
8 年前 |
Julien Ignace
|
27b86771
|
Added the possibility to override lighting with a user specified cubemap (this will be provided to both enlighten and the default reflection probe)
|
8 年前 |
GitHub
|
9ddfb2b4
|
Merge pull request #209 from EvgeniiG/master
Implement diffuse GGX + optimizations, and fix SSS in the player
|
8 年前 |
Evgenii Golubev
|
d2bb5e35
|
Disable debug tile visualization
|
8 年前 |
Julien Ignace
|
bdfcdce0
|
Added the possibility to export the currently rendered sky to a Texture2D and then to an EXR.
|
8 年前 |
Antti Tapaninen
|
2a7a5a1b
|
explicitly handle square root of negative value scenario. Make sure the plane pair is identified as invalid.
|
8 年前 |
Evgenii Golubev
|
ed990060
|
Merge from upstream
|
8 年前 |
Julien Ignace
|
2659e998
|
Missing files.
|
8 年前 |
Antti Tapaninen
|
f4536331
|
Revert "HLSLcc: workaround NaN issue on iOS"
This reverts commit abc4476086ed60a8004657d2b689e16e91576386.
|
8 年前 |
Evgenii Golubev
|
452ad9de
|
Perform manual validation of SSS profiles
|
8 年前 |
Julien Ignace
|
07204458
|
Fixed GI test scene
|
8 年前 |
runes
|
918c1797
|
Feature flags now also include material/gbuffer flags.
|
8 年前 |
Antti Tapaninen
|
336f484e
|
Merge branch 'master' into metal-ios
|
8 年前 |
Evgenii Golubev
|
9d4c2988
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
cefbe63d
|
Merge pull request #208 from Unity-Technologies/Branch_GammaTest
Added a scene to test gamma (only basic case right now).
|
8 年前 |
Julien Ignace
|
f088b77e
|
Added a scene to test gamma (only basic case right now).
|
8 年前 |
Evgenii Golubev
|
ce2f1033
|
Update the implementation of DiffuseGGX()
|
8 年前 |
GitHub
|
5ae8a937
|
Merge pull request #207 from Unity-Technologies/Branch_WindV1
Added first version of vertex wind and a corresponding test scene.
|
8 年前 |
Evgenii Golubev
|
4a3775ed
|
Achieve Fresnel parity between SSS and Standard materials (2)
|
8 年前 |
Julien Ignace
|
19ea7e56
|
Typo
|
8 年前 |
Evgenii Golubev
|
daf47b27
|
Implement diffuse GGX
|
8 年前 |
Julien Ignace
|
a58a777f
|
Added first version of vertex wind and a corresponding test scene.
|
8 年前 |
Evgenii Golubev
|
7b5312b3
|
Achieve Fresnel parity between SSS and Standard materials
|
8 年前 |
GitHub
|
ad277fc1
|
Merge pull request #206 from Unity-Technologies/Branch_FixNoSkyUpdate
Fixed various sky update issues when removing it
|
8 年前 |