19 次代码提交 (a3385c0f-f538-4c3a-9136-afbbd8b287e5)

作者 SHA1 备注 提交日期
Tim Cooper 3dc77b34 [Shader Graph] Update the graph to use the new asset generation callback. 12 年前
Tim Cooper 2de768fd [Shader Graph]Making it work on current setup. 9 年前
Tim Cooper 3138de7e [Shader Graph]Fix minor issues as they are encountered 9 年前
Tim Cooper 7d0465eb [Shader Graph]Reformat the code to match conventions. 9 年前
Tim Cooper 53f95972 [shader graph]Refactor 9 年前
Tim Cooper 556a7777 [shaderGraph] 9 年前
Tim Cooper af2e75ab [shader graph]Data refactor 3 9 年前
Tim Cooper cf6628c6 [material graph]Fix serialization issues + start adding unit tests 9 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
Tim Cooper 1896e42f [Improvements]Change workflow to work with new montreal importer work (scriptable importer) 8 年前
Tim Cooper 5e3b99fe working on better workflow (double click shader to open in edit window) 8 年前
Tim Cooper defd6784 [fix]Partial fix to rendering not being updated. Not complete but getting there. 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
Tim Cooper 79841e4c Starting to work layer graph 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Tim Cooper 6f035d8a hack and slash. 7 年前
Tim Cooper 4eb8bc6a Misc usability fixes for shadergraph: 7 年前